옥테인을 실행시키면 이렇게 떠요 .... (아래 내용 참고)
구글에 '시포디 로그'라고 검색하면 나오는 경고창이랑 똑같이 뜹니다 ...
처음엔 제작하기 급해서 캡쳐는 따로 안 하고 내용 복사해서 저장만 해두고 (경고창 내용은 아래 복붙 해뒀습니다 )
바로 오브제 갯수나 용량 잡아먹는 것들 줄이니 되더라고요 ...(파일 용량이 77 메가 정도 되니 저런 경고창이 생기더라고요 .. 60 메가로 줄이니 다시 잘 됩니다 .... )
그리고 다음날 파일을 다시 여는데
갑자기 이런게 같은 폴더 내에 생겨 있습니다 ....
저 파일 안에 들어가면 전날 떴던 로그 경고창과 비슷하게 나와요
그리고 시포디 파일을 열려고 하면 안 열립니다 .,
컴퓨터 껐다 키니 열려요 근데 열리기만 하고 옥테인 실행시키니 아예 시포디 화면이 튕겨버리네요 .........
이거 해결할 수 있는 방법이 무엇이 있을까요 ....ㅠ ?
그리고 시포디 파일 용량이 몇 이상이면 무겁다의 기준에 속하는지도 궁금합니다
참고로 컴퓨터 사양 RTX 3060 Ti 입니다
Started logging on 23.04.25 13:46:25
OctaneRender Studio 2020.2.5 (10021700)
VRAM used/free/max:0Kb/8Gb/8Gb Out-of-core used:0Kb RAM used:19.758Gb total:63.669Gb OpenGL free/total:0/0
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=18
Export materials time= 628.482 ms
Collect objects time= 10.467 ms
Mesh creation time = 141.285 ms.
Api update time: 5.232 ms.
VRAM used/free/max:2.316Gb/3.909Gb/8Gb Out-of-core used:0Kb RAM used:23.684Gb total:63.669Gb OpenGL free/total:0/0
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=18
Export materials time= 784.414 ms
Collect objects time= 6.721 ms
Mesh creation time = 145.868 ms.
Api update time: 12.358 ms.
VRAM used/free/max:2.305Gb/3.982Gb/8Gb Out-of-core used:0Kb RAM used:23.528Gb total:63.669Gb OpenGL free/total:0/0
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=18
Export materials time= 3628.609 ms
Collect objects time= 5.002 ms
Mesh creation time = 116.99 ms.
Api update time: 3.322 ms.
VRAM used/free/max:3.056Gb/3.166Gb/8Gb Out-of-core used:0Kb RAM used:24.581Gb total:63.669Gb OpenGL free/total:0/0
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=18
Export materials time= 925.572 ms
Collect objects time= 6.686 ms
Mesh creation time = 156.125 ms.
Api update time: 3.629 ms.
VRAM used/free/max:2.938Gb/1.625Gb/8Gb Out-of-core used:0Kb RAM used:26.412Gb total:63.669Gb OpenGL free/total:0/0
FRAME:0 fps:30
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=18
Tried to access pin via an invalid ID P_PROJECTION (141)
Tried to access null node pin
Tried to access pin via an invalid ID P_PROJECTION (141)
Tried to access null node pin
Tried to access pin via an invalid ID P_NORMAL (119)
Tried to access null node pin
Tried to access pin via an invalid ID P_NORMAL (119)
Tried to access null node pin
Can't connect node 'Float value' (NT_FLOAT, 000001284E218470) to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFDEBBC0A50)
Tried to access pin via an invalid ID P_FILM_INDEX (48)
Tried to access null node pin
Tried to access pin via an invalid ID P_FILM_INDEX (48)
Tried to access null node pin
Tried to access pin via an invalid ID P_INDEX (80)
Tried to access null node pin
Tried to access pin via an invalid ID P_INDEX (80)
Tried to access null node pin
Tried to access pin via an invalid ID P_SMOOTH (218)
Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFDEBBC0A50)
Tried to access pin via an invalid ID P_SMOOTH (218)
Tried to access null node pin
Can't write bool to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFDEBBC0A50)
Tried to access attribute via invalid ID A_CHANNEL_FORMAT (290)
Export materials time= 990.071 ms
Collect objects time= 4.367 ms
Mesh creation time = 206.073 ms.
MB:0/0 ST/MOV:0/422 Nodes:945 Tris:1.04m DispTris:0 Hairs:0 Meshes:98k
Textures Grey8/16:0/0 Rgb32/64:66/9
VRAM used/free/max:2.938Gb/1.381Gb/8Gb Out-of-core used:0Kb RAM used:32.943Gb total:63.669Gb OpenGL free/total:0/0
renderBreak!!!
mblurTM=0sec. createTM=0sec. updateTM=0sec. renderTM:1.442sec. totalTM:5.147sec.
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내용은 더 길게 있는데 앞부분만 잘라왔습니다 ...