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안정성 향상과 기능 버그 수정이 된 048 업데이트가 발표되었습니다.

 

This is the service update 17.048 for Cinema 4D and BodyPaint 3D R17.

This update is highly recommended for all R17 users. In general there have been a lot of stability improvements, functional bug fixes as well as some performance improvements and idea implementations.

New Improvements in This Release

ANIMATION

  • Fixed an issue with Euler filter and track types

BIRENDER

  • Sketch and Toon is now available in hardware render settings
  • Fixed an issue with artefact on overlapping Sketch and Toon lines
  • Fixed an issue with Hair in secondary specular multi-pass

C++ API

  • Fixed an issue with Blocksize 128 AES File

CHARACTER ANIMATION

  • Fixed an issue with weight transferring
  • Fixed an issue with Collision deformer memory usage
  • Fixed an issue with console errors with Character Builder
  • Fixed an issue with Weight effector naming

CINERENDER NEMETSCHEK

  • Fixed an issue with Update Merge material update
  • Fixed an issue with Update Merge and Sky object
  • Fixed an issue with Update Merge material update and UVW tags
  • Fixed an issue with Update Merge and materials
  • Fixed an issue with Update and selection tags

COLOR CHOOSER

  • Mode of the Color Chooser is now passed to the pop-up when clicking on the current color
  • Fixed an issue with loading multiple swatch
  • Fixed an issue with Color Chooser pan in image mode
  • Fixed an issue with double-click on color value slider in Color Chooser
  • Fixed an issue with color swatches in Color Chooser
  • Fixed a typo in the name of "Complementary" mode in Color Chooser
  • Fixed an issue with saturation when working in Color Wheel mode
  • Fixed an issue with reordering color swatches in Color Chooser
  • Fixed an issue with Monochromatic mode in Color Chooser

CONTENT BROWSER

  • Fixed an issue with renaming of folders

DEFORMER

  • Fixed and issue with Collision deformer threading
  • Fixed an issue with Shrink Wrap deformer and SDS

DEMO VERSION

  • Fixed the URL to order the full Cinema 4D out of the demo version

DYNAMICS

  • Fixed an issue with soft body dynamics when object is far away from world center
  • Fixed a stability issue

EXCHANGE

  • Fixed an issue with Alembic Polygon selections
  • OBJ now exports the texture in the Color reflectance layer
  • Fixed an issue with DXF Export when objects have a “.” in their name
  • OBJ now optionally adds and exports randomly colored materials for objects without materials
  • OBJ: Alpha texture will now be imported to the Alpha channel 
  • Fixed an issue with wrongly disabled materials channels on OBJ import
  • Fixed an issue with FBX export stability
  • Fixed an issue with component instance texture UVs in SketchUp import
  • Fixed an issue with texture paths and SketchUp import 
  • Fixed an undo issue when changing Alembic settings
  • Fixed distorted UVs on OBJ export
  • Fixed an issue with the scale option in case the axis are flipped or swapped on OBJ export
  • Fixed an issue with Alembic and Instance Object - Render Instances
  • Fixed an issue with broken UVs if Flipped UV option is used on OBJ export
  • Adapted the OBJ exporter to overcome some limitations of 3ds Max and Maya OBJ importers
  • The OBJ import options Flip and Swap axes do not flip the faces anymore. 
  • Fixed an issue with OBJ export option Duplicate Vertices
  • Fixed an issue with the default preset for OBJ Exporter
  • Fixed an issue with Physical Sky import and SketchUp
  • Adapted OBJ for the future Maya versions
  • Fixed an issue when making Alembic splines editable
  • Fixed an issue with Alembic "update PSR" option being active when it shouldn't
  • Fixed an issue with the distribution of the materials while exporting complex hierarchies to OBJ
  • Fixed an undo issue when bulk changing Alembic objects
  • Fixed an issue with the ID of FORMAT_OBJEXPORT 
  • Fixed an issue in OBJ exporter with UVs being outside of the canvas
  • Fixed a hierarchy issue when importing certain alembic files
  • OBJs exported out of CATIA can now be imported

FBX

  • Fixed an issue with merging FBX file
  • Upgrading FBX SDK to version 2016.1
  • Fixed an issue with FBX and animated textures
  • Fixed an issue with FBX and animated textures
  • Fixed an issue with FBX and rotation order
  • Fixed an issue with FBX and joint falloff
  • Fixed an issue with multiple UV sets and smoothing groups
  • Fixed an issue with baking deformations
  • Fixed an issue with FBX and normals
  • Fixed an issue with FBX and camera export
  • Fixed an issue with FBX and camera fov
  • Fixed an issue with FBX and Clean Tracks option
  • Fixed an issue with FBX and animated takes
  • Fixed an issue with FBX stability

