2010.01.18 16:41

베를린장벽

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The Berlin Wall Has Been Rebuilt

For the 20th anniversary of the fall of the Berlin Wall ART+COM reconstructed parts of the border wall in Berlin and Saxony-Anhalt for the documentary film “Eingemauert, die Innerdeutsche Grenze” (Walled In, the Inner-German Border) using CINEMA 4D.

On behalf of Deutsche Welle a ten-minute tour through a stretch of the border along the Bernauer Street and the Hötensleben retion, as they were before the fall of the wall, was created with the help of CINEMA 4D.

The goal of this film was to demonstrate the chronology and function of these blockades. With the help of historians from the Berlin Wall Memorial Society and the Border Memorial Association Hötensleben detailed recreations of the border blockades – as they were in the 1980s as they divided East and West Germany – were built. Simon Häcker, artist at ART+COM, said, “The Deutsch Welle wanted a completely animated film with no real footage and rendered in HD (720p50). We used CINEMA 4D for all 3D elements. Since those involved in the project had already worked with and had gathered experience with VrayforC4D in the past, it was used for rendering. Since it quickly became apparent that the memory usage for rendering many of the highly complex scenes would require up to 7 GB, ART+COM converted its render farm to Windows XP 64-bit. Some of these complex scenes contained thousands of objects and millions of polygons. The CINEMA 4D MoGraph module soon proved to be invaluable and was used for everything from foliage and plants to the creation of Spanish horsemen. What worked especially well were the Layer Shaders in conjunction with point weighting. Liberal use of XRefs helped us handle complex models when work in real-time only became possible when layers were switched to solo mode.”

“All images were rendered in OpenEXR format, whereby moving and still elements were always rendered separately. After Effects was used for compositing, where the vehicle exhaust gases were also added. The depth channel proved to be somewhat more complex since it had to be rendered with a dark-to-light gradient centered on the camera in order to correctly render the alpha textures of the tree leaves. This channel was however indispensible due to the foggy look that was required. The finished movie can be seen on YouTube (www.youtube.com/watch?v=jlbAUFvh04k) and is also being shown at the Berlin Wall Memorial and distributed by the Deutsche Well international distribution.

Making of: 
www.youtube.com/watch?v=Rpr4oEVHf3Y

Production: 
ART+COM (www.artcom.de)



Deutsche Welle (www.dw-world.de)



베를린 장벽

베를린 장벽이 예술의 가을 20 주년 기념 +에서 COM 다큐멘터리 영화 "Eingemauert, 베를린과 작센의 국경 장벽의 일부 - 안할트 재건"(있음 Walled Innerdeutsche Grenze 죽으면, 내부 - 독일 국경) CINEMA 4D 을 사용하여 .

도이치 Welle 10 대신에 - Bernauer Street을 따라 국경 Hötensleben retion의 스트레칭을 통해 잠시 투어 그들은 장벽의 붕괴되기 전의, 영화관 4D 좌석의 도움으로 만들었습니다. 

이 영화의 목표는 연대 이러한 봉쇄 기능을 보여주었다. 베를린 장벽 기념관 사회와 국경을 봉쇄의 테두리 기념 협회 Hötensleben 자세한 내용을 재연하고 계셨을에서 역사가의 도움으로 - 그들은 1980 년대에 있었 그들은 이스트 및 웨스트 독일 구분 - 내장했다. 사이먼 해커, 아트에서 예술가 +에서 COM, "Deutsch Welle 실제적인 영상과 완전히 애니메이션 영화 싶었 및 HD (720p50)에 표시했다. 우리 모두가 3 차원 요소에 대한 CINEMA 4D 좌석 사용. 그 프로젝트에 참여 이후 이미와 함께 일한 적이 과거에 VrayforC4D 경험을 수집했다, 그것을 렌더링을 위해 사용되었다. 이후 신속하게 그거 알고 GB의 예술 +에서 COM에게 필요한 것이 고도로 복잡한 장면의 많은 렌더링을위한 메모리 사용량을 Windows XP의 64 농장을 렌더링하는 자사의 비트로 변환 분명해졌습니다. 일부는 이러한 복잡한 장면의 객체 및 다각형의 수천 수백만의이 포함되어있습니다. 영화관 4D 좌석 MoGraph 모듈은 곧 무한한 가치 및 입증 단풍 및 스페인어로 기병의 제작에 이르기까지 모든 식물에 사용되었다. 특히 어떤 시점 가중치와 함께 레이어 쉐이더했다 일했다. XRefs의 교양을 사용하면 복잡한 모델을 할 때 실시간으로 유일하게 가능한 된 작업 레이어 때 솔로 모드로 전환했다 핸들 도움이. " 

"모든 이미지 OpenEXR 형식 약자 여전히 요소의 이동에 렌더링 항상 별도로 표시했다. 후 효과, 어디로 자동차 배기 가스도 추가되었습니다 합성에 사용되었다. 깊이 채널 이후 대 어두운 조명 그라디언트 카메라를 순서대로 정확하게 나무의 알파 텍스처를 렌더링 중심으로 렌더링을해야 조금 더 복잡한을 입증 단풍. 그러나 이것은 채널이 필요했다 안개 때문에 볼 불가결했다. 완료 동영상 (www.youtube.com/watch?v=jlbAUFvh04k) YouTube에와 볼 수있다 또한 베를린 장벽 기념관 표시되고 있으며, 도이치 글쎄 국제 유통하여 배포할 수있습니다. 

의 만들기 : www.youtube.com/watch?v=Rpr4oEVHf3Y 

제작 :
예술 +에서 COM (www.artcom.de) 

도이치 Welle (www.dw - world.de)


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