[re][re] MOCCA 3

by 길동 posted Oct 04, 2006
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MOCCA 3

There's been lots of changing to CINEMA 4D's character tools. The new joint system makes animating with MOCCA 3D child's play!

-Joints and new IK algorithm
Joints have lots of advantages over bones. Whereas before bones needed to be placed manually and the joints resulting had no properties, now joints are placed and the resulting bone skeleton is automatically created including properties i.e. the default flexing of a knee of elbow. There's now less need for additional helpers such as up vectors or goals and problems like gimbal lock or flipping joints are eliminated with this new system.

-Auto Weighting
Autoweighting saves a lot of time and gets your character ready to animate faster than manually weighting. Autoweighting is based on the skeleton and the binding connects mesh, deformers and bones which creates a weight map that only needs minor retouching.

-Muscle simulation
Muscles add that extra realism to character animation and with MOCCA 3 it's made easy. Simply pin the muscle to the parts you want it to be affected by and then animate. The muscles get automatically driven by your animation and will deform the skin of your character for a more natural look.

-...and much more
MOCCA 3 gives you plenty for your investment. There's improved morphing tools, visual selector for quicker access to your character's handles, VAMP for transferring parameters from one mesh to another (even with different topology) such as skeletons, weight maps, selections, morphs, Uvs and vertex maps and much more!


visualselector가 포함되었군요..


솔깃한 기능이..눈에 띱니다.

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