cebas computer gmbh 사가 시네마4D용 파이날 랜더러를 발표했습니다.
자세한건 링크참조하세요^^.
http://www.cebas.com/news/read.php?UD=10-7888-33-788&NID=107
http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=53
PS :
cinema 4d : 50 sec
Final : 20 sec
System Specifications and Feature list
System Specifications
Windows XP / Intel or AMD
Or Mac OS X 10.3(WOW 맥지원!!!)
CINEMA 4D Minimum Release 9.101
Or Windows 64-Bit Optional
Minimum 512MB RAM
Network Card and TCP/IP Protocol
One Time Internet Access
Feature List
Find below a "rough" feature list of finalRender Stage-2 for CINEMA 4D
Latest Intel PENTIUM 4 HT Optimized Hyper Threading Code
Standalone Rendering System with full control of Scene Database
"On Demand" Loading/Unloading of Geometry
64-Bit Ready
Fast Raytraced Shadows
True Caustic Light Rendering with extended Energy Control
Fast Area Shadows
Optimized GI code with Advanced Caching Technology
3D UltraBlur™ Algorithm for fast Blurry Renderings
Highly Optimized true 3D Motion Blur
Photoreal Area Light types
True Geometry Based Direct Light Sources
True Geometry Based Indirect Light Sources
A full set of Advanced Camera Types (Fisheye, Panorama ...)
Physical Correct DOF Raytracing
Wavelength based Dispersion Rendering Model
Advanced and Highly Optimized Shading SDK
Full support of OpenEXR bitmap format
Support for many original CINEMA 4D materials and shaders
속도가 시네마 보다 빠른가 봅니다...허걱.....더 빠른게 나왔다..!!!(길동이 첨부하였습니다.)
자세한건 링크참조하세요^^.
http://www.cebas.com/news/read.php?UD=10-7888-33-788&NID=107
http://www.cebas.com/products/products.php?UD=10-7888-33-788&PID=53
PS :
cinema 4d : 50 sec
Final : 20 sec
System Specifications and Feature list
System Specifications
Windows XP / Intel or AMD
Or Mac OS X 10.3(WOW 맥지원!!!)
CINEMA 4D Minimum Release 9.101
Or Windows 64-Bit Optional
Minimum 512MB RAM
Network Card and TCP/IP Protocol
One Time Internet Access
Feature List
Find below a "rough" feature list of finalRender Stage-2 for CINEMA 4D
Latest Intel PENTIUM 4 HT Optimized Hyper Threading Code
Standalone Rendering System with full control of Scene Database
"On Demand" Loading/Unloading of Geometry
64-Bit Ready
Fast Raytraced Shadows
True Caustic Light Rendering with extended Energy Control
Fast Area Shadows
Optimized GI code with Advanced Caching Technology
3D UltraBlur™ Algorithm for fast Blurry Renderings
Highly Optimized true 3D Motion Blur
Photoreal Area Light types
True Geometry Based Direct Light Sources
True Geometry Based Indirect Light Sources
A full set of Advanced Camera Types (Fisheye, Panorama ...)
Physical Correct DOF Raytracing
Wavelength based Dispersion Rendering Model
Advanced and Highly Optimized Shading SDK
Full support of OpenEXR bitmap format
Support for many original CINEMA 4D materials and shaders
속도가 시네마 보다 빠른가 봅니다...허걱.....더 빠른게 나왔다..!!!(길동이 첨부하였습니다.)