What’s new in Cinema 4D R18
- The Voronoi Fracture object breaks objects down into fragments. 

 - The Thin Film shader can render soap bubble and oil film effects. 

 - The Parallax effect is the same as displacement but requires less render time. 

 - Cinema 4D can now load Substance Designer software’s Substance assets (textures). 

 - The Motion Tracker can now track the movement of objects in live footage. 

 - New Line Cut tool. 

 - New Plane Cut tool. 

 - New Loop/Path Cut tool. 

 - The new Push Apart Effector prevents clones from intersecting. 

 - The new ReEffector can cancel the effect of other Effectors. 

 - Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features. 

 - The reflectance preview makes it possible to show a simulated sky reflection in the Viewport. 

 - Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport. 

 - SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion 

 - Cinema 4D now supports vertex colors. 

 - New Priority Shift tag for more precise shifing of priorities of entire hierarchies. 

 - Cinema 4D can now display vertex normals. 

 - The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport. 

 - OpenGL can now run on either CPU or graphics card. 

 - Several new preference settings for the Color Chooser. 

 - In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting. 

 - The Alembic and FBX exporters can now be aborted at any time. 

 - The Alembic object now displays tags (e.g., Polygon Selection tag). 

 - FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances. 

 - Object Import and Export functions can now save and load different presets. 

 - OBJ Import can assign a mix mode. 

 - The Quaternion function is integrated directly into each object. 

 - OpenSubdiv support for Subdivision Surfaces. 

 - Vertex Maps can be converted to Vertex Colors and vice-versa. 

 - Polygon Shift now works independently of the selected component mode. 

 - Keyframes can be highlighted in color. 

 - Alembic objects can be baked via PLA. 

 - Quaternions also for animation layers. 

 - Software OpenGL can be defined as render output. 

 - Tessellation, SSAO and can be rendered using Hardware OpenGL. 

 - The Paint tool can now be used to apply vertex colors. 

 - New and improved workflow for Parent object constraints. 

 - Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag.. 

 - New Metaball function. 

 - Simplified creation of UVW tags. 

 - Simultaneous modification of multiple materials with similar Reflectance settings. 

 - New Attribute Manager command for selecting materials with similar Reflectance channel settings. 

 - Ambient Occlusion can be used to create interesting effects when inverted. 

 - The Variation shader can now load an entire directory of images and distribute these randomly. 

 - The Variation shader can now also scale UVW coordinates. 

 - The Vertex Map shader can now also render vertex colors. 

 - lor and color fields can be dragged directly into a color gradient. 

 - The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting. 

 - New compact mode (and several other functions) for the Color Chooser. 

 - New image format DDS can be loaded. 

 - The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos. 

 - The Cloth Engine’s priority can now be defined freely. 

 - The Cloth Cache tool now works somewhat differently. 

 - New command for swapping Cloner and Matrix objects. 

 - New command for hiding selected clones. 

 - New Distribution mode for Cloner objects in Object mode. 

 
- Clones can be scaled depending on polygon size. 

 - New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays). 

 - New way of creating basic Cloner object shapes. 

 - New option for displaying clone index numbers in the HUD. 

 - The MoGraph Cache Tag now also saves its cache externally. 

 - Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly. 

 - Weighting can be brushed onto clones, which is then evaluated by Effectors. 

 - Vertices scaled according to depth will be added to clones to underscore the impression of depth. 

 
- The new clone weighting can also be read and set using an XPresso node. 

 - If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted. 

 - Various minor modifications to the Team Render Server browser interface. 

 - New FAQ page for Team Render Server. 

 - New Track functions. 

 - Objekt Tracker tracks can be listed by name. 

 - New Motion Tracker option. 

 - New Motion Tracker command. 

 - Improved Houdini crash behavior. 

 - Houdini assets now have tags. 

 - Houdin Assets can now process Vertex Colors and any number of UVW tags. 

 - Multiple Morph Deformers can now be used to affect the same object. 

 - As always, numerous useful Content Browser items.
 
https://help.maxon.net/us/#55244