CG Community Survey: Upgrades 09

by 라즈베리 posted Feb 26, 2009
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A foreword  머리말 

I'd like to give a huge thank you to everyone who completed the survey, as well as all the company staff/directors who've offered input and comments. The response rate has been a little overwhelming, but the survey has provided a unique 'pulse' of user opinion from a truly neutral perspective.  So I hope the insights of the results are of value to you.
난 모두에게뿐만 아니라, 회사의 모든 직원 / 누가 입력 및 의견을 제시했습니다 이사는 설문 조사 완료 감사 거대한주고 싶습니다.  응답 속도 조금 압도했지만되었습니다 조사 진정한 중립적인 관점에서 사용자의 의견은 '고유의 맥박'을 제공하고있다. 그래서 나는 결과의 통찰력 가치의 희망이 당신에게있다.

Software covered

software_porportion

The survey kept the options open as to what software you picked, so the programs covered in this summary are effectively every one that gathered enough user feedback to provide a reasonable degree of accuracy from the 2022 responses we received (the chart to the right shows the proportion of results by software). Any software with too few responses was discounted.

To convert the results into scores (i.e. to numerate the segments) a points scale between between 0 and 50 was applied for each of the answers (completely disagree, mostly disagree, mostly agree, totally agree).

The results of each question have then been displayed in a bar graph to offer a preview summary for this article - we will be investigating the distribution in answers for particular questions in future articles along with articles tackling particular software/company results in their own right.

이번 조사는 옵션으로 어떤 소프트웨어를 잡았으로, 그래서 프로그램이 요약으로 덮여있을 열어 놨군요 효과적으로 우리가받은 모든 2022년 반응에서 합리적인 수준의 정밀도를 제공하기 위해 사용자의 의견을 충분히 모여있다 (오른쪽에있는 차트를 보여줍니다 소프트웨어에 의해 결과의 비율).몇 가지 응답을 가진 소프트웨어도 할인된 했다.

 점수로 결과를 변환하려면 () 사이에 0과 50 사이의 규모 세그먼트 이수 점, 즉 각각의 답변에 대한 (완전히, 거의 대부분은, 전적으로 동의) 동의 동의 동의를 적용했다.

각 질문의 결과는 다음 막대 그래프에서이 문서에 대한 요약을 제공 미리보기 - 우리 기사가 특정 소프트웨어를 폭행과 함께 미래의 기사에서 특정 질문에 대한 답변에서 유통 조사 것입니다 / 그 자신의 권리를 회사에 결과가 표시되고있다. 

 


Each software gives me lots of new features

각 소프트웨어는 새버젼 출시때 새로운 기능을 많이 제공하는가?

1_new_featuresThere is little to separate the top pack, with Blender, Modo, Cinema4D and Houdini receiving very similar scores.  Lightwave and XSI scored very slightly lower, but are very much in the running. There was, however, a clear separation here from the rest with 3ds Max and Maya trailing quite significantly behind.

Now, as I'll reiterate several times, this is a user-survey, not a product survey. So this result does not necessarily reveal that Autodesk are adding fewer features in each upgrade, rather users think they are getting fewer features. A subtle, but significant difference. And of course, bear in mind the difference between the newer products like Modo (which are likely to have fewer features in the first place) and the more mature products like 3ds Max.

Cinema 4D, Houdini and Lightwave deserve a special mention - both are more mature applications, so the fact they are still competing with the new boys in town for innovation and development in their upgrades is pretty good going.

거기 가기 팩을 별도로, 블렌더, modo, Cinema4D과 후디니. Lightwave 매우 유사 좀 XSI 아주 약간 낮은 점수를받을 수 있지만 매우 많은 득점을 실행하고있다. 거기 그러나였다에 3ds 맥스와 마야와 함께 휴식을 꽤 크게 뒤에 후행에서 명확한 분리.


 자, 이제 내가 여러 번 강조합니다, 이것은 사용자 - 설문 조사, 설문 조사가 아닌 제품입니다. So 그래서 이런 결과가 반드시 오토 적은 각 업그레 이드 기능을 추가하는 공개하지 않으면, 오히려 사용자들이보다 적은 기능을 하는것 같아. A 같은 최신 제품의 차이를 염두에두고 코스의 그리고, 곰 (은 처음에 적은 특징)에 3ds 맥스와 같은 제품을 좀 더 성숙 가능성이 높다.


 시네마 4D , 후디니와 Lightwave, 그래서 그들은 아직도 그들의 업그레이 드에 혁신과 발전을 위해 마을에 새 아이들과 치열한 경쟁을 벌이고있다는 사실 특별한 언급 - 모두 좀 더 성숙하는 애플 리케이션에 갈 자격이 꽤 좋다. 


I feel the upgrades are good value for money

돈을 주고 업그레이드 할만한 좋은 프로그램으로 발전되었는가?

2_good_valueIn this question Blender, being free, had a fairly obvious advantage! But Houdini, Lightwave and Modo are doing a quick and frankly awesome job to be competing so closely in user perception with a free piece of software. It really goes to show the distinction between price and value.

The big underperformers here were 3ds Max and Maya who had the most disappointing results.  Ultimately it's very difficult to detangle the perceived poor value for money from the inevitable 'Autodesk effect' that these products endure. These are no different problems to those faced by any other major market power like Microsoft in the OS market or the Big Four in the car markets.

Yet it's fair to say there must be an element of truth in the survey response - this is something Ken Pimentel has been very honest in admitting that the Autodesk team had a special point to prove in the 2010 release compared to the last two cycles "this release is different than the last couple of releases and we are trying to get that message out".



