C4D 소식
2022.04.21 13:39

Cinema 4D S26 출시

조회 수 1198 추천 수 1 댓글 0
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄

Cinema 4D S26이 출시되었습니다.

Maxon App을 3.0으로 업데이트하시면 Cinema 4D S26을 다운로드하실 수 있습니다.

 

새로 추가된 기능들은 아래와 같습니다.

 

Redshift CPU

  • All Cinema 4D users can now work with Redshift Materials, Lighting and Rendering on any hardware with Redshift CPU support
  • Redshift CPU includes all features of Redshift GPU except Rounded Corners
  • Hybrid Rendering Support has been added (GPU+CPU)
  • Team Render / Command Line Entitlements can now utilize Redshift CPU

Redshift Materials

  • RS Standard Surface Material offers intuitive material definition and compatibility with industry-standard workflows
  • New Energy Conservation for Micro-facet BRDF/BSDF
  • D'Eon Lambert-Spheres use a new Diffuse Roughness model
  • Thin Film BRDF
  • More intuitive Metalness workflow

Redshift Integration

  • Viewport Preview

    • Improved Viewport Preview with Node-based Redshift materials, including:
      • Diffuse color and weight
      • Reflection color and weight, roughness, IOR and BRDF (Beckmann/GGX)
      • Overall bump, tint and opacity
      • Overall emission and weight
      • Transmission color and weight
      • Metalness, metal edge tint and reflectivity
      • Sheen color, roughness and weight
      • Coat color, weight, roughness, BRDF, IOR, reflectivity and bump
      • Normal Maps
      • Maxon Noises
      • MoGraph Color User Data
      • UV Scaling on Texture Nodes
      • Texture Layer Weights
    • Redshift Dome Light overrides default reflection map for viewport previews
    • Node Material SDK enhanced to allow third-parties more control over viewport previews
       
  • Exchange

    • Basic material properties and textures export for Node-Based Redshift Materials to FBX and to USD
    • Basic Node-Based Redshift material constructed on import from FBX and from USD
    • Node Material SDK enhanced to all third-parties more control over material import/export
       
  • Other Improvements

    • Node Materials now support OSL
    • Improved Colorization/Categorization of Redshift Nodes within Node Materials
    • Improved performance / interaction within Redshift Node Materials
    • Layout updates cameras and lights based on active render engine (Redshift Cameras and Lights in default layout)
    • Show in Node Editor exposes port

Simulation

  • Simulation Scene

    • Provides settings for new unified simulation framework (currently Cloth and Splines)
    • Multiple Simulation Scene objects allow split systems with optimized iterations and different forces
    • Calculate simulations via CPU or GPU
       
  • Cloth Simulation

    • Cloth Simulation based on new Simulation framework
    • Calculate simulations via CPU or GPU
    • Multiple cloth objects can be simulated together in a unified simulation
    • Apply Cloth to Children
    • Control Cloth attributes via Vertex Maps
    • Accurate tearing creates new points and doesn't require a cloth surface
    • Balloon option maintains the volume of closed surfaces
    • Plastic Deformation
    • Automatic Connections
       
  • Rope Simulation

    • Rope (Spline) Simulation based on new Simulation framework
    • Rope/Cloth interactions
    • Rope Simulation uses tessellated points

Modeling

  • ZRemesher

    • Remesh Object now includes ZRemesher for high-quality procedural automatic retopology
    • Quad Remesh Node offers procedural remeshing within Capsules / Scene Nodes
       
  • Modeling Tools

    • Bridge

      • New, incredibly-powerful Bridge tool

      • Surface and curvature interpolation
      • Intelligently defines normals direction for bridging
      • Preserves UVs, Vertex Colors and other surface attributes in most cases
         
    • Close Polygon Hole - Grid

      • Close polygon holes with a quad-dominant grid topology
      • Preserves curvature and topology, including UVs, Vertex Colors and other surface attributes
         
    • Equal Spacing

      • Evenly distribute selected edge loops to equalize spacing between neighboring loops
      • Preserves curvature of the original mesh
      • Available as an interactive tool and Geometry Modifier node
         
