R14.025 업데이트가 나왔습니다.
이번에 업데이트된 내용은 다음과 같습니다.
Animation, Timeline
- Local coordinates now change consistently in Per Object mode
- Null Object with splinewrap now scales correctly in Object Mode
- Animation path tangents remain stable after freeze transformations
- Timeline: Issues with Animation / Timeline and physical sky have been fixed
Modeling
- Spline Mask now gets cached
- Ctrl+click now adds points to splines
- Child objects move correctly when Parent object is moved in Axis mode
- Enhanced overall stability
- Workplane now snaps correctly to joint axis
- Scaling with the axis now possible even if the value is equal to zero
- Quantizing with handles now works correctly
- Knife tool no longer displays incorrect offset
- Interesection Snap does not snap to irrelevant snap points
- Live Selection circle no longer vanishes
- Live selection can be undone
- Snapping vertex accurately snaps to polygons
- Magnet tool snap to nearest point now works
- When assigning shortcut MMB to Rotate Camera command, functionality Ctrl+RMB to change axis has been fixed
- While drawing a spline, the spline can snap to its own spline points
- Ctrl+drag spline points has been fixed and works
- Precision of Raycast selection has been enhanced
- Axis extension problems in World & Object modes has been fixed
- New guides can now also be snapped to an object even if that object is selected
- Issues with inserting spline points in splines has been solved
Sculpting
- XRefs no longer deletes Sculpt layer
- Tangent space Normal maps now work
- XRef/Sculpt: Convert Object selection no longer deletes Sculpt info
- Sculpting baking: Knife deformations no longer cause displacement artefacts
- Sculpting: redo no longer leaves no traces
- Phong shading issue on startup has been fixed
- Overall stability and performance of sculpting enhanced
- Sculpted mesh shapes no longer deform on re-open
- Sculpting message regarding max defined memory usage is back
- Sculpt and render in viewport stability enhanced
- Sculpting: fixed odd behavior of Sculpt tool
- Fixed some interface issues, including scaling baking window, incorrect behavior of sulpting tool circle & misplaced Sulpt interface
- Increased overall stability of sculpting
- Sculpting issues with Pull, Drag, Rect, and Inflate brush on small objects fixed
- Issues with map Baking process has been sorted out
- Problems with frozen Sculpt meshes and particle emitters got sortet out
- Sculpting: Smoothing after stamp incorrect behavior corrected
Character Animation
- Character Advanced Quadruped: Several user interface issues have been fixed
- Character Advanced Quadruped: Offset for neck controller is now correct
- Character Advanced Quadruped: Spline_IK_mid_con is now not rotateable anymore
- Character Advanced Quadruped: Dynamic ear controlls have been repositioned
- Character Advanced Quadruped: IK neck has been fixed
- Character Advanced Biped: Creation of thumbs using Ctrl now works
- Character Biped: Hip_FK_con Child objects now behave correctly
- Character Biped: Problems with newly added forearm, biceps and bend leg joints has been addressed
- Issue with Attachement scanner has been fixed
- BVH importer now takes frame rate into consideration
- Issue with IK FK has been fixed
- Advanced Quadruped: Bone Count > new joints and neck (IK) bone count > new now added at the correct hierachical position
- Issue solved with incorrect handling of strength values while editing Pose Morph target
- Incorrect behavior of Character object Biped and Insect when binding has been fixed
- Biped template problem with AddWalk and lift P.Y has been addressed
- Character object Fish: Issue with IK has been fixed
- Character object Fish: Tail IK now fully visible
- Character Wings: Bat digits offset problem fixed
- Character Reptile: Tail controls are now protected
- Character object Spine IK transformations now initialy frozen
C++ Api, MoGraph, Python, XPresso
- C++ API: Fixed issues with the simple Sculp tool example from the C++ SDK
- C++ API: Fixed issues with BaseBitmap::Arc()
- MoGraph: Source splines of an editable Spline Mask will no longer remain as Child objects of the converted spline
- MoGraph: Issues with Insert Vertex Mask on WIN 64 have been solved
- MoGraph: Selection now also acknowledges layers
- MoGraph: No more crashes when puting point selections into the Object field of an Matrix object
- MoGraph: Sample Effector node with Delay Effector will no longer use incorrect matrix
- MoGraph: Step Effector now works with Cloner and Joint
- MoGraph: Scaling and Bend deformer will no longer change clone count
- MoGraph: Empty Polygon Selection tag will no longer output incorrect result
- MoGraph: Issues with clone cache producing an incorrect offset have been fixed
- MoGraph: Issues with lofting, cloner refresh of MoSpline, MoText, Matrix and Broken Extrude deformers have been fixed
- MoGraph: MoGraph / MoSpline refreshing issues
- MoGraph: Incorrect function of Spline Wrap causing flat objects has been fixed
- MoGraph: Fixed issue with disabled Apply button in Linear Clone tool
- MoGraph: MoInstance problem with missing Viewport update has been fixed
- Python: Calling BaseTag::Message in a Python script will no longer be problematic
- XPresso: New function in XPresso Editor: Zoom to Cursor
- XPresso: Now shortcuts S and H can be used in XPresso window
- XPresso: New Shortcut in XPresso Window for Show All
- XPresso: Nodes display Performance Intensity value
- XPresso: Now Curved Connections can be selected without issues
- XPresso: addressed several minor issues such as typos, incorrect color schemes, and display coloring
Exchange, Fbx, Melange
- Alembic importer and exporter now included
- Alembic importer now has an option for selecting the start frame for the import