HOUDINI EXCHANGE

  • Updated Houdini Engine plugin to run Houdini Engine version 15.0.244.16
  • Fixed an issue with creation of Houdini asset parameters on load
  • Fixed an issue with selection inputs of Houdini assets
  • Fixed an issue with a license mismatch warning
  • Fixed an issue the caused Houdini asset parameters to be reset on load when one was keyframed

INTERFACE

  • Fixed an issue on Windows with Navigation Keys and ALT modifier
  • Tokens drop-down now supports the cursor position in the file path field
  • Fixed an issue with empty script pasting
  • Adding tokens no longer modifies the render path unnecessarily
  • Added Material override to Attribute Manager render settings
  • Fixed an issue with saved layout with search field open in Take Manager

LICENSE SERVER

  • Fixed an issue with lease license on OS X

MATCHMOVING

  • Fixed an issue with scroll wheel zoom in Graph View
  • Fixed an issue with lens distortion post effect that caused objects to render slightly too big
  • Fixed a stability issue
  • Fixed an issue when deleting tracks

MATERIAL

  • Fixed an issue with animated material preview
  • Corrected a text string
  • Fixed an issue with Variation shaders hierarchy mode
  • Fixed an issue with Variation shader and saving with assets
  • Fixed an issue with Variation shaders UVW rotation
  • Fixed an issue with Variation shader and Object Buffers

MELANGE

  • Fixed an issue with Texture tag Restriction parameter in Melange
  • Fixed an issue with Save Animation for Melange and cache

MODELING

  • Fixed several stability issues
  • Fixed an issue with Spline Pen arc preview
  • Fixed an issue with Spline Mask and connect object
  • Fixed an issue with Spline Mask conversion
  • Fixed an issue with Knife tool rapid usage
  • Fixed an issue with Polygon Groups to Objects command
  • Fixed an issue with Spline arc segment selection
  • Fixed an issue with Spline Mask refresh
  • Fixed an issue with Spline Mask transformation refresh
  • Fixed an issue with Spline Mask Boolean 'Or' mode
  • Fixed an issue with Spline Mask exchanging input splines
  • Fixed an issue with Spline Arc incorrect result
  • Fixed an issue with Spline Mask and instances recognition
  • Fixed an issue with Spline Mask Boolean 'or" resulting spline
  • Fixed an issue with Spline Arc generation
  • Fixed an issue with Set Point Value naming
  • Fixed an issue with Boolean and legacy scenes
  • Fixed an issue with Connect+delete command
  • Fixed an issue with Poly Pen extrusion and snap precision
  • Fixed an issue with Create single object in generators performance
  • Fixed an issue with scene loading from File Manager
  • Fixed an issue with incorrect mesh being generated
  • Fixed an issue with artifacts in mesh
  • Fixed an issue with Spline Pen new spline and snapping
  • Fixed an issue with Spline Pen snapping to inactive splines
  • Fixed an issue with Spline Pen preview on hovering
  • Fixed an issue with Spline Pen highlighting inactive splines
  • Fixed an issue with Spline Pen RMB menu and previews
  • Fixed an issue with Close Polygon Hole naming
  • Fixed an issue with Spline Arc slice tweaking
  • Fixed an issue with Spline arc 360 angle value
  • Fixed an issue with Connect object memory release
  • Fixed an issue with Spline Mask unwanted transformations
  • Fixed an issue with Spline Mask performance loss
  • Fixed an issue with Spline Mask modes and scene orbiting
  • Fixed an issue with Spline Mask overall scene interaction
  • Fixed an issue with Spline Mask and Alembic assets
  • Fixed an issue with Poly Pen strip mode and new object creation
  • Fixed an issue with Poly Pen edge removal artefacts
  • Fixed an issue with Poly Pen double-click triggering undo
  • Fixed an issue with Spline Booleans and Spline deformer

MOGRAPH

  • Fixed an issue with lost annotation tags when making a cloner editable.