    • Fit Circle

      • Transform selected geometry components to a circular shape

      • Interactive controls to affect scaling and rotation of circle

      • Available as an interactive tool and Geometry Modifier node
         

    • Flatten

      • Flatten selected geometry based on a specified axis, normals or the view angle
      • Interactive controls to affect the strength and flatten plane
      • Available as an interactive tool and Geometry Modifier node
         
    • Poke Polygons

      • Create a new point in the center of each selected polygon
      • Automatically offset created point based on the polygon normal direction
      • Available as an interactive tool and Geometry Modifier node
         
    • Set Flow

      • Transform edge loops to follow the curvature of neighboring geometry
      • Available as an interactive tool and Geometry Modifier node
         
    • Smooth Edges

      • Smooth selected edges while preserving edge length and volume
      • Interactive Controls to adjust smoothing amount
      • Available as an interactive tool and Geometry Modifier node
         
    • Straighten Edges

      • Straighten selected edges
      • Interactive Controls to adjust straightening amount
      • Available as an interactive tool and Geometry Modifier node
    • Vector Import

      • SVG now supported in Vector Import Object
      • Improved SVG Import
      • Clipping Paths supported in Adobe Illustrator files

Task Manager

  • Expandable and dockable progress bar to show the progress of multiple processes, including:
    • Loading/Saving Projects
    • Crash Reports
    • Loading Assets Databases, Downloading Assets and Generating Previews
    • Rendering via Picture Viewer and Render Queue, Clearing the Picture Viewer Cache
    • Generating Fractures
  • Many processes are now asynchronous (run in the background)
  • Network saves are now predominately asynchronous

Scene Nodes

  • Component Access
  • Data Inspector shows Geometry contents
  • Variable Font Support in Text Spline
  • Segment support in Assemble Spline Node
  • Add Control Point along Spline
  • Split Spline Node
  • Automatic UV Geometry Modifier Node - automatically generates a UV map based on the Automatic Packed UVs algorithm
  • Quad Remesh Geometry Modifier Node - performs automatic retopology via ZRemesher algorithm
  • Geometry Modifiers: Equal Spacing, Fit Circle, Flatten, Poke Polygons, Set Flow, Smooth Edges, Straighten Edges
  • Spline Distributions - Control Points, Even, Line Center, Random, Solidify, Step
  • Bias added to Blue Noise distribution - The bias moves between [-1, 1] to favor more small clones or more big ones. In the negatives it will overscale.
  • Improved Asset Browser filtering
  • Conversion command between op and base node
  • Show in Node Editor / Ctrl-Click Connector dot exposes port

General Enhancements

  • Animation

    • Hammer Weights - Define weights based on the average of surrounding points
    • Colorize by Prefix command colorizes joints and other objects based on prefix or suffix.
       
  • Asset Browser
    • Performance Enhancement - Asynchronous Database Indexing
    • Option to generate Database Index for improved speed and publishing online
       
  • Performance

    • Improved Memory Management for better overall performance after many renders
       

  • UI Refinement

    • Font list can be filtered by name
    • Preference to choose the "Default" resolution used for Texture Previews
    • Embedded Webview / HTMLViewerCustomGUI uses Edge / WebKit on Windows
    • User Layouts denoted by Italic rather than (User) to save space
    • Menus and Palettes dynamically change their content by checking what the Renderer in use is.
    • Layout tabs can be reordered by drag and drop
    • The Open Recent list has been added to document tab context menu
    • Document tabs expand to contain more of the filename
    • Categorization within menus
    • Green Checkmarks are back
    • Many Added Icons
    • Faster and more precise sliders based on code rather than bitmaps
    • Size of numeric inputs consistent on both OS's
    • Folder icon to replace "..." in file loaders
    • Refinements to Gradient UI (alpha mode)
    • Shorter Mixed text (in Italic) to replace <<Multiple Values>> in AM
    • Null types can now be identified by new icons
    • Additional precision - 4 decimals instead of 3 for numeric inputs
    • Scroll wheel in Attribute Manager only changes values when the specific attribute is focused
    • Color Chooser refinements: color sliders refinement, alpha is always visible, the color wheel ui is a bit more compact horizontally
    • Script Word Wrap support for the Python Console
    • Refinement of CTRL+Left/Right key behavior in multi-line text. (They correctly jump to words beginning/ending) 
    • File chooser supports multiple file selection
    • Directory chooser on Windows updated to modern style
    • C4D Objects removed from Asset Browser to avoid duplication
       
