C4D 소식

VRAYforC4D 1.8.1.47 (2013.10.21) - 일부 버그 수정......

by 비머 posted Oct 22, 2013
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개발자의 변이 장황하네요.

여튼 또 마이너 업데이트가 있을 예정이랍니다.

메이져 릴리즈 후 이런 잦은 업데이트를 하는 경우는 처음 봅니다.

짜가리 프리웨어도 아니고 100만원상당의 플러그인인데 참 보기 안타깝네요.

 

Texture paths,this is not absolute final on paths but a lot smoother working, also file paths are added,
please note that .lib paths are yet in work, path handling of copy /past files etc will be added to in next versions ,
and also note that textures (like some .tga, etc) that have only 256 colors or only grey scale

will not load in vraybitmap (needs at least be RGB 8 bit more)

also OGL has been reworked together with Maxon ,it is not final yet,

 but doesn't stall the interface even for big files and should be a lot more fluent according to the testers,

please note that the first time you load a scene c4d will generate a OGL texture for each shader,

this is needed and may take a bit depending of the scene,

it happens only if you do not move the mouse, so has very low thread priority (with intention) to not stall anything and let you fully work.

once you have generated the textures 1 time, it will be saved into the c4d file, same as c4d does this, and not needed to generated again.

all reported bucket render issues we got are also fixed in that release,

hair crashes are solved and many other smaller issues and stability (but not all reported yet), new grass v15 support v15 is as preview in,

it does render the grass geometry pure for now, support to get materials on it will be in next days.

our developer team of course fully continues to work in next releases fixing all reported issues step by step.

we will post here updates next days until all reported is running as normal again.

 

 

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eyeonestudio (visual effects & motiongraphic)  //  www.eye1studio.co.kr  //  cafe.naver.com/hfx