NAVIGATION

  • Fixed an issue with Alembic camera switching animation

NLA

  • Fixed an issue with undo in layers
  • Fixed an issue with layer conversion undo redo
  • Fixed an issue with convert Layer to keyframes

OBJECT MANAGER

  • Fixed an issue with Connect command used on parametric objects
  • Fixed an issue with Connect command used on primitive splines

OBJECTS

  • Fixed an issue with Platonic object axis
  • Fixed an issue with Hemisphere bounding box
  • Fixed an issue with Icosa platonic size
  • Fixed an issue with Pyramid missing Phong tag

ONLINE UPDATER

  • Fixed several cosmetic issues
  • Fixed an issue with OSX spotlight index

OPENGL

  • Fixed an issue with display of OpenGL capabilities
  • Fixed several stability and performance issues

PICTURE VIEWER

  • Fixed an issue with Picture Viewer and drag-and-drop
  • Fixed an issue with Picture Viewer stability

PREFERENCES

  • Fixed an issue with the display of OpenGL requirements

PYTHON

  • Added IsTakeRenderRunning() and StopTakeRender()
  • Added CKey.GetAutomaticTangentMode()/SetAutomaticTangentMode() and CKey.SetTimeLeftAdjustValue()/SetTimeRightAdjustValue()
  • Added fps Parameter for CCurve and CTrack GetValue()
  • Added missing Settings parameter to GeDialog.AddColorChooser()
  • Added Quaternion class and related functions
  • Added BaseDocument.GetTargetObject()/SetTargetObject()
  • Added optional parameter 'deselectAll' to BaseSelect.SelectAll()
  • Added GeGetDummyThread() and GeGetEscTestThread() functions
  • Added DescID.GetHashCode()
  • Added GvPort.GetUserData()/SetUserData()
  • Added PaintTexture.SetColorProfile()/GetColorProfile()
  • Added TreeViewCustomGui.GetVisibleScrollArea()/GetVisibleLineCount()
  • Added InitSpline() implementations, GetLineObject(), GetPointMatrix() and GetDirty()
  • Added new c4d_tools functions
  • Added support for SculptBrush MouseData + BrushDabData.GetOriginalVertexNormals()
  • Fixed an issue with GetJointRestState
  • Fixed an issue with GetOverrideGroups() 
  • Fixed an issue with BaseOverrideGroup.AddTag 
  • Fixed an issue with BaseOverrideGroup.Find() 
  • Fixed an issue with BaseOverrideGroup.GetObjectsInGroup() 
  • Fixed an issue with TakeData.InsertTake() 'destTake' 
  • Fixed an issue with BaseTake.AutoTake() 'node' and 'undo' parameters
  • Fixed an issue with BaseTake.FindOverride() 'node' 
  • Fixed an issue with BaseTake.DeleteOverrideGroup() 'og' parameter 
  • Fixed an issue with BaseTake.SetCamera() 'camera' parameter
  • Fixed an issue with BaseTake.SetRenderData() 'camera' parameter 
  • Fixed an issue with BaseTake.Reset() 
  • Fixed an issue with ByteSeq and operator 
  • Fixed an issue with TakeData.InsertTake() 
  • Fixed an issue with BaseDocument.DoUndo() 
  • Fixed an issue with FilenameSlicePath() 
  • Fixed an issue with c4d.Vector precision of y and z component
  • Fixed an issue with c4d.utils.BooleanSplines 
  • Fixed an issue with c4d.utils.CalcSplineDefaultTangents 
  • Fixed an issue with CKey.GetClone() 

RENDERER

  • Fixed an issue with rendering Content Browser file
  • Fixed an issue with Radiosity Maps differences across operating systems
  • Fixed a stability issue
  • Fixed an issue with adding of the Material Transparency Pass 
  • Fixed an issue with Preview Rendering and QuickTime on OS X 
  • Fixed an issue with Irradiance Cache and orthogonal views

SKETCH AND TOON

  • Fixed a render issue with the Spot shader
  • Fixed an issue with resetting defaults for the Spot shader
  • Strokes are now enabled by default for Sketch and Toon materials

TAKE SYSTEM

  • Fixed an issue with and undo after running Python script
  • Fixed an issue with excluding Subsurface Scattering shader in Material Override with Physical Renderer
  • Added the possibility to rename the Main Takes
  • Fixed an issue with refresh of Take Manager and Group Overrides
  • Fixed an issue with QuickTime format and rendering to subfolders
  • Fixed an issue with copying of takes including Child takes
  • Fixed an issue with the pop-up windows of presets
  • Fixed an issue with with keyframing and unlocked Overrides
  • Fixed an issue with drag-and-drop of Child takes
  • Fixed an issue with line breaks in pasted file names
  • Fixed an issue with Material Override and Physical Sky
  • Fixed an issue with overridden copied shaders after being changed

