뒷북이지만 네이버 리드미컬 카페에서 퍼왔습니다. ^^;
=========================================================================================================TDT3D 사이트에 흥미로운 기사가 실려 가져와 봤습니다.
3dsMax, Maya, Cinama4D, Lightwave, SoftimageXSI, Blender 를 각각의 기능별및 특징별로 비교분석하여
어떠한 장점과 단점이 있으며 어떤 용도에 적합한 프로그램인지 분석해 놓은 자료입니다.
100% 정확한 분석이라고 할 수는 없겠지만 나름 괜찮은 분석자료인듯 하여 몰래 퍼왔습니다.
어느 프로그램이 더 뛰어나다 라고 말하는 것은 별로 의미없는 내용인 듯 하며 자신이 사용하는 프로그램이
어떤면에서 강점을 보이고 단점을 보이는지 살펴보는 것도 차후 다른 툴을 선택함에 있어 도움이 될 만한 자료인것 같습니다.
아래의 테스트 테이블의 내용은 약 12개월간의 테스트를 통해 심도깊게 검토가 된 후 작성되었으며 본 테스트를 한 사람(아래)은
10년간의 3D 프로그램을 사용한 경험을 바탕으로 현재 CG 선생님을 하고 있는 사람이라고 합니다.
아래 본문내용은 어떤식으로 테스트를 하였는지 나오는데 특별히 볼만한 내용은 아래 표에 있으니 그 부분만 보셔도 괜찮을것
같습니다.
3D applications 2007 comparisons table.
Written by Benoît Saint-Moulin
Date : 2007-09-21 01:58:00
If you ever wanted starting in 3D creation today, you probably need to know with which 3D applications package with you will feel better and which is the most suitable for you and business ?
Many new CG artists try many softwares before really starting their 3D business, that's of courses the best solution to try out and know if you feel coMfortable with one than other, so after you can't know all specs of all 3D softwares when starting in 3D...
Here is a comparison table with cons. and pro. for the most know today top industries 3D applications. This table isn't intended to be complete with all softwares features available but try to surround the common today 3D cg artist tasks.
All softwares listed in this table was deeply tested during a total of about 12 months, during this 12 months, I installed all releases and Service pack (EDU, PLE, full softwares,...) and try to use all of listed softwares to do the same work with when I created my students classroom projects like (Motion, Realtime, Mag.Print, Architecture, Lowpoly, texturing,...)
I used all of this 3D applications in 10 past years, when I was working for companies in CG area, now it's relativly easy for me to switch from one to others and I have a good feeling with softwares interfaces...of courses that's always a long and a painfull tasks to switching but when you learned 2 or more package in 3D applications, technical features is always the same, the most difficult is to know where to found !
As I'm now CG Teacher / Educator, I will always say to my students the most important isn't the package, but technical understanding and that's a polygon with 3 vertice will always have... 3 vertice :-) as in Autodesk 3ds max, NewTek LightWave, Blender,...
Also switching from one applications to others often is bad because you lose you feeling and way of works. When you are ready with one just stay on, don't listen to the sirens ! Each 3D applications is good and no one can be better than an others, today all 3D package can do all your dreams, you just must have ideas to do...
3D DCC applications analyses from 12 last months :
First thanks to all 3D pro and geek who re read my work and give me a lot of feedback ! Artists who read this articles are from many CG area and differents countries (Beligum, France, Germany, Sweden, USA, Vietnam,...) , all of this reader have used more than one 3D applications before jump into business.
I also was in contact (Phone call or emails) with peoples(2 or 3 usually) who working in each listed softwares company to avoid mistakes, I was requested functions knowledges, sometimes SDK, discussed about imports/exports common troubles, interface ergonomic, parameters finetune,...
The tested applications is base package with the low prices for starting in 3D, of courses many softwares listed have highend production version available ! Here is few how-to tested parts (in no order) :
-
Modeling Speacker using polygons and splines
-
Procedural and bitmaps materials, how applications can handle heavy materials scenes ?
-
How is easy to found / assign or to re-use datas ? Drag and Drop, libraries, assets,...
-
Fine tune lights parameters, using lights layers, IES data, include/Exclude, negative lights, softshadow, area shadow,...
-
Backward compatibilities with old softwares releases import and getting back maximum datas
-
Stability when modeling and manipulating (vertex, polygons, edges,...) high polygons datas (Maximum in this test was 2 millions polygons scenes)
-
Rendering quality using default render
-
Speed of rendering for web (550x450 antialiased pictures), broadcast (720x576, motion blur 5, motion AA), print (A3 200 DPI) render quality
-
Imports Silo3D 2.0 and Zbrush 2.5 Objetcs with high SubD sculpted meshes
-
Assign default bones and wire quick IK setup
-
N-Sided Quidam models import with ready rig and materials
-
Get back motion capture data from FBX and Point Oven, cleanup motion key datas (Datas are from friends in film productions / motion capture / motion builder)
-
Fcurves and motion mixer testing with datas I get back from animator
-
Working with OpenEXR and HDRI import/export pictures
-
Use env. with xStream from Vue 6
-
Imports OBJ, 3DS, Collada and FBX scenes and try getting back importants datas (lights, cameras, materials,...)
