Cinema 4D 2023.1이 출시되었습니다.
신기능은 아래와 같습니다.
New Features
Pyro - Realistic Smoke, Fire and Explosion Simulation
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Easily make any object emit smoke, fire and explosions by adding a Pyro tag
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Sparse solver with unbound domain for smoke and fire simulation
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Solve simulations via GPU or CPU
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Shared simulation environment and forces with Cloth, Rope and Soft Bodies
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Supports C4D Forces, including Field Force
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Fuel, density, velocity, temperature, color and pressure emission from surface or volume. Vertex map support for masking emission.
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Multiple advection modes & pressure solvers
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Pyro Object allows selective generation of vdb structures from Pyro sims
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Simple caching of Pyro sims to vdb via Pyro Object
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Simulation Time Scale
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High-quality viewport display of density and temperature in Pyro and VDB Fog objects powered by NanoVDB
Radial Symmetry & Modeling Enhancements
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Radial Symmetry for most modeling tools (in addition to Planar and Topological)
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Radial Symmetry within Symmetrize command
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Radial Symmetry within Symmetrize Selection command
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Iron Tool preserves mesh and selection boundaries
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Flatten Tool includes option to use axis position
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Close Polygon Hole Tool includes a Patch mode for simple circular holes which supports rotation and width options
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Close Polygon Hole Tool includes a new Close All Holes option
RS Camera
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Significantly improved UX for defining camera parameters
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Define Focus, Bokeh, Motion Blur and Exposure via physical camera attributes
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Easily add Redshift Color Correction, Lens Effects and other Post Effects settings
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Sensor Fit options provide control over relationship between camera and render aspect, making it easier to render a single composition in different aspect ratios
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Frustum Display option to show viewport camera preview always, never or on selection
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Filled display of camera focus plane with controllable opacity
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Viewport preview of Fisheye, Spherical and Cylindrical Projections
Redshift Integration Enhancements
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Redshift Standard now default Redshift material / reordered RS Materials creation menu
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Easier Viewport rendering of Redshift previews - active node space changes only when unsupported
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Redshift Viewport Preview of Animated Textures
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Redshift Viewport Preview of Vertex Color and Vertex Maps
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Redshift Viewport Preview of simple Ramp nodes (noise is not supported)
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Redshift Viewport Preview of Color Correct node
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Redshift Viewport Preview of Invert Color and Invert Value nodes
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Redshift Viewport Preview of Color Composite node (when compositing a texture with color, vertex maps and noises - multiple textures are not supported)
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RS Standard Material: Viewport preview of Subsurface color and weight
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RS Material: Viewport preview of Subsurface Transmittance Color and Scatter Scale
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RS Viewport Previews support generic group nodes used in GoZ, USD and FBX material import
Other Enhancements
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Substance Engine support on Apple Silicon
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Procedural Point and Edge Selections using Fields
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Procedural Selection tags can be easily added via tags menu
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Procedural Selections and Vertex Maps can be calculated before or after deformations via “Use Deformed Points”
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All Tag menus can be torn off, tags can be integrated into palettes
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Scene Nodes: Formula Node allows simple multi-step / multi-variable calculations in a single node
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Scene Nodes: Geometry Collision node improved options and behavior
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Cineware Unreal Integration supports C4D 2023.1 and Unreal Engine 5.0.3 or 5.1, now with support for deformed mesh animation. Download at maxon.net/unreal.
vfx 늘 아쉬웠는데 대박입니다