What’s new in Cinema 4D R18
- The Voronoi Fracture object breaks objects down into fragments.
- The Thin Film shader can render soap bubble and oil film effects.
- The Parallax effect is the same as displacement but requires less render time.
- Cinema 4D can now load Substance Designer software’s Substance assets (textures).
- The Motion Tracker can now track the movement of objects in live footage.
- New Line Cut tool.
- New Plane Cut tool.
- New Loop/Path Cut tool.
- The new Push Apart Effector prevents clones from intersecting.
- The new ReEffector can cancel the effect of other Effectors.
- Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features.
- The reflectance preview makes it possible to show a simulated sky reflection in the Viewport.
- Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport.
- SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion
- Cinema 4D now supports vertex colors.
- New Priority Shift tag for more precise shifing of priorities of entire hierarchies.
- Cinema 4D can now display vertex normals.
- The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport.
- OpenGL can now run on either CPU or graphics card.
- Several new preference settings for the Color Chooser.
- In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting.
- The Alembic and FBX exporters can now be aborted at any time.
- The Alembic object now displays tags (e.g., Polygon Selection tag).
- FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances.
- Object Import and Export functions can now save and load different presets.
- OBJ Import can assign a mix mode.
- The Quaternion function is integrated directly into each object.
- OpenSubdiv support for Subdivision Surfaces.
- Vertex Maps can be converted to Vertex Colors and vice-versa.
- Polygon Shift now works independently of the selected component mode.
- Keyframes can be highlighted in color.
- Alembic objects can be baked via PLA.
- Quaternions also for animation layers.
- Software OpenGL can be defined as render output.
- Tessellation, SSAO and can be rendered using Hardware OpenGL.
- The Paint tool can now be used to apply vertex colors.
- New and improved workflow for Parent object constraints.
- Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag..
- New Metaball function.
- Simplified creation of UVW tags.
- Simultaneous modification of multiple materials with similar Reflectance settings.
- New Attribute Manager command for selecting materials with similar Reflectance channel settings.
- Ambient Occlusion can be used to create interesting effects when inverted.
- The Variation shader can now load an entire directory of images and distribute these randomly.
- The Variation shader can now also scale UVW coordinates.
- The Vertex Map shader can now also render vertex colors.
- lor and color fields can be dragged directly into a color gradient.
- The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting.
- New compact mode (and several other functions) for the Color Chooser.
- New image format DDS can be loaded.
- The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos.
- The Cloth Engine’s priority can now be defined freely.
- The Cloth Cache tool now works somewhat differently.
- New command for swapping Cloner and Matrix objects.
- New command for hiding selected clones.
- New Distribution mode for Cloner objects in Object mode.
- Clones can be scaled depending on polygon size.
- New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays).
- New way of creating basic Cloner object shapes.
- New option for displaying clone index numbers in the HUD.
- The MoGraph Cache Tag now also saves its cache externally.
- Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly.
- Weighting can be brushed onto clones, which is then evaluated by Effectors.
- Vertices scaled according to depth will be added to clones to underscore the impression of depth.
- The new clone weighting can also be read and set using an XPresso node.
- If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted.
- Various minor modifications to the Team Render Server browser interface.
- New FAQ page for Team Render Server.
- New Track functions.
- Objekt Tracker tracks can be listed by name.
- New Motion Tracker option.
- New Motion Tracker command.
- Improved Houdini crash behavior.
- Houdini assets now have tags.
- Houdin Assets can now process Vertex Colors and any number of UVW tags.
- Multiple Morph Deformers can now be used to affect the same object.
- As always, numerous useful Content Browser items.
https://help.maxon.net/us/#55244