I feel the frequency of upgrades/new versions is about right

3_frequency_of_upgradesHoudini stretches well ahead here.  It was interesting to observe that Houdini users even found this a difficult question to understand as the SideFX team have brought their users so close to the software development cycle. Maya & 3ds Max again seemed to be most out of sync with their userbase, though there's also many complexities in over-analysis. Given the industry-standard status of 3ds Max & Maya, these may be being used in larger, more complex studios. So it's important to look at this as user opinion, rather than a gold standard for release cycles. Though that said, most of the others can point to large productions where they too are used...

It's also worth noting that the point here may not be whether you are giving users too many or too few upgrades, rather how you are delivering the updates. A lot of the comments highlighted the problems of frequent large updates and how much resource it absorbed continually having to upgrade software.  Maybe the users of more agile, iterative software like Houdini have simply built upgrading into their production cycles. Furthermore there may be a combination of users having to wait to pay for the latest version of software for features to become more stable.

In short the users of software with rapid iterative updates for bugs and poor design elements, and new toys and features being kept for larger iterations, seem to be the happiest crowd.

이 질문에 있음 블렌더, 무료되고, 상당히 확실한 우위를했다! 하지만 후디니, Lightwave과 너무 밀접하게 modo 사용자의 인식에 소프트웨어의 무료 조각과 경쟁이 될 수있는 그리고 솔직히 빨리 끝내 일을하고있다.정말 가격과 가치의 차이를 보여 간다.


 큰 underperformers 여기에 3ds 맥스와 마야 누가 가장 실망스러운 결과가 있었다. 궁극적으로 그것은 매우 이러한 제품을 감내 '불가피 오토 효과'에서 돈을 가난한 가치에 대한 인식 detangle하기가 힘들어요.이들 운영 체제 시장에서 MS와 같은 다른 주요 시장 '빅 4 권력이나 자동차 시장에서 직면하는 문제는 아무 차이가 없습니다.


아직 거기까지 설문 조사에 대해 진실의 요소가 있어야합니다라고하는 것이 공평하다고 - 켄 Pimentel이 뭔가 아주 인정에서 오토 데스크는 지난 2 사이클 팀 "이 비교 자료에서 증명하기 위해 2010 년 특별 포인트가 정직이다 릴리스 출시의 마지막 몇과는 다른 그리고 우리가 그 메시지를 가려고하는 거지 ". 


Each upgrade seems to contain more bug fixes than new features

4_bug_fixes_before_featuresThis question was not about the actual reality of updates. As users pointed out, given the massive range between what each company and thus users considers a point release, an update, an upgrade etc. However, it does reveal what users feel their company is focusing on.

It's interesting to note that Cinema users here felt their company developed new features significantly more than other software.



The company focuses on developing the features I need first

5_features_firstBlender was particularly strong in this category and stands out as a very community-driven piece of software. Modo, Houdini and Cinema4D were also strong contenders here with their users.

There's a distinct drop in morale here for the Autodesk users. One would assume that XSI is starting to slip also from this effect. One difference I guess that's worth noting is that the industry-standard status of 3ds Max & Maya means that a greater percent of their users will be using it as a requirement, not by choice and so this may have influenced their frustrations


I am a big fan of the company that makes this software

6_big_fan_of_companyHuge breadth of results here with Blender, Modo and Houdini stretching ahead.  These three seem to enjoy an almost carnal relationship with their users who gave a massive vote to them - don't know if there's something subliminal in their rendering engines, but their users seem to have a love/love relationship with the whole team. A visit to their sites is interesting - for example, Luxology site really does reflect the importance the company places on its users, regular 'modcasts', tutorials, blogs and an active forum are all very popular with the end users.

The separation between 3ds Max and Maya is perhaps revealing, with Maya users feeling far less supportive of Autodesk than 3ds Max users. This is likely to be the knock on from the acquisition and the changes implemented since the days of Alias. The effect doesn't seem to have sunken in to XSI users yet, though it was reflected in a lot of comments that they were referring to previous ownership. But Autodesk clearly have a lot of work to do to even get Maya users up to the level of 3ds Max, which itself isn't exactly a vote of confidence.


The support for this software is excellent

7_excellent_support

If there's one thing this question revealed, it was that Houdini users really believe in SideFX's customer service. So much so that it cast a shadow over Modo's results, which themselves were exceptional. In reality both companies deserve a big pat on the back for the clearly superb support they offer their customers, so it seems only fit to not say too much and leave it to their users to say the rest:




It'd take a lot to get me to move to a competing software title

8_take_a_lot_to_moveI guess this question really reveals the monetary payback for the various companies. All the effort they put into customer service, supporting users, listening to them and developing to their needs pays back in terms of customer 'stickiness'.

Houdini users really stood out here with Modo and Blender users also proving really hard to shift. This is a really critical benchmark for any company as it reveals the likelihood of each company hanging onto their users in the face of competition.




자동책상에 먹힌후 서서히 XSI 추락을 시작하는군요...ㄷㄷ

그에비해 Blender는 요즘 잴 잘나가네요...성형하더니 인기도 많아졌구요...ㅎㅎ

그나저나 불쌍한 Autodesk 3Dtools 3인방...ㄷㄷ;;;

광파는 쫌더 두고봐야겠지만 블랜더,모도,C4D,후디니는 요즘 완전 3D계의 F4네요.ㅎ