혹시 무슨 문제인지 알수 있을까요? 답변 부탁드립니다.
오류메시지
TIMES=0 0.76 1 motionCnt=1965/20000 MT:8 Time=612.095 ms.
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
MB:1/1 ST/MOV:0/122 Nodes:291 Tris:1.544m DispTris:0 Hairs:0 Meshes:121
Textures Grey8/16:0/0 Rgb32/64:5/0
VRAM used/free/max:1.615Gb/2.263Gb/6Gb Out-of-core used:0Kb RAM used:11.669Gb total:31.422Gb OpenGL free/total:0/0
mblurTM=0.613sec. createTM=0.145sec. updateTM=1.029sec. renderTM:41.606sec. totalTM:43.393sec.
FRAME:2 fps:24
*** Calculating motion blur on frame:1.76
*** Calculating motion blur on frame:2
TIMES=1 1.76 2 motionCnt=2001/20000 MT:8 Time=199.6 ms.
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
MB:1/1 ST/MOV:0/122 Nodes:297 Tris:1.544m DispTris:0 Hairs:0 Meshes:121
Textures Grey8/16:0/0 Rgb32/64:5/0
VRAM used/free/max:1.615Gb/2.267Gb/6Gb Out-of-core used:0Kb RAM used:11.608Gb total:31.422Gb OpenGL free/total:0/0
mblurTM=0.2sec. createTM=0.147sec. updateTM=1.006sec. renderTM:41.623sec. totalTM:42.977sec.
FRAME:3 fps:24
*** Calculating motion blur on frame:2.76
*** Calculating motion blur on frame:3
TIMES=2 2.76 3 motionCnt=2035/20000 MT:8 Time=192.322 ms.
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
AOV:4096 4096
MB:1/1 ST/MOV:0/124 Nodes:297 Tris:2.239m DispTris:0 Hairs:0 Meshes:123
Textures Grey8/16:0/0 Rgb32/64:5/0
VRAM used/free/max:1.738Gb/2.175Gb/6Gb Out-of-core used:0Kb RAM used:12.367Gb total:31.422Gb OpenGL free/total:0/0
OptiX error for device 0: [ERROR] Error recording wait on outstanding request event ( T = 122, H = 941 ) (CUDA error string: an illegal memory access was encountered, CUDA error code: 700)
Failed to allocate internal launch buffer
OptiX API error for device 0: CUDA error
device 0: path tracing kernel failed
Check geometry subdivisons.
Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.
Try to decrease 'render/editor' subdivison values.
더 전문가 분이 보시면 명확한 답을 주시겠지만, 버퍼 관련 오류메세지 내용으로 봐서 추측해보자면 GPU 램이 감당할 수 없는 폴리곤 수나 텍스쳐 품질 때문이 아닐까 싶어요. 혹시 모든 텍스쳐를 너무 고용량의 텍스쳐를 사용하고 계신다면 멀리 보이는 텍스쳐들은 작게 만들어주는 등의 최적화를 시켜주시는 게 좋습니다.