-
Imports Moi3D IGES nurbs models
-
CAD DXF and DWG (when possible) imports with layers
-
Texture backing and re-apply it to projects before realtime exports
-
Exports scenes to 3D realtime VRML and X3D
-
Unwrap toolset and PeltMapping on human head and organic models
-
Datas exchange between xStream Vue 6 ! (OpenGL feedback and rendering quality/time)
-
Flash SWF exports for the web with and/or without plugins
-
Basic meshes scripting to do some rotation/translate, move along path and camera targetting
- ...
Autodesk 3ds max 9 SP2 |
Autodesk Maya complete 8.5 |
Maxon Cinema4D |
Newtek Lightwave 9.2 |
Softimage XSI Foundation 6.2 |
Blender 3D 2.45 | |
First market |
Games - VIZ |
Games - Film |
Motion - Design |
VIZ - VFX |
Animation - Film |
VIZ / Realtime |
End user prices |
5.083 € |
2.510 € |
819 € |
824 € |
449 € |
FREE |
Platforms |
Win |
Win - OS X - Linux |
Win - OS X |
Win - OS X |
Win - Linux |
Win - OS X - Linux |
Languages |
FR or EN |
EN |
CZ EN FR GE IT |
EN |
EN JP |
All around but best is EN |
Languages Switch |
None |
None |
All include |
None |
None |
All include |
Industries populated |
High |
High |
Middle |
Middle |
Low |
Low |
Technologies Core Aged |
Old |
Old |
Middle |
Old / Re-new |
Modern |
Old / Re-new |
Learning path to be productive |
< 3 months |
< 3 months |
< 1 month |
< 3 months |
< 3 months |
< 3 months |
Company support for single users |
Low / Good |
Good |
Very good |
Very good |
Bad |
Users communities |
Supports reactivities for single users |
Good |
Good |
Excellent ! |
Very good |
Low |
Users communities |
Interface |
Clean and powerful |
Like a Forge, but robust ! |
Clean and fast |
A bit old |
Logical, good ! |
Not for beginner ! |
documentations |
Very good |
Excellent ! |
Very good |
Very good (excellent Shaders manual !) |
Good |
Good |
DVD training |
A lot |
Amazing ! |
Low |
A lot |
Low |
Poor / Coming better |
TOP Import / Export needed by industries. | ||||||
3DS |
Robust |
Robust |
Robust |
Good |
Low |
Good |
COLLADA |
Robust |
Robust |
Not yet |
Not yet |
Poor |
Robust |
FBX |
Robust |
Robust |
Robust |
Good |
Good |
Robust |
OBJ |
Robust |
Robust |
Robust |
Robust |
Good |
Low |
VRML / X3D |
Robust / R.97 |
Low / R.2 |
Low / R.2 |
Robust / R.97 |
None |
Good (1.0, VRML97) |
Point Oven |
Plugin |
Plugin |
None |
Plugin |
Robust |
90% working |
DXF |
Robust |
Good |
Good |
Good |
Good |
Low ~ Good |
IGES |
Good |
Low |
Plugin |
Plugin |
Good |
None |
STL |
Robust |
Robust |
Robust |
Robust |
None |
Good |
Output compositing |
RPF RLA EXR |
RPF RLA EXR |
RPF RLA EXR |
RPF RLA |
EXR |
EXR |
Rendering | ||||||
Rendering |
Internal, Mentalray |
Internal, Mentalray |
Internal |
Internal |
Mentalray |
Internal |
Rendering quality |
Very good |
Very good |
good |
Very good |
Very good |
Good |
Must to have render plugin |
Vray |
Vray |
Adv.Render |
Fprime |
none |
Yafray / Indigo |
Rendering Quality w/plugin |
Excellent ! |
Excellent ! |
Very good |
Excellent ! |
none |
Very good |
Textures Baker |
Robust ! |
Good |
Very Good |
Good |
Robust (a bit hard) |
Good |
Top base package for industries need ! (Base package without plugins!) | ||||||
Animation tools |
Very Good |
Robust |
Good |
Good |
Excellent ! |
Low |
UV tools |
Robust, a bit confuse |
Very good |
Excellent ! (Bodypaint) |
Good |
Very good |
Excellent ! |
3D painting |
No |
Very Good |
Excellent ! (Bodypaint) |
No |
No |
Low / coming better |
Modeling |
All set |
All set |
All set |
All set, a bit confuse interface |
All set |
All set (bad curves setup) |
Modifiers |
Excellent ! |
Very good |
Good |
Good |
Very good |
Good |
NURBS |
Poor |
Robust |
Very Good (HyperNurbs) |
Good |
Robust |
Very poor, a nightmare ! |
Dynamics / Rigid bodies |
Excellent ! |
Very good |
No |
Good |
Excellent ! |
Very Good |
Hairs |
Very good |
No |
No |
No |
No |
Good |
Cloths / Soft bodies |
Good |
No |
No |
No |
Very good |
Good |
Particles |
Excellent ! |
Very good |
Good |
