http://forums.cgsociety.org/showthread.php?f=47&t=967294
비디오 다운받아서 보세요..
비디오 다운받아서 보세요..
저도 아직 초보라 .. 무슨 말인지는 잘 모르겠네요 ㅎ;; 유익한 정보 같은데 ㅜ
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I just digged into Retopology as I am working more and more with Zbrushmodels. First I thought I would buy Topogun. But than I had the Idea to use the Shrinkwrapdeformer to make Retopology in Cinema4d directly.
I have discovered something really cool. You can use the Shrinkwrap while editing with any modelling-tools. And the lowpolymesh stays on the surface of the Highres-mesh. I was really happy to see this. But then I found some limitations. Because the Modelingtools like Knife, Brushes or edge-extrude will only see the Normaldirections of the undeformed Mesh. So you get a mess after every big change.
Ok...than my Idea was to make a "current state to object" on the Lowpolymesh and reassign the Shrinkwrapdeformer. To do this by Hand everytime it would interrupt the workflow to much. So I wrote a Script for it (Retopo-Remesh).
Another Script (retopo-initialize) sets up your Scene and your tools so you can start modelling at once.
And I find it Works Great. I would like to exchange opinions and Experiences with this technique here.
The important thing to do is to use the Remesh-Script after any big change like using the Brushtool or the Edge-extrude. Best You give it a shortcut.
Short Instruction:
-Select your Highpolymesh
-Run "Retopo-initialize" and choose if the Mesh is symmetrical. ( If yes, the mesh needs to be oriantated on World Zero)
-Start drawing you loop with the "create polygon tool"
- After every use of the Brush-tool, the Knife or edge-extrude you have to run the Remesh-Script.
- After you are done you can run the Remesh-Script and delete the Shrinkwrapdeformer.