  • SDK

    • Visual Studio Code Integration
      • Use Visual Studio Code as an external script editor
      • Syntax highlighting for C4D Python, Res and String files
      • C4D Python Autocompletion
      • Debugging
    • New Background Job API
    • Improved Node Material SDK (C++ and Python)
    • Asset API in Python
    • Improved ease of use of frameworks for the Python Maxon API

새소식

news

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 IT 소식 [window]SMB 취약점을 이용한 랜섬웨어 공격 주의 권고 [길동] 2017.05.13 9194
공지 C4D 소식 nVidia 그래픽 카드 관련 Windows에서의 Cinema 4D 안정성 관련 패치 8 스펜서 2015.07.30 12433
38 C4D 소식 Octane For C4D 3.00 Beta 2.0... Today.... 2 file eyeonestudio 2016.05.14 548
37 CG 소식 Octane 3.00 Release Today (2016.5.23) 4 file eyeonestudio 2016.05.25 546
36 C4D 소식 [SIGGRAPH] Conferences 2016 Maxon Cinema 4D presentations 1 file [길동] 2016.08.20 537
35 C4D 소식 Cineware for Illustrator Version 1.2 available 1 file [길동] 2018.10.10 534
34 C4D 소식 [프로모션] RealFlow|Cinema4D 2.5 웨비나 기념 30% 할인 프로모션 안내 스펜서 2018.04.23 518
33 C4D 소식 Cinema 4D / BodyPaint3D를 이용한 게임 개발 업체를 찾습니다 스펜서 2016.11.21 516
32 C4D 소식 씨그라프를 위한 MAXON의 3D & MOTION DESIGN SHOW에 출연하는 올스타 라인-업 정뒝 2020.07.16 506
31 C4D 소식 [웨비나] Cinema 4D in Architectural Visualization 2 스펜서 2018.04.12 501
30 C4D 소식 AixSponza 'Seed' AEAF 단편 부문 수상 1 file 스펜서 2016.10.20 500
29 C4D 소식 Basic Fluids Simulation Workflow with C4D and RealFlow 1 file 스펜서 2016.03.22 499
28 그외 소식 AE VJing 스터디 모집 - C4D 아카데미 file .피. 2017.01.12 492
27 C4D 소식 [웨비나] Basic Fluids Simulation Workflow with Cinema 4D and RealFlow 1 스펜서 2016.01.13 492
26 C4D 소식 2022 Maxon Event (11월 10일 새벽 1시 30분) file 스펜서 2022.11.09 490
25 CG 소식 [웨비나] NAB 라이브 프레젠테이션 MaxonKorea 2022.04.22 486
24 C4D 소식 Cinema 4D Siggraph 2016 2 file 스펜서 2016.07.25 485
23 C4D 소식 프로페셔널 편집, 모그라프 및 VFX툴을 하나의 구독형에 통합 정뒝 2020.09.09 484
22 C4D 소식 IT’S LONELY OUT IN SPACE - making story file [길동] 2020.06.23 458
21 C4D 소식 RealFlow|Cinema 4D 2.5 할인 프로모션 안내 file 스펜서 2018.04.02 447
20 C4D 소식 IBC 2016프리젠테이션 영상 file 스펜서 2016.09.29 446
19 C4D 소식 MAXON 30주년 기념 30% 할인 Flash Sale! file 스펜서 2016.05.10 439
목록
Board Pagination Prev 1 ... 32 33 34 35 36 37 38 39 40 41 Next
/ 41
닫기

마이페이지

로그인을 해주세요