TEAM RENDER

  • Fixed several stability issues
  • Fixed an issue with malformed preferences
  • Fixed an issue with GlobaI Illumination caches and animation
  • Fixed an issue with rendering Marked Takes and missing assets
  • Fixed an issue with rendering Marked/All Takes and subfolders in pathnames
  • Fixed an issue with Marked Takes and sub-folder Tokens

TEAM RENDER SERVER

  • Fixed a performance issue
  • Fixed an issue with the repository drive running out of space
  • Fixed an issue with blocked webserver port
  • Fixed an issue with display of wrong error message when clients go offline
  • Fixed an issue with machine list not showing "wrong version"
  • Fixed an issue with absolute windows paths and assembling with QuickTime format
  • Fixed an issue with clearing results while zipping 
  • Fixed an issue with the preview image of .mov results
  • Fixed an issue with subfolders and QuickTime format

TIMELINE

  • Graph scale limit increased in Timeline editor
  • Clamp option is turned off by default 
  • Fixed a display issue of the mini F-Curve
  • Fixed an issue with undo and subsequent performance

USER PARTICIPATION

  • Fixed an issue with Unicode support

XPRESSO

  • Fixed an issue with XPresso color preferences

OTHER

  • Fixed an issue with Cineware and purge memory
  • Fixed an issue with Revert to Saved
  • Fixed an issue with Render Queue log information with TR and Multi-Passes
  • Fixed an issue with Update Merge and Vectorworks
  • Fixed an issue with ArchiCAD 18 Scene Combine Tool with no object selected
  • Fixed an issue with pi2inv and pi05inv constants
  • ArchiCAD 18 Scene Combine has been renamed to  ArchiCAD 18+ Scene Combine
  • Fixed an issue with Windows 10 being displayed as Windows 8 in Team Render Server
  • Fixed an issue with connecting clouds
  • Fixed an issue with the font preview on OS X 

Older Improvements in Previous Updates

The Houdini Engine Bridge has been integrated, Python was updated to version 2.7.9 and the Team Render Server web interface got some enhancements.

ANIMATION

  • Fixed an issue with default selection linking of Timeline and Object Manager.
  • Fixed an issue in Timeline cycling with shortcut keys.
  • Fixed an issue with converting motion layer to keyframe animation.

BIRENDER

  • Fixed an issue with Sketch and Toon multi-passes.
  • Fixed an issue with Hair specular pass.
  • Fixed an issue with rendering splines in Cloner as Hair.

BODYPAINT 3D

  • Improved brush size adjustments.
  • Fixed a stability issue with selections.

CHARACTER ANIMATION

  • Fixed an issue with Aim Constraint.
  • Fixed an constraint issue upon scene load.
  • Fixed an issue with constraint not refreshing.
  • Fixed an issue with commander invoked Weight tag.
  • Fixed an issue with dynamics in Bird template.
  • Fixed an issue with constraint axis orientation.
  • Fixed an issue with constraints and zero scale objects.
  • Fixed an issue with snapping and drawing joints.
  • Fixed an issue with UpVector constraint refresh.

COLOR CHOOSER

  • Fixed an issue with Color From Picture.
  • Fixed an issue with changing color for multiple objects.

COMMAND MANAGER

  • Fixed an issue with commander added tags and user set default values.
  • Fixed an issue with commander added tags and de-selection.

DYNAMICS

  • Fixed an issue with Dynamics caches.

EXCHANGE

  • Fixed an issue with broken geometry on import of a specific OBJ file.
  • Fixed an issue with Alembic transform resetting.
  • Fixed an issue with wrong normal direction on OBJ import.
  • New option allows to export duplicate points as an OBJ file.
  • Import of the OBJ files is now much faster.
  • Default OBJ preset now helps to avoid flipped objects on import.
  • Fixed Ngon handling for OBJ importer.
  • Flip Normals option doesn't break textures on OBJ import.
  • Fixed an issue with broken materials on OBJ import.
  • Fixed an issue with loading changed Alembic scene.
  • Fixed a crash on OBJ import.
  • Fixed an issue with Alembic closed curves import from Maya.
  • Fixed an issue with Alembic open curves export.
  • Fixed an issues with the exchange to the BodyPaint 3D Plugin in other applications.
  • Fixed an issue with UV tag and an empty object making an OBJ exporter fail.
  • Fixed issues with broken import presets on first use.
  • Fixed an issue with Alembic UVs assignment.
  • Added a new option to overcome a problem with the OBJ importer in 3ds max.
  • Fixed the link between OBJ export settings and the help.
  • Fixed an issue with import of some special OBJ files.
  • Fixed an issue with the Export Name and Default option of the OBJ exporter.
  • Fixed an issue with Alembic import.
  • Fixed an issue with disappearing GUI.
  • Fixed an issue with Alembic import preferences.
  • Fixed am issue with UVs in an OBJ file making it impossible to import it.
  • Fixed an issue with an OBJ file making the import fail.

