MAXWELL RENDER CINEMA4D NEW~PLUG-IN

by 길동 posted Dec 07, 2006
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맥스웰렌더 -시네마용 플러그인들이 새로 발표되었습니다. (정석님~ 번역좀 부탁~)

아래는 자세한 사항들 입니다.


> MAXWELL RENDER CINEMA4D PLUG-IN FEATURES LIST
> EVERYTHING IS A COMMAND NOW
There are five commands under Plugins-> Maxwell:
- Render Active View
- Render the view selected as Render View
- Save MXS
- Add Render Settings object
You can put these commands wherever you want in your customized layout.




> RENDER SETTINGS OBJETC
There is a new object designed to hold the scene render settings permanently
When first created, it copies its default settings from the Maxwell Render options dialog
There can be more than one render settings object, but only the first one in the
hierarchy that has its deformation/generator tick set to "active" will be used




> ASSIGNING MATERIALS
If there is only one material assigned to an object, whether it is a MaxwellClassic tag or a MXM tag with a Cinema4D material tag, there is no need to assign the C4D texture tag to the Texture Tag slot of the Maxwell tag. It is assumed automatically that the texture tag belongs to the Maxwell tag.

The order in which tags appear in the tag list is important. If there are two global materials applied to an object, the second material is discarded (as opposed to Cinema4D, which discards the first).

If an object has only a global material, an object hanging from it will inherit that material. If there is also a partial material, it won't be passed to the child.




> MULTIPLE TAGS OF THE SAME TYPE
Multiple Maxwell material tags of the same type can be added to a single object, so you can have several partial materials of the same type.




> NATIVE CINEMA4d MATERIALS
CineMaxwell now supports, up to a certain basic level, native Cinema4D Materials.

The channels supported are:

Color Channel: mapped to Reflectance 0º. Uses textures and/or simple colors.
Luminance Channel: maps into an emitter. Uses only simple colors. The intensity is controlled with the Brightness slider from 0 to 10000 lux.If you want to get mxi textures to drive an emitter, use a Maxwell emitter tag instead with a mxi texture.
Diffusion channel: maps to Roughness in Maxwell. Uses textures and real values (from the Brightness slider).
Transparency channel: maps to transmittance color of the bsdf. Uses textures and simple colors. The Refraction parameter maps to Nd. Abbe is set to 160. If no diffusion channel is used with this channel, Roughness is set to 0.
Bump channel: maps to bump. Uses textures scaled with Strength value.
Alpha channel: used to drive the weightmap of the Basic material layer. Uses only textures.




> SUPPORT OF PROCEDURAL TEXTURES OF CINEMA4D
When using native C4D materials, there is a basic support of procedural textures which can be mixed with the channel's color. This mix is saved to a file as a bitmap and applied like a normal texture to the resulting Maxwell material in the desired channel. This works for MaxwellClassic tags and when using native Cinema4D materials alone. The resulting bitmaps have a customizable size, which can be found in the Engine tab of the Cinemaxwell dialog. Some procedurals "behave" better than others, that is, the saved texture looks more like what is shown in
the Cinema4D viewport than to what would be shown in a Cinema4D render. Obviously, the sampling size also has its effect on the quality of the result. Beware of umlauts, accents, carets and other strange characters in object names, they don't translate into good texture names and can cause procedural textures not to work (because they are not saved).



> MXM PREVIEW
There is a preview of mxm materials in the attributes manager of mxm tags. If the mxm material file has a preview bitmap embedded, it will be shown in the A.M. of the mxm tag.



> MAXWELL SKYMAP TAG
This tag only controls the intensity of the sky environment map, which must be an mxi file. This mxi texture file is assigned to a Cinema4D material tag which is applied to the Sky object and linked to the Skymap tag in its Texture Tag field. The mapping of channels of this tag to Maxwell is as follows:

Color channel: background
Luminance channel: illumination
Transparency channel: refraction
Reflection channel: reflection

There can be up to four Skymap tags, each with a texture in a different channel, so each has different intensity.



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http://mxmgallery.maxwellrender.com/voted_members.php?id=641