C4D 소식

CINEMA 4D R14 새로운 기능 소개

by 스펜서 posted Aug 02, 2012
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ALL NEW FEATURES OF CINEMA 4D RELEASE 14

Modeling, Workflow, Interface & Picture Viewer

  • Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. levels and object baking
  • Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images
  • New, totally reworked premium Snap functionality
  • Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag
  • With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters
  • New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling
  • Additional Workplane modes and new remarkable Workplane functions
  • Enhanced OpenGL viewport now with real-time soft shadows
  • New To Do function
  • New To Do tag
  • Task / To Do Manager
  • Focal length can be adjusted interactively with one click for each camera
  • The new Commander tool can be used to easily to call up any command
  • Gradient curves in the Picture Viewer filter
  • Gradient curves as a post effect
  • Raycast Selection (polygons, points, Objects, etc.) with RMB
  • Orthogonal views can be rotated around the orthographic axis
  • Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white; selected: orange)
  • The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly
  • Visibility of individual HUD element options can be switched.
  • Project preferences can also be saved and loaded as presets
  • Seamlessly switch from one camera to the next in the Viewport (animated switching)
  • Null object icons can be assigned custom colors
  • Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.)
  • Light source icons can assume the light’s color
  • Improved export of Cloner object animations
  • Right-click option menu for primary tools
  • New work mode for moving and rotating work planes directly
  • Right-click on axis moves elements in the direction of the camera
  • Display of sound wave shapes in the Timeline’s FCurve view
  • New Timeline marker options
  • Scroll wheel in the Timeline
  • Tracks for selected objects can be folded or unfolded in the Timeline
  • The Bump channel’s effect on the reflection can be disabled
  • New Displacement mode: RGB (XYZ Tangent)
  • New Brick shader parameter
  • Vertex Normal coordinates displayed in Structure Manager
  • Images can be scaled when saved using the Picture Viewer
  • Automatic selection of image size for optimized playback of animations in the Picture Viewer RAM, so every animation can be played in real-time
  • New transparency option for the sun
  • New MoSpline setting
  • New Multi-Shader parameter (for improved mosaic images)
  • Interactive, uniform modification of brush size and pressure for all brush tools
  • New brush size behavior
  • Displacement Baking
  • Enhanced MoGraph Multi Shader
  • Enhanced Brick shader
  • Enhanced Fresnel 2D preview
  • Specular Color + Specular channel unified
  • Gradient GUI: One-click even knot distribution
  • Enhanced Watermark
  • Displacement Baking
  • Picture Viewer enhancements (create stereoscopic images by loading two different pictures)
  • Highlighting of GUI elements
  • Bubble help enhancements
  • Add Point ID to pop-up dialog
  • Better preview quality for Specular Highlight in Material Editor
  • Rain Sampler shader: Texture map for rain intensity
  • Color light icon
  • Picture Viewer: Auto-sync AB
  • Create stereo images from AB-Compare
  • Picture Viewer: Save All loop
  • Watermark: Add placeholder for HDR threshold
  • Watermark: Placeholders for camera settings
  • Watermark: Create some sub-menus in placeholder pop-up menu Watermark: CINEMA 4D version placeholder
  • Gray out / disable focus dynamics when Focus Control is deactivated
  • Add additional morph tracks to Camera Morph tag, Multi-Shader improvement: Blend used shader with clone color
  • Sketch & Toon OMP support for CreateLines
  • Command for switching layout from right to left (Arabic language)
  • Arabic localization and interface

Rendering

  • New, improved GI sampling
  • New GI sampling method, Radiosity Maps
  • Radiosity Maps for significant acceleration of Q rendering and caching
  • New GI sampler: Universal
  • Caustics rendering speedup
  • Normal textures can now also be baked using high-res objects
  • Improved integration of objects in Projects illuminated using GI
  • The Physical Sky is much improved and is now even more realistic.
  • Complete new high-class 3D Wood shader
  • New Weathering shader
  • Brick shader: Add a groove to the gaps
  • The new Normalizer shader can calculate HQ Normal maps using Bump maps
  • New Subsurface Scattering mode: Direct
  • New Subsurface Scattering mode: Single
  • Global control of Subsurface Scattering subdivision
  • Enhanced SSS Shader (Direct Mode / Single Scattering)
  • Global option for disabling Subsurface Scattering for rendering
  • Combining sky and sun for physically correct rendering