FBX

  • Fixed an issue with garbled meshes upon import.
  • Fixed an issue with multiple content browsers and FBX files.

HAIR

  • Fixed an issue with shadow density.
  • Fixed an issue with backlit color default values.
  • Fixed an issue with Hair Light tag and disabled shadows.
  • Fixed an issue with ambient light.
  • Fixed an issue with hair Comb tool.

INTERFACE

  • Fixed an issue with the display of the reflectance stack.
  • Fixed an issue with the tab key behavior of the Script Manager.
  • Fixed an issue with deletion of scripts without Script Manager open.

LICENSE SERVER

  • Fixed an issue with "check for updates" command not showing.

MATCHMOVING

  • Graph View now zooms to the cursor instead of center.
  • Fixed an issue with zooming while cursor is over a track.
  • Fixed a stability issue with closing scene while tracking is in progress.
  • Fixed an issue with lost track selections.
  • Added shortcuts for framing and current frame in Graph View.
  • Fixed an issue with scrubbing in Graph View.
  • Fixed an issue with deleting lines in Lens Distortion tool.

MATERIAL

  • Added Variation Shader options for flipping UVs and quantize rotation.
  • Variation Shader: Added an option for UV Tile.
  • Fixed an issue with gradient knots distribution.
  • Fixed an issue with loading unsupported file formats.
  • Fixed an issue with the layer shader.
  • Fixed an issue with Variation Shader on Background object.
  • Fixed an issue with Variation Shader rendering.
  • Fixed an issue with Variation Shader GUI.
  • Fixed an issue with Variation Shader UVW rotation.
  • Fixed an issue with the preview of animated materials in Material Manager.

MELANGE

  • Fixed an issue with Update Merge.

MODELING

  • Fixed a stability issue with edge translation.
  • Fixed an issue with triangulation due to swapping Normals.
  • Fixed an issue with incorrect Normals upon deletion of faces.
  • Fixed an issue with solo and new objects.
  • Fixed an issue with Polygon Pen and unwanted face removal.
  • Fixed an issue with Sketch spline not respecting workplane.
  • Fixed an stability issue with weighted subdivision surfaces.
  • Fixed an issue with Polygon Pen preview.
  • Fixed an issue with Polygon Pen interrupting rendering.
  • Fixed an stability issue with Spline Pen and parent generators.
  • Fixed an issue with Spline smooth not applying previewed result.
  • Fixed an issue with Bevel solid mode.
  • Fixed an issue with Spline union and incorrect tangents.
  • Fixed an issue with Polygon Pen Arc being empty.
  • Fixed an issue with mode switching in Bevel tool.
  • Fixed an issue with Polygon Pen generating multiple meshes.
  • Fixed an issue with nested Spline Mask.
  • Fixed a stability issue with Spline Booleans.
  • Fixed a stability issue with Poly Pen edge convergence.
  • Fixed a stability issue with illegal tag and generator conversion.
  • Fixed an issue with Mesh check isolated points.
  • Fixed an issue with Spline Arc and orthogonal views placement.
  • Fixed an issue with Spline sketch tool inconsistency.
  • Fixed an issue with Polygon Pen generation incorrect geometry.
  • Fixed an issue with Spline Mask Boolean intersection.
  • Fixed an issue with Spline Mask Boolean subtraction on multiple splines.
  • Fixed an issue with Spline Mask input splines activation.

MOGRAPH

  • Fixed an issue with multiple arguments in MoSpline L-system.

PYTHON

  • Fixed an issue accessing GvNodeManger data.
  • Fixed an issue with nodes inside an Xgroup to ports of Xgroup.

RENDERER

  • Fixed an issue with cylindrical lens and object glow being used at the same time.
  • Fixed an issue with GI caches.
  • Fixed stability issues while rendering.
  • Fixed an issue with SSS preparation.
  • Fixed an issue with progressive rendering and starting frame.
  • Fixed an issue with SSS preparation.
  • Fixed an stability issue while rendering with motion blur.
  • Fixed an issue with writing TIF alpha channels.