- Alembic Particle Geometry baking
- Alembic: Cyrillic characters can now be used in the file path
- Alembic: Overall stability and functionality enhanced
- Alembic: Particles now import as particle geometry
- Alembic: Generator command in plug-ins menu
- Alembic: Several issues with imported geometry, Array clones, Feather & Fur and particles have been solved
- Alembic: Issues with exported render instances, HyperNURBS, Symmetry objects and geometry have been fixed
- NUKE: Fixed file sequence numbering for NUKE
- NUKE: NUKE Script now matchES multi-layer EXR rules
- After Effects Import: Cloner problem has been fixed
- FBX: Now multiple UVW-Tags with uniqe names can be in FBX Files
- Melange: Enhanced stability in Melange exports
- Melange: No more incorrectly-shaped objects after saving as Melange
Hair
- Issues with the Hair UI have been solved
- Increased overall stability
Interface, Highlighting/Outline, Navigation, Installer, Online Updater
- Interface: Issues regarding layout and appearence have been fixed
- Interface: Overall stability and usability have been enhanced
- Interface: Copying keyframes in the Power Slider doesn't refresh Attribute Manager
- Highlighting: Joints highlighting now works correctly
- Navigation: When moving points of an animation path, points will no longer jump
- Cursor Navigation: Fracture object + Deformer will no longer affect navigation
- Installer: Application installation can no longer be unchecked upon installation
- Installer: Issue with date over restricted runtime has been fixed
- Online Updater: Download size is displayed correctly
Material, Material Manager
- Copy/Paste Materials on save will now a request if absolute or relative path should be used
- Show Sub-Channels missing
- Physical Renderer & Stick Texture tag lead to incorrect values of VolumeData::back_delta
- Material editor locked with incorrect icon
- Lumas shader: Intensity & reversed Normals.
- No more issues with materials not rendering in Material Manager
Motion Camera
- Camera Morph: Readability of obstructed camera names has been enhanced
- Motion Camera: A parametric spline can now be used as a target
- Motion Camera: Focus control will not affect aperture and shutterspeed and render them uneditable
Physical Sky, Global Illumination
- Physical Sky: Volumetric Clouds option "Sample Size" now works fine
- Physical Sky: Details Tab > "Generate GI" switch now works
- Physical Sky: viewport issues have been fixed
- Physical Sky: Certain materials now render correctly
- Physical Sky: Project info > Path texture > now works with Physical Sky object
- GI: Enabled "Discrete Sky Sampling" now produces a difference in GI intensity
- GI: Compositing Background for HDR Maps: Diffusion and specular issues fixed
Renderer, Physical Renderer, Picture Viewer, Video Posteffects, Net
- Renderer: Dynamicly-controlled target distance now renders correctly
- Renderer: Moving the Live Selection tool around will no longer stop rendering
- Renderer: No more strange camera values in the Timeline window
- Renderer: Differences in reflections between Viewport and Picture Viewer have been fixed
- Renderer: Stability while rendering with displacement maps has been enhanced
- Renderer: Stacked materials no longer break transparency
- Renderer: QMC AREA FORCE + refraciton no longer causes faulty depth pass with standard renderer
- Renderer: SSS & render now work with instances
- Picture viewer: Picture Viewer filter now works even when currently rendering
- Video post effects: Watermark, conversion of logo image color profile now work
- Net: Large files can now be rendered over NET Render without problems
- Physical renderer: Issue with render artefacts and incorrect render results have been sorted out
- Physical renderer: Motion blur-producing artifacts and incorrect-looking motion blur have been fixed
- Physical renderer: Displacement will no longer affect the shadow of transparent objects
Viewport, OpenGl, Stereo
- Viewport: Pressing O key resets the orthoganal Viewport rotation
- Viewport: New Gradient (R14): Option to switch it on / off in orthoganal views
- Viewport: Specular color display incorrect in Viewport
- Viewport: Content Lib (R14): Camera Matching > Parkhouse animation scene > Viewport visuals have been fixed
- Viewport: world axis mis-match
- Viewport: Textures won't disable Sky material
- Viewport: Hair brush tool: Aspect and Strength light don't fit together
- OpenGL: Alpha textures get displayed with OpenGL
- OpenGL: No more dark Viewports due to changing of layouts
- OpenGL: Visual feedback When creating a polygon
- OpenGL: Light display now reflects the light's scale
- OpenGL: Light scale no longer ruins the OpenGL soft shadow display
- OpenGL: Objects in Viewport will no longer be hidden
- OpenGL: Images will no longer aquire transparency during camera calibration
- Stereo: Move in stereoscopic scene will no longer freeze CINEMA 4D
XRef
- Addressed several interface display issues
- Enhanced overall stability when working with XRefs
Other
- Problem with Rain and Spline shader fixed
- Physical tab in camera: Strange behavior of animated shutter has been fixed
- Spline Wrap does no longer causes faulty motion blur
- Fixed several issues with Renderator
- De-selection with right click issue has been fixed
- Issues with student version have been fixed
- Displacer now updates with the Proximal shader
- Browser presets: Pop-up dialog now calculates correct grid coordinatess
- Quitting CINEMA 4D now terminates thread properly
- Issues with updates on Mac have been addressed
- Command Manager: Issues with Commander on dual monitor sytems have been fixed
- Distribution Content: Some issues with libraries and content have been fixed