
현재 개발중인 Arnold for Cinema 4D 소식입니다.
Solidangle 제품 개발이 무척 느린데 올해 HtoA (Houdini to Arnold) 부터 C4DtoA는 눈부신속도로
개발중입니다. Cinema 4D 잘해서 Arnold와 잘써보는 목표로 열심히 노력해야겠습니다. ^^
0.5.0.dev
Release Date
October 16, 2014
This version uses the Arnold 4.2.1.2 core.
NEW FEATURES
- Displacement workflow redesign
- Volumetric object
- Supporting C4D Subdivision Surface object
- Support for animated textures
IMPROVEMENTS
- IPR performance improvement
- Change progressive refinement sampling levels, added level +1
FIXES
- Crash when closing C4D on R16 OSX
- 2D Bump Map in Arnold Material crashes C4D
- IPR crash when removing Sky object
- Wrong render when cloning instancer with nested objects
- Arnold Material preview is not created when IPR is active
- No motion blur render with Cloner and Effector
- Arnold parameters tag on C4D environment object
- Crash when cloning an Arnold Procedural object
- IPR crash when copy an object with a standard shader
- Deformation with a Cloner / Array rendered wrong
- Glitches in IPR when changing color profile
NOTES
- Rendering volumes is much slower in R15 than in R16, we're trying to find out why