SCULPTING

  • Fixed an issue with the Select brush.
  • Fixed an issue with Fill modes.
  • Fixed an Select brush performance issue.
  • Fixed an stability issue in combination with Takes.

SKETCH AND TOON

  • Fixed an issue with Sketch and Toon when rendering extreme camera angles.
  • Fixed an issue with HSV color variation.
  • Fixed an artifact issue in Sketch and Toon multi-passes.
  • Fixed the blending modes for Sketch and Toon lines.
  • Fixed an artifact issue with Cel Shader and raytraced shadows.
  • Fixed an issue that produced unwanted strokes.
  • Fixed an issue with rendering objects with scale 0.
  • Fixed an issue with Sketch and Toon stroke caps.
  • Fixed an issue with Cel Shader shadows.
  • Fixed a stability issue with Sketch and Toon.
  • Fixed an issue with missing hidden lines in Sketch and Toon multi-pass.
  • Fixed an issue with the noise modifier in Sketch and Toon materials.
  • Fixed an issue with python modifier code highlighting.
  • Fixed an issue with python modifier and frames.
  • Fixed an issue with false hidden lines appearing in Sketch and Toon alpha pass.

TAKE SYSTEM

  • Fixed an issue with multiple warnings in Picture Viewer.
  • Fixed an issue with naming in Override Tree mode.
  • Fixed an issue with the context menu of settings.
  • Fixed an issue with Terrain shader preset.
  • Fixed an issue with Team Render commands not being greyed out if disabled.
  • Fixed an issue with Tokens and Stage object.
  • Fixed an issue with layers and Take Tree display.
  • Fixed an issue with drag and drop of Hair materials and group overrides.
  • Fixed an issue with material override and GI.
  • Fixed an issue with locked color parameters.
  • Fixed an issue with editing multiple materials.
  • Fixed an issue with switching visibility with Alt key.
  • Fixed an issue with color not updating in Take Tree parameter view.
  • Fixed an issue with popup window and user Data Color field.
  • Fixed an issue with displacer parameters.
  • Fixed an issue with animation dots in Auto Take mode.
  • Fixed an issue with MoExtrude parameters.
  • Fixed issue with take preferences in Team Render Client.
  • Fixed issue with global material override not showing in Prime.
  • Fixed and issue with the visibility dots of override groups and Python.
  • Fixed and issue with resetting override groups and Python.
  • Fixed and issue with marked Takes and Team Render in Render Queue.
  • Fixed issue with rendering Takes to Picture Viewer with already running rendering.

TEAM RENDER

  • Team Render clients now show the network device IP in their address info.
  • Fixed issue with clients skipping a rendering if they have the same job name.

TEAM RENDER SERVER

  • New improved version of the web interface, especially the Monitor Page got improvements.
  • Fixed issue with unzipping files with special characters.
  • Fixed issue with files not being rendered when save option is deactivated.
  • Fixed issue with frames being overwritten after pause.
  • Fixed issue with image preview and special characters.
  • Added option for disabling user management.
  • Fixed an issue with image preview and subfolders.
  • Fixed an issue with tokens and subfolders.
  • Fixed an issue with layer naming.

TEMPLATE

  • Fixed an issue with wing control in Bird template.
  • Fixed an issue with Insect template antenna symmetry.
  • Fixed an issue with symmetry in Bird template.
  • Fixed an issue with Insect template claws symmetry.
  • Fixed an issue with incorrect behavior of wings in bird template.

TIMELINE

  • Improved the default settings for OM and Timeline linking.
  • Fixed an issue with selecting tracks in Timeline.
  • Fixed an issue with auto tangent weight not refreshing.
  • Fixed an issue with tracks display after change in preferences.
  • Fixed and issue with duplicate command in Timeline.
  • Fixed an issue with Go to keys commands in Timeline.
  • Fixed an issue with framing commands for markers.
  • Fixed incorrect entries in Timeline view menu.

VIEWPORT

  • Fixed an issue with Solo and Subdivision Surface.
  • Fixed an issue with floor object and layers.

OTHER

  • Fixed an issue with opening .mov files from the Content Browser via Drag & Drop.
  • Fixed an issue with importing 3ds animated files.
  • Fixed an issue with QuickTime and relative paths.
  • Fixed an issue with Send to Allplan command.
  • Fixed an issue with the context menu in the Texture Manager.

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