C4D 소식
2011.03.23 10:08

R12.043으로 업데이트 되었습니다

조회 수 7581 추천 수 0 댓글 5
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
R12.043 Changes

이번 업데이트는 Release 12.043 of CINEMA 4D와BodyPaint 3D R12.043를 포함하고 모든 유저들을 대상으로 합니다. 많은 수정과 CAD 씬을 작업하는 유저들에게 중요한 새 기능이 포함됩니다.

이번 업데이트는 12 유저들의 요청에 의한 향상과 수정이 포함됩니다.

Combine Scene tool은 CAD 씬들의 디스플레이 속도를 향상시킵니다.

이 새 툴은 유저들이 Allplan, ArchiCAD, Vectorworks와 같은 CAD 파일을 불러와서 작업할 때 작업 속도를 향상시킵니다. 이런 종류의 씬은 Cinema 4D에서 에디터 디스플레이와 워크플로우를 느리게 하는 많은 수의 오브젝트들을 포함하는 경우가 있습니다. Combine Scene tool은 같은 재질 또는 같은 레이어의 오브젝트들을 하나로 합쳐줍니다. 그래서 뷰포트에서 빠른 디스플레이를 하도록 오브젝트의 수를 줄여줍니다.

Character Animation

    * When saving a file containing IK expressions is disabled, Pole Vector will be positioned correctly.
    * After creating a cube, subdividing it, adding Joints and finally adding a Weight tag, a click on the Weight tag will no longer cause CINEMA 4D crash.
    * Jiggle: parts of GUI not responding has been fixed.
    * Activated Pose Morph results in Viewport are now updated and objects with Pose Morph applied to them can now be modified again.
    * Rendering scenes with Surface Deformer in NET Renderer now works.
    * Camera Deformer and Pose Morph tag can now be used together without causing problems with geometry not being updated in the Viewport.
    * Pose Morph: Post Deformers is now rendered correctly to Picture Viewer.
    * Base Pose Morph does not collapse when switching back-and-forth between Base Pose and Pose 1.
    * Selecting vertices by selecting bones is now working without troubles.
    * Hairstyles no longer affected by Linear Workflow.
    * Dynamics cache not resetting after frame dynamics has been enabled is fixed.
    * Collision dynamics producing additional collision meshes at the wrong locations has been fixed.
    * Bake no longer disabled (grayed-out button) when Dynamics is disabled.

Materials

    * Material Baking did not always initialize at frame 0 but now includes entire frame sequence.
    * The Layer Shader transform effect is no longer loaded in every frame.
    * Previously, a texture was not copied to the tex folder if a texture of the same name already existed in that folder. Issue solved.
    * Tile shader not working - fixed.
    * Normal maps no longer render with triangle artifacts.
    * Cheen Shader - incorrect transparency fixed.
    * Rendering large-format previews can now be halted, which avoids indefinite render times.
    * Loaded 2-bit bitmap images are not inverted anymore when loaded into material channel.
    * Isoparm not breaking anymore with Sketch & Toon.

Modeling & Objects

    * Center: Now works as expected when objects with Child objects are selected.
    * Magnet Tool - Radius precision fixed.
    * When working with a Symmetry object, Symmetry object is no longer displayed over original mesh when working in Edge mode.
    * Initializing Smooth Deformer no longer deletes scene.
    * Connect command now applies correct Normal tags.
    * Materials now applied only to selections, if desired.
    * Melt tool working again.
    * N-side rounding now works as expected.
    * Odd behavior in Spline Wrap fixed.
    * Using filters when selecting polygons now works as expected.
    * In Filter Manager, tags are no longer displayed with a question mark.

MoGraph

    * MoDynamics: keeping current state of simulated objects is now possible.
    * Disabling an Effector no longer deletes animation tracks.
    * Effector Shape Torus now works as expected.
    * Creating a Motion Clip no longer deletes the animation!

Preferences

    * Sketch & Toon preferences can now be saved.
    * BodyPaint 3D prefs - Reset texture format back to default now work as expected.
    * Modified Sketch preferences are now saved.
    * Content Browser: no more broken links to preferences.
    * Preferences in Auto Save fixed.
    * Negative values can no longer be entered in Auto-Save.
    * Incorrect screen resolutionpreset fixed.

Python

    * ap customdatatype_layerset fixed for use with Python.
    * 32-bit images are supported with byte sequence object.
    * InsertBaseDocument no longer setting incorrect ownership.
    * Old link field no longer returning old objects.
    * Wrong string format used in output of CPolygon corrected.
    * Coffeesymbolscache for NET Clients now complete.
    * HideElement & RemoveElement functions are no longer missing in GeDialog/SubDialog.
    * CallButton in Python now also works on tool buttons.
    * Typo fixed in CINEMA 4D Python module.

