Cinema 4D 2023.1이 출시되었습니다.
신기능은 아래와 같습니다.
New Features
Pyro - Realistic Smoke, Fire and Explosion Simulation
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	Easily make any object emit smoke, fire and explosions by adding a Pyro tag 
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	Sparse solver with unbound domain for smoke and fire simulation 
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	Solve simulations via GPU or CPU 
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	Shared simulation environment and forces with Cloth, Rope and Soft Bodies 
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	Supports C4D Forces, including Field Force 
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	Fuel, density, velocity, temperature, color and pressure emission from surface or volume. Vertex map support for masking emission. 
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	Multiple advection modes & pressure solvers 
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	Pyro Object allows selective generation of vdb structures from Pyro sims 
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	Simple caching of Pyro sims to vdb via Pyro Object 
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	Simulation Time Scale 
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	High-quality viewport display of density and temperature in Pyro and VDB Fog objects powered by NanoVDB 
Radial Symmetry & Modeling Enhancements
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	Radial Symmetry for most modeling tools (in addition to Planar and Topological) 
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	Radial Symmetry within Symmetrize command 
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	Radial Symmetry within Symmetrize Selection command 
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	Iron Tool preserves mesh and selection boundaries 
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	Flatten Tool includes option to use axis position 
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	Close Polygon Hole Tool includes a Patch mode for simple circular holes which supports rotation and width options 
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	Close Polygon Hole Tool includes a new Close All Holes option 
RS Camera
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	Significantly improved UX for defining camera parameters 
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	Define Focus, Bokeh, Motion Blur and Exposure via physical camera attributes 
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	Easily add Redshift Color Correction, Lens Effects and other Post Effects settings 
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	Sensor Fit options provide control over relationship between camera and render aspect, making it easier to render a single composition in different aspect ratios 
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	Frustum Display option to show viewport camera preview always, never or on selection 
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	Filled display of camera focus plane with controllable opacity 
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	Viewport preview of Fisheye, Spherical and Cylindrical Projections 
Redshift Integration Enhancements
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	Redshift Standard now default Redshift material / reordered RS Materials creation menu 
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	Easier Viewport rendering of Redshift previews - active node space changes only when unsupported 
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	Redshift Viewport Preview of Animated Textures 
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	Redshift Viewport Preview of Vertex Color and Vertex Maps 
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	Redshift Viewport Preview of simple Ramp nodes (noise is not supported) 
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	Redshift Viewport Preview of Color Correct node 
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	Redshift Viewport Preview of Invert Color and Invert Value nodes 
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	Redshift Viewport Preview of Color Composite node (when compositing a texture with color, vertex maps and noises - multiple textures are not supported) 
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	RS Standard Material: Viewport preview of Subsurface color and weight 
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	RS Material: Viewport preview of Subsurface Transmittance Color and Scatter Scale 
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	RS Viewport Previews support generic group nodes used in GoZ, USD and FBX material import 
Other Enhancements
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	Substance Engine support on Apple Silicon 
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	Procedural Point and Edge Selections using Fields 
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	Procedural Selection tags can be easily added via tags menu 
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	Procedural Selections and Vertex Maps can be calculated before or after deformations via “Use Deformed Points” 
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	All Tag menus can be torn off, tags can be integrated into palettes 
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	Scene Nodes: Formula Node allows simple multi-step / multi-variable calculations in a single node 
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	Scene Nodes: Geometry Collision node improved options and behavior 
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	Cineware Unreal Integration supports C4D 2023.1 and Unreal Engine 5.0.3 or 5.1, now with support for deformed mesh animation. Download at maxon.net/unreal. 
 
                        					 2022 Maxon Event (11월 10일 새벽 1시 30분)
							2022 Maxon Event (11월 10일 새벽 1시 30분)
							
 
                        
vfx 늘 아쉬웠는데 대박입니다