What’s new in Cinema 4D R18
- The Voronoi Fracture object breaks objects down into fragments.

- The Thin Film shader can render soap bubble and oil film effects.

- The Parallax effect is the same as displacement but requires less render time.

- Cinema 4D can now load Substance Designer software’s Substance assets (textures).

- The Motion Tracker can now track the movement of objects in live footage.

- New Line Cut tool.

- New Plane Cut tool.

- New Loop/Path Cut tool.

- The new Push Apart Effector prevents clones from intersecting.

- The new ReEffector can cancel the effect of other Effectors.

- Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features.

- The reflectance preview makes it possible to show a simulated sky reflection in the Viewport.

- Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport.

- SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion

- Cinema 4D now supports vertex colors.

- New Priority Shift tag for more precise shifing of priorities of entire hierarchies.

- Cinema 4D can now display vertex normals.

- The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport.

- OpenGL can now run on either CPU or graphics card.

- Several new preference settings for the Color Chooser.

- In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting.

- The Alembic and FBX exporters can now be aborted at any time.

- The Alembic object now displays tags (e.g., Polygon Selection tag).

- FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances.

- Object Import and Export functions can now save and load different presets.

- OBJ Import can assign a mix mode.

- The Quaternion function is integrated directly into each object.

- OpenSubdiv support for Subdivision Surfaces.

- Vertex Maps can be converted to Vertex Colors and vice-versa.

- Polygon Shift now works independently of the selected component mode.

- Keyframes can be highlighted in color.

- Alembic objects can be baked via PLA.

- Quaternions also for animation layers.

- Software OpenGL can be defined as render output.

- Tessellation, SSAO and can be rendered using Hardware OpenGL.

- The Paint tool can now be used to apply vertex colors.

- New and improved workflow for Parent object constraints.

- Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag..

- New Metaball function.

- Simplified creation of UVW tags.

- Simultaneous modification of multiple materials with similar Reflectance settings.

- New Attribute Manager command for selecting materials with similar Reflectance channel settings.

- Ambient Occlusion can be used to create interesting effects when inverted.

- The Variation shader can now load an entire directory of images and distribute these randomly.

- The Variation shader can now also scale UVW coordinates.

- The Vertex Map shader can now also render vertex colors.

- lor and color fields can be dragged directly into a color gradient.

- The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting.

- New compact mode (and several other functions) for the Color Chooser.

- New image format DDS can be loaded.

- The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos.

- The Cloth Engine’s priority can now be defined freely.

- The Cloth Cache tool now works somewhat differently.

- New command for swapping Cloner and Matrix objects.

- New command for hiding selected clones.

- New Distribution mode for Cloner objects in Object mode.

- Clones can be scaled depending on polygon size.

- New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays).

- New way of creating basic Cloner object shapes.

- New option for displaying clone index numbers in the HUD.

- The MoGraph Cache Tag now also saves its cache externally.

- Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly.

- Weighting can be brushed onto clones, which is then evaluated by Effectors.

- Vertices scaled according to depth will be added to clones to underscore the impression of depth.

- The new clone weighting can also be read and set using an XPresso node.

- If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted.

- Various minor modifications to the Team Render Server browser interface.

- New FAQ page for Team Render Server.

- New Track functions.

- Objekt Tracker tracks can be listed by name.

- New Motion Tracker option.

- New Motion Tracker command.

- Improved Houdini crash behavior.

- Houdini assets now have tags.

- Houdin Assets can now process Vertex Colors and any number of UVW tags.

- Multiple Morph Deformers can now be used to affect the same object.

- As always, numerous useful Content Browser items.
https://help.maxon.net/us/#55244