Renderer

    * Changing pixel aspect ratio no longer changing output height.
    * No more white dots when rendering with Ambient Occlusion and GI.
    * Render quality of Volumetric lights the same with Linear Workflow on or off.
    * Sky sampler with Linear Workflow on now behaves the same as with Linear Workflow off.
    * Inconsistencies using Sub-Polygon Displacement fixed.
    * Motion Vector Pass works correctly with Sub-Polygon Displacement.
    * Occasional Render stall problem fixed.
    * Incorrectly applied Sketch & Toon effect when rendered with Multi-Pass and Linear Workflow now applied correctly.
    * Object highlights are now rendered, even with the object I.D. set.
    * Sub-Polygon Displacement issue fixed.
    * Lens effect horizontal streak working again.
    * Ambient Occlusion no longer generates artifacts.
    * Object Buffer Glow post effects now working as expected.
    * Bake Texture presets no longer affecting project settings.
    * Pixel lines now evaluated correctly.
    * Displacer emulation with Linear Workflow fixed.
    * Render inconsistencies between Release versions fixed.
    * Render Queue no longer stalls when checking global paths.
    * Net Client reset uses the command line arguments used for the original startup.
    * NET Render now creates multi-layer OpenEXR files.
    * GI: camera animation pre-pass rendering only working in camera animation - fixed.
    * GI creating files on desktop and using incorrect render mode - fixed.

Viewport

    * X-ray in standard/EOGL now working correctly.
    * Incorrect object selection in editor - fixed.
    * Camera mapping material no longer shown on both sides.
    * Problems with files only being display in constant shading - fixed.
    * Near Clipping range problem fixed.
    * Viewport turning black and only displaying guidelines - fixed.
    * Enhanced OpenGL and transparency problems in Viewport fixed.
    * Standard OpenGL - display error related to Vectorworks 2011 export fixed.
    * OpenGL view mapping problems fixed.
    * Viewport omitting display of bump map & filter shader - fixed.
    * Objects no longer disappear when transparency is activated.
    * Render as OpenGL in combination with transparency now automatically disables anti-aliasing slider.
    * Timeline: Deleted track name can now be re-entered.
    * When Mouse Move is disabled, keyboard shortcuts could no longer be used with some Managers - fixed!

Other

    * Baking error because of missing UVs now generates an error message, accordingly.
    * Phantom Hair Vertex tags no longer appear after a file is opened and saved in R12.xxx. Hence, the crash that previously occurred will no longer occur.
    * Linear Workflow no longer modifies Gradients and Displacement.
    * Loading older file formats will no longer create missing Vertex Map tags.
    * Undo function is now much faster.
    * Combine command name now displayed correctly.
    * Typo in "Combine Scene" command fixed.
    * Wrong saving out of Picture Viewer fixed.
    * Picture Viewer: Missing refresh of Power Slider now displayed properly.
    * When rendering a defined range of frames, the Picture Viewer preview range no longer collapses.
    * When using a filter in the Picture Viewer, the file is saved correctly.
    * Histogram mode window no longer cuts off the word Luminance.
    * Overall stability of program improved.

This update also includes the following improvements from 12.028 to 12.032:

Dynamics

    * Another Object mode now works with Nulls and Compound Collision Shape
    * NURBS objects will now be handled correctly

Global Illumination

    * Changing the sampling mode in an illuminating material now produces identical normal and bump map results

Installer / Updater

    * Long lists of items to install/update will now be displayed with scroll bar

Objects

    * Converting a HyperNURBS'ed object to polygons now keeps edge selections
    * Formulas can be negated with a simple "-" instead of "*-1"
    * Line colors can again be changed
    * Sun object will now be deactivated when Sky object is switched off

Materials

    * Colorizer caused false editor display - fixed
    * Materials have all been unnecessarily rerendered after Save Project command
    * Identical texture names can now be used with Save Project command

Picture Viewer

    * Copy command now works during rendering
    * QuickTime videos with Alpha channel displayed wrong 1st frame - fixed
    * Loading videos over network was slow (Windows only) - fixed
    * When saving a 32-bit image as 8-bit or 16-bit it will receive an sRGB profile

Renderer

    * When activating linear workflow, color profile settings will automatically be adjusted
    * Far clip and visible light could produce unwanted results - fixed
    * Unrendered material previews of closed scenes could be stuck in cache - fixed
    * ICC profiles for gray scale images now properly embedded
    * Lens Flare and Highlight post effects fixed
    * Quality of visible lights with Linear Workflow improved

