주소복사 | 조회 수 566 추천 수 0 댓글 0
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
Extra Form

렌더링을 걸면 이런 오류가 나오면서 진행이 안됩니다ㅠㅠ 검색해서 나온 방법들 이거저거 다 해봤는데 왜 해결이 안될까요..ㅠㅠㅠㅠ

한프레임만 딱 뽑으면 되는데 미칠거같아요.. 내일까지 보내주야하는데.. 혹시나 방법을 아시는 분들은 꼭꼭 부탁드립니다ㅠㅠ!

 

로그 같이 올립니다!

Started logging on 06.04.23 14:15:17

 

OctaneRender Studio 2021.1.6 (11000600)

 

VRAM used/free/max:0Kb/8Gb/8Gb  Out-of-core used:0Kb  RAM used:7.952Gb total:63.343Gb  OpenGL free/total:0/0

 

FRAME:0 fps:30

FumeFx library initialisation error!

--------------------------- EXPORT LOG ---------------------------

Export materials time= 10013.893 ms

Collect objects time= 29.523 ms

Mesh creation time = 6223.071 ms.

Out-of-core memory limit exceeded

Check geometry subdivisons.

 Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.

   Try to decrease 'render/editor' subdivison values.

**** RENDER FINISHED ****  stat=3

Opengl preview:[OctDiffuse8] size:256*256 0x000001C5A0555A00 baseMat:0x000001C5A0555A00 curLink:0x0000000000000000

 copy bmp To oglBmp  size:256

Opengl preview:[OctDiffuse8] size:256*256 0x000001C5A0555A00 baseMat:0x000001C5A0555A00 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse8 256 0

Opengl preview:[OctDiffuse8] size:256*256 0x000001C5A0555A00 baseMat:0x000001C5A0555A00 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse8 256 0

Opengl preview:[OctDiffuse9] size:256*256 0x000001C66C14FE00 baseMat:0x000001C66C14FE00 curLink:0x000001C84FF60980

 copy bmp To oglBmp  size:256

Opengl preview:[OctDiffuse9] size:256*256 0x000001C66C14FE00 baseMat:0x000001C66C14FE00 curLink:0x000001C84FF60980

 copyBmpToglBmp:OctDiffuse9 256 0

Opengl preview:[OctDiffuse9] size:256*256 0x000001C66C14FE00 baseMat:0x000001C66C14FE00 curLink:0x000001C84FF60980

 copyBmpToglBmp:OctDiffuse9 256 0

Opengl preview:[OctDiffuse10] size:256*256 0x000001C5A0556900 baseMat:0x000001C5A0556900 curLink:0x000001C84FF60A68

 copy bmp To oglBmp  size:256

Opengl preview:[OctDiffuse10] size:256*256 0x000001C5A0556900 baseMat:0x000001C5A0556900 curLink:0x000001C84FF60A68

 copyBmpToglBmp:OctDiffuse10 256 0

Opengl preview:[OctDiffuse10] size:256*256 0x000001C5A0556900 baseMat:0x000001C5A0556900 curLink:0x000001C84FF60A68

 copyBmpToglBmp:OctDiffuse10 256 0

--------------------------- EXPORT LOG ---------------------------

Export materials time= 8395.474 ms

Collect objects time= 22.919 ms

Mesh creation time = 197.317 ms.

Api update time: 4.536 ms.

VRAM used/free/max:1.29Gb/3.933Gb/8Gb  Out-of-core used:0Kb  RAM used:16.07Gb total:63.343Gb  OpenGL free/total:0/0

Opengl preview:[OctDiffuse2] size:256*256 0x000001CA19F92880 baseMat:0x000001CA19F92880 curLink:0x0000000000000000

 copy bmp To oglBmp  size:256

Opengl preview:[OctDiffuse4] size:256*256 0x000001C66C153000 baseMat:0x000001C66C153000 curLink:0x0000000000000000

 copy bmp To oglBmp  size:256

Opengl preview:[OctDiffuse3] size:256*256 0x000001C66C14A400 baseMat:0x000001C66C14A400 curLink:0x0000000000000000

 copy bmp To oglBmp  size:256

Opengl preview:[OctDiffuse2] size:256*256 0x000001CA19F92880 baseMat:0x000001CA19F92880 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse2 256 0

Opengl preview:[OctDiffuse2] size:256*256 0x000001CA19F92880 baseMat:0x000001CA19F92880 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse2 256 0

Opengl preview:[OctDiffuse3] size:256*256 0x000001C66C14A400 baseMat:0x000001C66C14A400 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse3 256 0

Opengl preview:[OctDiffuse4] size:256*256 0x000001C66C153000 baseMat:0x000001C66C153000 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse4 256 0

Opengl preview:[OctDiffuse4] size:256*256 0x000001C66C153000 baseMat:0x000001C66C153000 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse4 256 0

Opengl preview:[OctDiffuse3] size:256*256 0x000001C66C14A400 baseMat:0x000001C66C14A400 curLink:0x0000000000000000

 copyBmpToglBmp:OctDiffuse3 256 0

 

FRAME:0 fps:30

--------------------------- EXPORT LOG ---------------------------

Export materials time= 8668.606 ms

Collect objects time= 25.977 ms

Mesh creation time = 5992.313 ms.

