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C4DtoA Sneak Peek IPR Performance from Daniel Hennies on Vimeo.

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Arnold for Cinema4D from Pingo van der Brinkloev on Vimeo.






http://www.maxon.net/en/news/singleview-default/article/arnold-hollywoods-favorite-renderer-now-available-for-cinema-4d.html


내용추가 합니다.

정식 발표했습니다.

시포디용 아놀들렌더에 대한 설명입니다.

생각보다 괜찮은 성능을...

살포시 느린거 빼곤 아주 훌륭할거 같습니다.

본격메이져 등극하는 건가요?? ㅎ



Originally developed for and with Sony Pictures Imageworks, Solid Angle’s Monte Carlo-based render engine has become a leading renderer in professional film production and is the standard renderer for over 300 leading studios and production houses worldwide, including ILM, Framestore, MPC, The Mill and Digic Pictures.

Since the C4DtoA plugin was announced at Siggraph 2014, Solid Angle’s chief designer and CEO Marcos Fajardo and his team have worked with MAXON’s development department – with input from the beta community – to forge a connectivity that supports most areas and functions in Cinema 4D and enriches the Cinema 4D toolset with new features.

Intuitive Settings
Basic render settings can be easily accessed via a convenient control panel and impressive renderings can be created after just a few tweaks.

Team Render Support for Animations and Stills

The Arnold renderer’s seamless connectivity with Cinema 4D’s Team Render means that it can access all available network clients for rendering animations and stills. “C4DtoA is the only render plugin currently available that can be used for distributed rendering of stills,” explains Marcos.

Interactive Preview Render (IPR) 
A preview of the final render result can be displayed in an interactive window in the viewport while working. Changes made to the scene will appear in near realtime. Marcos adds: “C4DtoA is the most powerful IPR connection that we currently offer. This plugin supports most Cinema 4D components such as instances, Cloner objects, Deformer objects, Generator objects, MoGraph geometry, hair and much more. Objects can be created, moved and deformed. Lights, materials and volumetric objects can be adjusted interactively.

Create Materials in Two Ways

Basic materials can be quickly and easily created using the control panel and properties such as color, reflectance, transparency, sub-surface scattering and more can be adjusted using the available sliders. Free third-party shader libraries are available for creating a wide range of additional textures.

Experienced users can use the node-based material system, which can be used to create very elaborate shaders. This material system offers a very high level of flexibility and gives users an excellent overview of the materials they create, which is exactly what professional users need for an efficient workflow. 

Stand-Ins: Cross-Platform and Cross-Application Digital Assets

Arnold has its own system for creating digital assets – the Arnold Stand-Ins. These object instances can be easily duplicated, e.g., when adding large numbers of plants or other 3D objects to landscapes, without a noticeable loss in performance. Stand-Ins are particularly useful for studios that also work with other 3D applications supported by Arnold such as Houdini, Maya or Softimage. Stand-Ins can be exchanged across different applications and operating systems, which makes it easy for a multi-disciplinary team to work on large scenes.

Open VDB Support
Since Cinema 4D does not yet support Open VDB, volumetric effects such as clouds can be created in applications like Houdini and imported into Cinema 4D using the C4DtoA plugin for editing and rendering.

Cinema 4D Plugin Support
The native support of popular plugins for creating smoke, fire and particle effects such as Turbulence FD and XParticles underscore Solid Angle’s goal of offering Cinema 4D users the most comprehensive package possible above and beyond just rendering.

AOV for Maximum Compositing Flexibility

Another highlight is Arnold’s AOV (Arbitrary Object Variables) feature. Comparable to Cinema 4D’s multi-passes, AOVs let the user output individual passes like Normals, Position, Depth Information (Z-Pass), Specular and many more, for maximum flexibility in post-production. Using the node-based material system, custom AOVs can be created for improved render workflow and compositing.

Availability
The Arnold Render Engine connects to Cinema 4D via the C4DtoA plugin, which is available as a free download at the Solid Angle website. A demo version of the renderer can also be requested. Even though the demo version renders with a watermark it gives interested Cinema 4D users a comprehensive overview of the new workflow and shows the impressive quality and speed that Arnold has to offer.

Oliver Meiseberg, Director Product and Partnership Management at MAXON, states: “With Arnold, Cinema 4D users get an extremely powerful and easy to use renderer. Customer demand has been enormous and I am very excited about Solid Angle’s outstanding development work. Special thanks go to Daniel Hennies who brought this project into being.

Solid Angle Website:
https://www.solidangle.com

  • ?
    송온민 2015.05.14 14:48

    아따!!! 좋으네요!!

  • ?
    엘라스틱마인드 2015.05.14 19:04

    VFX 에서 큰 회사 들은 자체 렌더러 만들 만큼 기술력을 쌓아서 이제 자체 제작 렌더러 만들던데..

    애니 회사들 ( 픽사, 블루 스카이 ) 이야 원래 자기들꺼 썼었고..


    중급 시장에서 아놀드랑 브이레이랑 누가 이길지 궁금..

  • ?
    터스크 2015.05.14 22:26

    개인적으로 굉장히 기다리고 있는 렌더러 입니다.^-^  좋은 정보 감사드립니다.

  • ?
    가케군 2015.05.15 23:22

    R17 버전에서도 랜더러가 이렇게 바뀌어 들어오면 정말 좋겠네요..ㅋㅋ

  • ?
    터스크 2015.05.25 22:42

    팀렌더를 지원하고. 볼륨렌더와 서드파티 플러그인 렌더까지 지원하는것은 장점. (피지컬 방식이라 플리커도 안생김)

    그런데 너무 비쌉니다, ㅠㅠ (1라이센스 한화 약 130만원) 곱하기 렌더노드수


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