C4D 소식
2015.05.08 10:20

16.050 서비스 업데이트

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R16.050 Important Notes

This is the service update 16.050 for CINEMA 4D and BodyPaint 3D R16.

This update is highly recommended for all R16 users. In general there have been a lot of stability improvements, functional bug fixes as well as some performance improvements and idea implementations.

Important note for Team Render users:
Due to extensive changes in the code it is necessary that you unverify & verify your existing machines once after the update so that their status changes from red to green. In case you have difficulties doing so, contact our support department. If you experience connection problems and are using Bonjour, we recommend disabling Bonjour.

New Improvements in This Release

API IMPROVEMENTS

  • Fixed an issue with camera execution call in C++ API.
  • RegisterDescription() now has 'g' parameter in C++ API.

ARABIC LANGUAGE

  • Fixed an issue with vertical tabs in Arabic interface layout.
  • Alignment issue in Arabic interface layout has been fixed.
  • Wrong string in Arabic version has been corrected.

CHARACTER ANIMATION

  • Overall stability of animation and Pose Morphs has been enhanced.
  • Fixed a issue when using pose morphs on splines.
  • Fixed a stability issue when making character objects editable.

CLOTHILDE

  • Fixed an issue with loading Cloth caches.

EXCHANGE

  • Problems when exporting feather splines to Alembic has been solved.
  • Fixed an issue with importing Alembic splines as hair.
  • Fixed a stability issue when exporting Alembic with Merge Generated enabled.
  • Fixed an issue with Alembic and Cloner export.
  • Fixed an issue with tags and making Alembic asset editable.
  • Fixed an Alembic import issue.
  • Fixed an issue with scaling Alembic assets.
  • Fixed an issue with Send to ArchiCAD command.
  • Fixed an update issue with Alembic assets when scrubbing backwards.
  • Fixed an issue with rendering Alembic particles.
  • Fixed an issue with Alembic particle geometry.
  • Fixed a status bar string issue when exporting Alembic.
  • Fixed an issue with importing bitmap files.
  • JPEG loader now supports CMYK.
  • TIFF loader now supports CMYK.
  • Fixed an issue with disabled Alembic assets.
  • Fixed an issue with particle visibility when disabling Alembic asset.
  • Fixed an issue with undo/redo update of Alembic particles.
  • Fixed an issue with Alembic particle update when loading scenes.
  • Fixed an issue with importing Alembic splines as hair.
  • Fixed a stability issue when importing Alembic files containing NURBS.
  • Fixed an issue with exporting cameras to Alembic .
  • Fixed an issue with Sky merging.

FBX

  • Fixed an issue with exporting cameras to FBX.
  • Fixed an issue with exporting splines to FBX.

HAIR

  • Fixed a stability issue with hair.

INTERFACE

  • Fixed an issue with font size on OS X 10.10.
  • Fixed a stability issue when switching layouts.
  • Fixed an issue for menu highlighting state in Content Browser and Texture Manager.

MATCHMOVING

  • Motion Tracker footage can now be hardware rendered.
  • Improved performance when deleting Motion Tracker tracks.

MODELING

  • Overall stability when modeling has been improved.
  • Fixed an issue with dynamic grid in orthographic mode.
  • Fixed an issue with snapping in orthographic view.
  • Fixed an issue when snapping on custom workplane .
  • Fixed an issue with extruding complex splines.
  • Fixed an issue with beveling in Solid mode.
  • Fixed a highlighting issue with Bridge and Stich & Sew.
  • Fixed an issue with Symmetry object.
  • Fixed issues with snapping with Polygon Pen.
  • Fixed an issue with snapping in orthogonal view.
  • Fixed an issue with Bevel deformer in Radial Offset mode.
  • Fixed an issue with Mesh Check default settings.
  • Fixed an issue with Symmetry object.
  • Fixed an issue with dynamic grid.
  • Fixed an issue with grid.
  • Fixed an issue with Polygon Pen.

MOGRAPH

  • Stability of MoText object improved.

