C4D 소식
2016.09.07 11:49

R18의 새로운 기능들

조회 수 1266 추천 수 0 댓글 1
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄

What’s new in Cinema 4D R18

  • The Voronoi Fracture object breaks objects down into fragments. 
  • The Thin Film shader can render soap bubble and oil film effects. 
  • The Parallax effect is the same as displacement but requires less render time. 
  • Cinema 4D can now load Substance Designer software’s Substance assets (textures). 
  • The Motion Tracker can now track the movement of objects in live footage. 
  • New Line Cut tool. 
  • New Plane Cut tool. 
  • New Loop/Path Cut tool. 
  • The new Push Apart Effector prevents clones from intersecting. 
  • The new ReEffector can cancel the effect of other Effectors. 
  • Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features. 
  • The reflectance preview makes it possible to show a simulated sky reflection in the Viewport. 
  • Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport. 
  • SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion 
  • Cinema 4D now supports vertex colors. 
  • New Priority Shift tag for more precise shifing of priorities of entire hierarchies. 
  • Cinema 4D can now display vertex normals. 
  • The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport. 
  • OpenGL can now run on either CPU or graphics card. 
  • Several new preference settings for the Color Chooser. 
  • In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting. 
  • The Alembic and FBX exporters can now be aborted at any time. 
  • The Alembic object now displays tags (e.g., Polygon Selection tag). 
  • FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances. 
  • Object Import and Export functions can now save and load different presets. 
  • OBJ Import can assign a mix mode. 
  • The Quaternion function is integrated directly into each object. 
  • OpenSubdiv support for Subdivision Surfaces. 
  • Vertex Maps can be converted to Vertex Colors and vice-versa. 
  • Polygon Shift now works independently of the selected component mode. 
  • Keyframes can be highlighted in color. 
  • Alembic objects can be baked via PLA. 
  • Quaternions also for animation layers. 
  • Software OpenGL can be defined as render output. 
  • Tessellation, SSAO and can be rendered using Hardware OpenGL. 
  • The Paint tool can now be used to apply vertex colors. 
  • New and improved workflow for Parent object constraints. 
  • Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag.. 
  • New Metaball function. 
  • Simplified creation of UVW tags. 
  • Simultaneous modification of multiple materials with similar Reflectance settings. 
  • New Attribute Manager command for selecting materials with similar Reflectance channel settings. 
  • Ambient Occlusion can be used to create interesting effects when inverted. 
  • The Variation shader can now load an entire directory of images and distribute these randomly. 
  • The Variation shader can now also scale UVW coordinates. 
  • The Vertex Map shader can now also render vertex colors. 
  • lor and color fields can be dragged directly into a color gradient. 
  • The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting. 
  • New compact mode (and several other functions) for the Color Chooser. 
  • New image format DDS can be loaded. 
  • The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos. 
  • The Cloth Engine’s priority can now be defined freely. 
  • The Cloth Cache tool now works somewhat differently. 
  • New command for swapping Cloner and Matrix objects. 
  • New command for hiding selected clones. 
  • New Distribution mode for Cloner objects in Object mode. 
  • Clones can be scaled depending on polygon size. 
  • New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays). 
  • New way of creating basic Cloner object shapes. 
  • New option for displaying clone index numbers in the HUD. 
  • The MoGraph Cache Tag now also saves its cache externally. 
  • Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly. 
  • Weighting can be brushed onto clones, which is then evaluated by Effectors. 
  • Vertices scaled according to depth will be added to clones to underscore the impression of depth. 
  • The new clone weighting can also be read and set using an XPresso node. 
  • If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted. 
  • Various minor modifications to the Team Render Server browser interface. 
  • New FAQ page for Team Render Server. 
  • New Track functions. 
  • Objekt Tracker tracks can be listed by name. 
  • New Motion Tracker option. 
  • New Motion Tracker command. 
  • Improved Houdini crash behavior. 
  • Houdini assets now have tags. 
  • Houdin Assets can now process Vertex Colors and any number of UVW tags. 
  • Multiple Morph Deformers can now be used to affect the same object. 
  • As always, numerous useful Content Browser items.

 

 

https://help.maxon.net/us/#55244


새소식

news

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 IT 소식 [window]SMB 취약점을 이용한 랜섬웨어 공격 주의 권고 [길동] 2017.05.13 9212
공지 C4D 소식 nVidia 그래픽 카드 관련 Windows에서의 Cinema 4D 안정성 관련 패치 8 스펜서 2015.07.30 12448
198 C4D 소식 Cinema 4D용 NVIDIA Iray Renderer 2015 IBC(11일)에서 공개예정 1 딘키 2015.09.09 1129
197 CINEMA 4D와 Z-Brush의 GoZ 기능에서 완벽한 연동. 17 file 초사 2009.06.26 5615
196 C4D 소식 CINEMA 4D로 만들어진 수상에 빛나는 영화 타이틀 1 스펜서 2016.10.27 1065
195 C4D 소식 Cinema 4D/BodyPaint3D 무상 유지보수(MSA) 프로모션 스펜서 2017.11.27 598
194 C4D 소식 Cinema 4D/BodyPaint3D R19 신기능 세미나 다시보기 영상 스펜서 2017.10.31 657
193 C4D 소식 Cinema 4D/BodyPaint3D R19 신기능 세미나 3 스펜서 2017.10.13 1204
192 C4D 소식 Cinema 4D/BodyPaint 3D R20 !! 7 file 스펜서 2018.08.01 2393
191 C4D 소식 CINEMA 4D 프로모션 “Cinema 4D Studio R17 MSA 더블찬스 이벤트” file 스펜서 2015.11.17 722
190 그외 소식 CINEMA 4D 유저 인터뷰 3편 : 인천가톨릭대학교 대학원 바이오메디컬아트 정뒝 2019.03.13 690
189 CINEMA 4D 온라인 잡지 발표 3 길동 2006.11.14 3567
188 C4D 소식 Cinema 4D 온라인 도움말 서비스 개시!! 13 스펜서 2015.11.23 751
187 C4D 소식 Cinema 4D 모션그래픽 세미나 9 스펜서 2012.10.03 8485
186 CINEMA 4D 렌더링 교육 11 file 초사 2009.11.03 4160
185 C4D 소식 CINEMA 4D 구입시 RED GIANT COMPLETE 50% 할인! 정뒝 2020.04.21 2292
184 C4D 소식 CINEMA 4D 교육기관 소개 스펜서 2015.10.26 4504
183 C4D 소식 Cinema 4D 건축 웨비나 소개 (10/27) 8 스펜서 2015.10.23 570
182 C4D 소식 CINEMA 4D Summer Special Promotion 1 file 스펜서 2014.08.04 5569
181 C4D 소식 Cinema 4D Student License 신청방법 file 정뒝 2019.03.22 1350
180 C4D 소식 Cinema 4D Siggraph 2016 2 file 스펜서 2016.07.25 485
179 C4D 소식 Cinema 4D Siggraph 2015 참가 안내 1 file 스펜서 2015.08.04 787
목록
Board Pagination Prev 1 ... 27 28 29 30 31 32 33 34 35 36 ... 41 Next
/ 41
닫기

마이페이지

로그인을 해주세요