Out-of-core memory limit exceeded

Check geometry subdivisons.

 Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.

   Try to decrease 'render/editor' subdivison values.

**** RENDER FINISHED ****  stat=3

reset failure...

 

FRAME:0 fps:30

--------------------------- EXPORT LOG ---------------------------

Cancel the material export...

mblurTM=0sec.  createTM=0sec.  updateTM=0sec. renderTM:0sec.   totalTM:2.976sec. 

 

FRAME:0 fps:30

--------------------------- EXPORT LOG ---------------------------

Export materials time= 9081.992 ms

Collect objects time= 25.682 ms

Mesh creation time = 5963.523 ms.

Out-of-core memory limit exceeded

Check geometry subdivisons.

 Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.

   Try to decrease 'render/editor' subdivison values.

**** RENDER FINISHED ****  stat=3

--------------------------- EXPORT LOG ---------------------------

Export materials time= 8817.681 ms

Collect objects time= 23.396 ms

Mesh creation time = 2958.613 ms.

Api update time: 4.417 ms.

VRAM used/free/max:3.719Gb/310Mb/8Gb  Out-of-core used:3.843Gb  RAM used:22.867Gb total:63.343Gb  OpenGL free/total:0/0

 

FRAME:0 fps:30

--------------------------- EXPORT LOG ---------------------------

Export materials time= 79.023 ms

Collect objects time= 24.074 ms

Mesh creation time = 4432.075 ms.

Out-of-core memory limit exceeded

Check geometry subdivisons.

 Picture viewer uses 'Render' subdivisions. But Live Viewer uses 'Editor' subdivision values.

   Try to decrease 'render/editor' subdivison values.

**** RENDER FINISHED ****  stat=3

 

질문과 답변

question and answer

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 일반 Cinema 4D Education 학생용 라이센스 사용방법 2 그래바 2020.09.03 48258
공지 Octane 옥테인 크래시 관련 자주 올라오는 질문들과 해결하는 법을 정리해보았습니다. 16 file 이효원 2020.04.19 77066
공지 [필독] 단톡방 질문 방식 관련 공지사항 4 file 권오훈 2019.06.27 35312
공지 일반 [필독] 질문 게시판 유의사항 ! 권오훈 2019.06.27 29927
1487 Octane 너무 답답합니다 ㅠㅠ 도와주세요 1 시련 2022.08.18 2445
1486 Octane 3060ti 은 2way로 어떻게 구성하면 좋을까요? 7 엔딩페이지 2022.08.17 606
1485 Octane 옥테인 렌더시, 렌더링이 100프로 완료됐다고 뜨는데, 컴퓨터는 왜 계속 렌더링을 돌리고 있는 것일까요... 4 file 잼돌이 2022.08.16 545
1484 Octane 옥테인 요금제 바꿔보신분 계신가요?ㅠㅠ 호앵잉 2022.08.14 395
1483 Octane 옥테인 프라임(?) 질문 드립니다.. file 곰철 2022.08.11 355
1482 Octane A1사이즈 포스터 렌더 이미지 해상도 (조언 부탁드립니다ㅠ) file 호잇찡긋 2022.08.10 1031
1481 Octane 옥테인 세팅에 디바이스 퍼포먼스 엑박문제 file 눈범이 2022.08.10 339
1480 Octane 옥테인 2022버전 질문입니다. 니코틴중독 2022.08.10 499
1479 Octane 옥테인 작업창에서 보이는 영상 속도 빠르게 못 보나요ㅠㅠ file 이아이 2022.08.06 381
1478 Octane 옥테인 메터리얼에서 텍스처 적용후 색상바꾸려고하는데 도움부탁드립니다.. file 도리링 2022.08.04 206
1477 Octane 맥북 옥테인) 사양 한 번만 봐주실 수 있을까요ㅜㅜ 씨이포오디이 2022.07.29 493
1476 Octane 옥테인 LOG 렌더 오류 도와주세요! file 소소소소 2022.07.26 531
1475 Octane 실시간 렌더링이 안됩니다.. 1 단순함과투박함의미 2022.07.26 903
1474 Octane 렌더이미지가 뽑히고 있는게 맞는건가요 ㅠㅠ 2 file 하늘먼지 2022.07.22 785
1473 Octane octane R25!! 5 라라리라랄 2022.07.22 2467
1472 Octane 옥테인 볼륨 패스 노이즈 제거 방법 있을까요? 1 file 수누 2022.07.22 644
1471 Octane 동일 프로젝트인데 렌더링 시간이 매우 상이한 문제가 발생합니다 ㅠ 에이치유에이치 2022.07.21 432
1470 Octane 디노이저 활성화시키면 메인패스가 출력이 안됩니다.. 판데고 2022.07.21 224
1469 Octane 옥테인 재질 질문 2 file lantld 2022.07.15 599
1468 Octane 옥테인 hdri배경 빼고 렌더하는 방법 알려주세요! ㅠ.ㅠ 3 file 초보왕초보 2022.07.11 3176
목록
Board Pagination Prev 1 ... 36 37 38 39 40 41 42 43 44 45 ... 115 Next
/ 115
닫기

마이페이지

로그인을 해주세요