OPENGL

  • Fixed an issue with shader assignment in OpenGL.
  • Fixed a spline display issue with OpenGL.
  • Fixed a specific performance issue with OpenGL.
  • Fixed a memory issue with OpenGL.
  • Fixed a stability issue with OpenGL.

PYTHON

  • Python: Added missing GenerateTexturePath() and IsInSearchPath() methods.
  • Python: C4DAtom.AddUniqueID() returns a bool.
  • c4d.COLORBYTES_* attribute accessibility in Python/Coffee.
  • Gradient Custom GUI: double knots.
  • Fixed an issue for parameter 'path' in PaintTexture::CreateN

SCULPTING

  • Overall stability when sculpting got improved.
  • Fixed an issue with copying & pasting masks.
  • Fixed an issue with Unsubdivide command.
  • Fixed an issue in BodyPaint 3D application with Project Mesh.

SKETCH AND TOON

  • Fixed an interface issue with Sketch and Toon line modifiers.
  • Fixed an issue with redundant Sketch and Toon multi-pass.
  • Fixed an interface issue in Sketch and Toon render settings.
  • Fixed an issue with arrow caps for Sketch and Toon lines.

SOUND

  • Fixed a stability issue with audio playback.
  • Fixed an issue with audio playback.

TEAM RENDER

  • Added better feedback for Team Render port collision and similar connection situations: Introduced red status of machines.
  • Team Render Client can now send crash reports directly to MAXON.
  • Fixed an issue with adding clients and Bonjour.
  • Fixed an issue with naming of GI caches.
  • Fixed an issue with clients showing version number.
  • Fixed an issue with joining clients not participating in render.
  • Fixed an issue with redundant info messages in the console.
  • Fixed an issue with the online state indicator of clients.
  • Fixed issue with TR/RQ-log printing redundant information.
  • Fixed issue with Reflectance channel adjustments and Team Render to PV.
  • Fixed an issue with output file names.

TEAM RENDER SERVER

  • Overall improved client-server connection stability.
  • Added support for Retina display in web interface icons.
  • Fixed issue with already reserved port in Team Render Server.
  • Fixed issue with job selection and search filter.

TEXTURE MANAGER

  • Fixed a performance issue with Texture Manager.
  • Fixed an interface issue with Texture Manager.
  • Fixed a refresh issue with Texture Manager when texture are held on network drive.

THINKING PARTICLES

  • Fixed an issue with Thinking Particles life attribute.
  • Default maximum particle count has been raised to 1 million.

XREFS

  • Overall stability of XRefs has been improved.
  • Fixed an issue with bevel deformers in XRefs.

OTHER

  • Improved color preferences for Timeline.
  • Fixed a stability issue when making Boole objects editable.
  • Fixed an issue with Python Script Log ignoring new tags.
  • Fixed a stability issue with texture baking.
  • Fixed a stability issue with UV editing.
  • Fixed an issue with false serial number collision
  • Fixed a display issue of Sky textures.
  • Fixed a Picture Viewer stability issue with stereoscopic rendering.
  • Fixed a performance issue with rendering many objects.
  • ?
    아론_데_림 2015.05.08 16:31

    amd 그래픽카드를 써서 그런건지, 자꾸 4분할 창으로 변경할때 컴퓨터가 뻗는 에러가 계속 있네요.

    얼럿창에는 그래픽카드나 OS를 최신으로 하라고 나옵니다. 

  • profile
    빡갱이 2015.05.14 11:47

    C4D 에서 amd 는 진짜 노답인거같아요.

  • profile
    갈잎 2015.05.17 18:57

    간혈적으로 오브젝트를 선택할때 응답없음상태로 넘어갈때가 있네요. 무조건 작업관리자켜서 종료해야하는.. ㅜㅜ

    16.038에서는 문제 없었는데.. 16.050 패치때문인지는 정확하게 모르겠네요. (윈도우버전)


    0518추가 //

    그래픽드라이버를 최신버전으로 올리니깐 응답없음 생기던 문제가 해결되었습니다.


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