Dynamics

  • Aerodynamic functions for Rigid and Soft Bodies
  • Plastic deformation for most Soft Body Springs
  • Aerodynamic mode for particle modifiers Wind, Friction, Rotation, Gravity and Attractor
  • Torsion springs and linear springs can be modified or broken elastically
  • Fixed Connector type can be broken at certain Force or Torque values
  • Breaking detection
  • Breaking limits for constraints
  • Collision can be included or excluded for Dynamics baking
  • All Dynamics caches can now be baked directly from the Dynamics Body tag
  • Global air density for aerodynamic Dynamics effects

Exchange

  • Positions Pass for 3D-compatible compositing applications (The Foundry Nuke)
  • Position Pass: Added Support for different spaces
  • Position Pass: Added scaling parameter
  • Position Pass: Added RGB flip options
  • Position Pass: Change strings
  • Position Pass: Added invert option for Z axis
  • Multi-Pass files, including the entire Project file, can now be ouput for The Foundry Nuke
  • Native CINEMA 4D files can be saved directly from After Effects
  • Native CINEMA 4D files can be exported from After Effects
  • CINEMA 4D files can be opened directly in Photoshop
  • Support for 3D export format Alembic
  • FBX now also supports splines
  • Command for saving a Project directly for Melange
  • Camera options for After Effects export
  • Light source options After Effects export
  • Rename AFX plugin files
  • Photoshop: default camera

XPresso

  • Completely new (GUI) XPresso design
  • New Node connection: Curved
  • Antialiasing of XPresso Nodes
  • Performance View for XPresso Nodes
  • Parameters controlled by XPresso are marked in the Attribute Manager
  • Determine in XPresso whether or not dynamics has been triggered in a specific object / tag
  • XPresso ports can be created via drag & drop
  • New XPresso Node: Track Operator
  • Dynamics can now be triggered using XPresso
  • New Dynamics XPresso Node: Dynamics Connector State
  • New Dynamic Spring State mode in XPresso
  • 'Trigger By XPresso’for Dynamics Body
  • Enhanced Attribute Manager (new animation dots show if a parameter is controlled by XPresso)
  • Bubble help for parameters controlled by XPresso
  • New ports for the Dynamic Body State Node
  • Drag DescID to ObjectNode

Character and XRefs

  • The XRef object can function as a Generator
  • Reference Container Active Object List
  • The timing of animated referenced objects (XRefs) can be influenced in the master Project
  • Freely placeable XRef object pivot in master Project
  • Several new XRef Manager commands
  • Various new XRef options
  • XRef tag to define which object to display
  • In addition to other improvements, multiple bone inserts for the Character Component tag
  • Joint weights can now be applied via Save or Load command
  • New Clamp option, Fix Axis
  • New, additional priority for Pose Morph tag
  • Materials can be assigned to character components
  • Layers can be assigned to character components
  • Freeze coordinates in the Character Component tag
  • Character Component tag Handles can be colored individually
  • Character enhancements (Flexible Builder)
  • Elements on layers can be exempted from an XRef master Project when it is loaded
  • Numerous additional settings for loading characters as well as new template files
  • Tag to set default state in XRef
  • XRef Point Modify
  • Offset for keyframes in XRefs
  • XRef Manager Include check boxes
  • XRef Modify options: Points, Mode
  • Auto proxy switch on render
  • XRef layer shows icon
  • XRef Manager menus as commands
  • Xref: Flush and Object parameter
  • Project settings for XRef import
  • Next/Previous Key also jumps to Child objects’ keys
  • Merge Poses
  • Pose Morph Symmetry function
  • Insect Builder - Add Antenna, Add Mandibles
  • CMotion - Change order in Action List
  • Builder object naming
  • Builder layers optional
  • Export Weights to a file
  • Character object: Control which components to which a mesh gets bound
  • Character Builder update dialog
  • Character Builder bone insert controllers
  • Character Object / Component tag Handle color now uses object color
  • P2P Manager / Library
  • Copy muscle shapes between states
  • CA / additions to mocap mixamo builder template