Very good |
Excellent ! |
Very good |
Fluids |
No |
No |
No |
No |
Very good |
Good |
Compositing |
No |
No |
No |
No |
No |
Yes |
Nodals Shading |
No |
Yes |
No |
Yes |
Yes |
Yes |
CG shader for Games dev. |
Yes |
Yes |
No |
No |
Yes, Excellent ! |
Yes |
Top unique feature |
Biped & PFlow |
PaintFX / Artisan |
Bodypaint |
Hypervoxel |
Gigapolygone |
Game engine / Video Editing |
Scripting |
Good |
Excellent ! |
Good |
Good |
Excellent ! |
Robust |
Scripting languages |
Maxscript |
MEL, Python |
EXPRESSO (nodals scripting), COFFEE |
LW script |
Vb, Python, Jscript |
Python |
SDK |
Robust |
Robust |
Very good |
Very Good |
Robust |
Very Good (opensource) |
Vue 6 xStream plugin |
Good |
Good |
Excellent ! |
Good |
Poor |
None |
The dark side ! |
Price ! |
Learning curve |
Default render |
Interface |
Imports / Exports |
Interface / documentations |
All you need for Film / Production Ready ? | ||||||
Package |
Standard |
Unlimited |
Bundle |
Standard + FPrime + SasQuatch + Dynamite |
Essential |
Standard + a lots of Python scripts |
Prices (on 04/07) |
5.083 € |
9.088 € |
2800 € |
1800 € |
1461 € |
Free |
All you need for Freelance / Designer Ready ? | ||||||
Package |
Standard |
Complete |
Standard W/Bodypaint+ Adv Render 2 W/Pyrocluster + Mocca 3 W/Clothtilde |
Standard + FPrime |
Foundation |
Standard |
Prices (on 04/07) |
5.083 € |
2.510 € |
1525 € |
1174 € |
450 € |
Free |
All you need for EDU / Student ready ? | ||||||
Package |
Standard |
Ulimited |
Bundle |
Standard |
Advanced |
Standard |
Prices (on 04/07) |
131 € |
250 € ? |
185 € |
235 € |
216 € |
Free |
Can I Found a jobs with ? | ||||||
VIZ / Design |
Excellent ! |
Poor |
Excellent ! |
Good |
Poor |
Good |
Film |
Low |
Excellent ! |
Low |
Good |
Excellent ! |
Poor |
VFX / Motion |
Good |
Excellent ! |
Good |
Excellent ! |
Excellent ! |
Good |
Game |
Excellent ! |
Very good |
Low |
Low |
Very Good |
Low |
Web designer |
Good |
Poor |
Excellent ! |
Poor |
Poor |
Good |
3D Realtime / VR |
Excellent ! |
Very Good |
Low |
Low |
Low |
Very Good |
Users communities and popularity ? | ||||||
Nord America |
Very Good |
Excellent ! |
Good |
Very good |
Excellent ! |
Good |
Europe |
Excellent ! |
Very good |
Good |
Low |
Low |
Very good |
Asia |
Very Good |
Good |
Low |
Very good |
Good |
Low |
Few words ? | ||||||
The lasts words |
By far the most well know and used 3D dcc applications in the industries all around the world, so the prices for freelance is too much expenssive and old core. |
One of the most know by popularity in the Film and VFX industries, the lake is on learning curve and on unlimited prices ! |
Very good all around application suitable for freelance/designer best quality tools for the price ! Not enough popular yet ! |
An old but very powerful suitable first for VFX and VIZ market, the lake is an old and slow interface and a bit confuse menu / parameters. |
No doubt for the prices Foundation is the best all around, so Imports/Exports and communication is the bad part ! |
A good all around application |
Conclusions :
As you view each softwares have their strong and weaks parts !
Of courses he is always users who are defending their favourite applications opposed to others, this comparison table isn't writed in this way, I don't wont here to push an application more than others and had try to stay independant / free from softwares editors, of courses each softwares editor naturally prefer to be the best, so for now there is not, all is bad and good, that's depend on what's you want to do and your working area.
I already know this articles bring me head Fireball and Thunder from softwares editors :) but I hope they read this article to improve their softwares or fix the wrong !
I also hope my goal is reach with this table and a long hard work, I hope you get more ideas on what's solutions is the most suitable for you !
http://www.eyecg.com/ 아즈텍님이 올리신 자료입니다.
읔! 영어 울렁증 있는데 이렇게나 엄청난 잉글리쉬 어택을 가하시다니......;;;삐질;;;