This is the service update 14.041 for CINEMA 4D and BodyPaint 3D R14.
This update is highly recommended for all R14 users as it contains many improvements and fixes.
Character Animation
Thumb FK Controllers of Advanced Biped can now be selected in the Viewport
Exchange
Alembic: Import Pointcloud instead of TP
Alembic: Offset of exported objects in complex hierarchy has been corrected
Alembic: Fixed wrong object matrices in complex hierarchy and scenes
Alembic: Export of animations of polygon objects in complex hierarchies now works
Alembic: Fixed issues with the hierarchical order of objects
Alembic: Imported particles and PyroCluster now rendering as expected
Alembic: Fixed an issue with particle to pointcloud export
FBX: Fixed an issue with redundant NULL objects upon export
FBX: SDK has been updated
FBX: Normal and alpha map channels will no longer be exported with FBX
FBX: Export -> Texture / Material -> now also saves specular maps
FBX: Fixed an issue with tiled textures
FBX: End of joints meshes are now exported correctly
FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
DWG: Problems with Japanese file names has been solved
Help Browser
Fixed an issue with the back button
Interface
Fixed an issue with the font selector
Gradient Presets: Thumbnail images take alpha gradient into account
The Physical Sky GI Strength parameter now resets correctly to its default
Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
Fixed some issues with copy & paste of user data
Some minor layout issues have been solved
Melange
Fixed an issue with flag states in the Melange merge menu
Replacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
Material Exchanger: Updated materials retain original material UIDs
Update Merge: Undo now works also for material links
Modeling
Fixed an issue with snapping and disabled Correction deformer
Objects in the top view no longer snap to the bottom
Fixed an issue with loading presets for the Selection tag
Objects
The Camera object's Focus Picker gadget is no only supported for OpenGL
Multi-morph in motion camera now also recognizes parent animation
Fixed an issue with Korean fonts
Viewport
Fixed an issue with Viewport performance when using high-resolution specularity maps
Fixed an issue with highlighting of the Character object
Disabled lights do not use up OpenGL light slots
Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
Fixed an issue with objects displayed as black
Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
Renderer
Physical Render: Motion blur will no longer offset background image sequence
Physical Render: Fixed an issue with texture artifacts and motion blur
Physical Render: Fixed an issue with asymmetrical hemispheric Area lights
Physical Render: Fixed an issue with the Layer shader and blurry reflections
Physical Render: Fixed an issue where visible IES lights were not rendered
Physical Render: Hair is now takes the Motion Blur tag into account
Fixed an issue with unusually long render times
Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
Fixed an issue with Physical Sky Atmosphere and Banji materials
Fixed an issue of diffusion showing up in material color multi-pass
Fixed an issue of exclusion of Area lights
Fixed an issue with slow GI render times for isometric/axonometric views
Materials with linked Vertex Map shaders now work across objects with identical point count
Overall stability of the renderer has been improved
Sculpting
Baking dialog can be opened now even if the Sculpt object is hidden
Solved some minor issues with the Sculpting interface
Thinking Particles
Thinking Particles Settings: Add/Remove TP Group now uses the undo stack
Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
Virtual Walktrough
Virtual Walkthrough now supports units
XPresso
Fixed some minor issues
This update is highly recommended for all R14 users as it contains many improvements and fixes.
Character Animation
Thumb FK Controllers of Advanced Biped can now be selected in the Viewport
Exchange
Alembic: Import Pointcloud instead of TP
Alembic: Offset of exported objects in complex hierarchy has been corrected
Alembic: Fixed wrong object matrices in complex hierarchy and scenes
Alembic: Export of animations of polygon objects in complex hierarchies now works
Alembic: Fixed issues with the hierarchical order of objects
Alembic: Imported particles and PyroCluster now rendering as expected
Alembic: Fixed an issue with particle to pointcloud export
FBX: Fixed an issue with redundant NULL objects upon export
FBX: SDK has been updated
FBX: Normal and alpha map channels will no longer be exported with FBX
FBX: Export -> Texture / Material -> now also saves specular maps
FBX: Fixed an issue with tiled textures
FBX: End of joints meshes are now exported correctly
FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
DWG: Problems with Japanese file names has been solved
Help Browser
Fixed an issue with the back button
Interface
Fixed an issue with the font selector
Gradient Presets: Thumbnail images take alpha gradient into account
The Physical Sky GI Strength parameter now resets correctly to its default
Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
Fixed some issues with copy & paste of user data
Some minor layout issues have been solved
Melange
Fixed an issue with flag states in the Melange merge menu
Replacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
Material Exchanger: Updated materials retain original material UIDs
Update Merge: Undo now works also for material links
Modeling
Fixed an issue with snapping and disabled Correction deformer
Objects in the top view no longer snap to the bottom
Fixed an issue with loading presets for the Selection tag
Objects
The Camera object's Focus Picker gadget is no only supported for OpenGL
Multi-morph in motion camera now also recognizes parent animation
Fixed an issue with Korean fonts
Viewport
Fixed an issue with Viewport performance when using high-resolution specularity maps
Fixed an issue with highlighting of the Character object
Disabled lights do not use up OpenGL light slots
Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
Fixed an issue with objects displayed as black
Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
Renderer
Physical Render: Motion blur will no longer offset background image sequence
Physical Render: Fixed an issue with texture artifacts and motion blur
Physical Render: Fixed an issue with asymmetrical hemispheric Area lights
Physical Render: Fixed an issue with the Layer shader and blurry reflections
Physical Render: Fixed an issue where visible IES lights were not rendered
Physical Render: Hair is now takes the Motion Blur tag into account
Fixed an issue with unusually long render times
Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
Fixed an issue with Physical Sky Atmosphere and Banji materials
Fixed an issue of diffusion showing up in material color multi-pass
Fixed an issue of exclusion of Area lights
Fixed an issue with slow GI render times for isometric/axonometric views
Materials with linked Vertex Map shaders now work across objects with identical point count
Overall stability of the renderer has been improved
Sculpting
Baking dialog can be opened now even if the Sculpt object is hidden
Solved some minor issues with the Sculpting interface
Thinking Particles
Thinking Particles Settings: Add/Remove TP Group now uses the undo stack
Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
Virtual Walktrough
Virtual Walkthrough now supports units
XPresso
Fixed some minor issues
다 안보셨네요. 내용 한참 더 있던 걸로 기억하는데... ㅋ