Viewport

    * Decreasing the grid size now also adjusts the axis arrows
    * Link Active Object command changed light source into camera - fixed
    * Undo view could accidently change setting on unwanted cameras - fixed

Other

    * Python fixes
    * IK Dynamics
    * MoGraph formula
    * TP Undo

This update also includes the following improvements from 12.016 to 12.028:

    * Character animation tools (weighting, dynamic IK, stick mode)
    * Dynamics (caching, soft body behavior)
    * File exchange (FBX, VRML2)
    * Materials (faster preview rendering, wrong frame handling in animated textures, camera shader aspect ratio, Fresnel shader in Specularity channel fixed)
    * Modeling (Join Segment, Correction Deformer, memory leak fixed, Connect function fixed)
    * MoGraph (Shader Effector, Axis Tool in MoText, orientation problems fixed)
    * OpenGL (stacked materials, transparency, anisotropic, alpha display, ghosting with colors, texture flickering, screen redraw, clipping with skies, tinted poly selection, fresnel, interactive render region with PyroCluster)
    * Python (improved stability, behavior of various functions corrected)
    * Renderer (Render Queue, HDR Probe conversion, color temperature, motion vectors, straight alphas with LWF)
    * FBX and COLLADA import and export
    * PoseMorph
    * Weighting tools
    * Behavior of various Deformers
    * Dynamics
    * Python
    * Turtle Mode / L-System
    * OpenGL
    * Vector Motion Blur
    * Renderer
    * And more… (Animation and Timeline, Online Updater, Modeling tools, Preferences)

새소식

news

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 IT 소식 [window]SMB 취약점을 이용한 랜섬웨어 공격 주의 권고 [길동] 2017.05.13 9240
공지 C4D 소식 nVidia 그래픽 카드 관련 Windows에서의 Cinema 4D 안정성 관련 패치 8 스펜서 2015.07.30 12468
294 C4D 소식 (C4D 아카데미) 시네마4D 파이썬(Python) 세미나 8 file .피. 2014.11.28 5488
293 C4D 소식 16.050 서비스 업데이트 3 정석 oinon.net 2015.05.08 2937
292 C4D 소식 2015년 시그라프 - 라이브스트림(현지시각 11일-13일) 3 file [길동] 2015.08.12 1466
291 C4D 소식 2019 CINEMA 4D 달력 이벤트 정뒝 2019.03.20 806
290 C4D 소식 2020 SUMMER SALE 프로모션 코드 공개! 정뒝 2020.06.22 582
289 C4D 소식 2022 Maxon Event (11월 10일 새벽 1시 30분) file 스펜서 2022.11.09 496
288 C4D 소식 3D & MOTION DESIGN SHOW for IBC가 시작됩니다. (태평양 표준시: 9/8 ~ 9/11) 정뒝 2020.09.08 300
287 C4D 소식 3D Motion Show - June 2020 [길동] 2020.06.22 625
286 C4D 소식 3월 Maxon 프로모션 안내 1 스펜서 2024.03.18 890
285 C4D 소식 6월 제품 업데이트를 통하여 Maxon 구독자들에게 제공되는 새로운 기능들 2 file 스펜서 2022.06.30 859
284 C4D 소식 99frames 프로젝트 6 스펜서 2011.10.12 4306
283 C4D 소식 <종료>예판 안내 1월18~27일 [See for D LIVE] 10 file 길동 2012.01.12 5030
282 C4D 소식 AE for C4D -시포디 아카데미- 1 file .피. 2014.09.17 5491
281 C4D 소식 After Effects CC에 대한 CINEMA 4D Importer 플러그인 업데이트 소식 1 스펜서 2014.03.28 5715
280 C4D 소식 AixSponza 'Seed' AEAF 단편 부문 수상 1 file 스펜서 2016.10.20 503
279 C4D 소식 Andrew Kramer @ NAB 2020 | Maxon Cinema 4D 봉서니 2020.08.13 311
278 C4D 소식 apple Motion 5.0 Down Converter 0.5 beta 9 .피. 2014.03.27 5277
277 C4D 소식 Basic Fluids Simulation Workflow with C4D and RealFlow 1 file 스펜서 2016.03.22 499
276 C4D 소식 BodyPaint 3D 매뉴얼 (한글) E-Book 한정 무료 배포 - 8/31 마감 40 file 스펜서 2012.08.02 10511
275 C4D 소식 C4D 30% Flash Sale 단 하루! file 스펜서 2018.04.26 843
목록
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 ... 15 Next
/ 15
닫기

마이페이지

로그인을 해주세요