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2012.09.18 11:09

R14.025 업데이트를 하세요

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R14.025 업데이트가 나왔습니다.


이번에 업데이트된 내용은 다음과 같습니다.


Animation, Timeline

  • Local coordinates now change consistently in Per Object mode
  • Null Object with splinewrap now scales correctly in Object Mode
  • Animation path tangents remain stable after freeze transformations
  • Timeline: Issues with Animation / Timeline and physical sky have been fixed

 

Modeling

  • Spline Mask now gets cached
  • Ctrl+click now adds points to splines
  • Child objects move correctly when Parent object is moved in Axis mode
  • Enhanced overall stability
  • Workplane now snaps correctly to joint axis
  • Scaling with the axis now possible even if the value is equal to zero
  • Quantizing with handles now works correctly
  • Knife tool no longer displays incorrect offset
  • Interesection Snap does not snap to irrelevant snap points
  • Live Selection circle no longer vanishes
  • Live selection can be undone
  • Snapping vertex accurately snaps to polygons
  • Magnet tool snap to nearest point now works
  • When assigning shortcut MMB to Rotate Camera command, functionality Ctrl+RMB to change axis has been fixed
  • While drawing a spline, the spline can snap to its own spline points
  • Ctrl+drag spline points has been fixed and works
  • Precision of Raycast selection has been enhanced
  • Axis extension problems in World & Object modes has been fixed
  • New guides can now also be snapped to an object even if that object is selected
  • Issues with inserting spline points in splines has been solved

 

Sculpting

  • XRefs no longer deletes Sculpt layer
  • Tangent space Normal maps now work
  • XRef/Sculpt: Convert Object selection no longer deletes Sculpt info
  • Sculpting baking: Knife deformations no longer cause displacement artefacts
  • Sculpting: redo no longer leaves no traces
  • Phong shading issue on startup has been fixed
  • Overall stability and performance of sculpting enhanced
  • Sculpted mesh shapes no longer deform on re-open
  • Sculpting message regarding max defined memory usage is back
  • Sculpt and render in viewport stability enhanced
  • Sculpting: fixed odd behavior of Sculpt tool
  • Fixed some interface issues, including scaling baking window, incorrect behavior of sulpting tool circle & misplaced Sulpt interface
  • Increased overall stability of sculpting
  • Sculpting issues with Pull, Drag, Rect, and Inflate brush on small objects fixed
  • Issues with map Baking process has been sorted out
  • Problems with frozen Sculpt meshes and particle emitters got sortet out
  • Sculpting: Smoothing after stamp incorrect behavior corrected

 

Character Animation

  • Character Advanced Quadruped: Several user interface issues have been fixed
  • Character Advanced Quadruped: Offset for neck controller is now correct
  • Character Advanced Quadruped: Spline_IK_mid_con is now not rotateable anymore
  • Character Advanced Quadruped: Dynamic ear controlls have been repositioned
  • Character Advanced Quadruped: IK neck has been fixed
  • Character Advanced Biped: Creation of thumbs using Ctrl now works
  • Character Biped: Hip_FK_con Child objects now behave correctly
  • Character Biped: Problems with newly added forearm, biceps and bend leg joints has been addressed
  • Issue with Attachement scanner has been fixed
  • BVH importer now takes frame rate into consideration
  • Issue with IK FK has been fixed
  • Advanced Quadruped: Bone Count > new joints and neck (IK) bone count > new now added at the correct hierachical position
  • Issue solved with incorrect handling of strength values while editing Pose Morph target
  • Incorrect behavior of Character object Biped and Insect when binding has been fixed
  • Biped template problem with AddWalk and lift P.Y has been addressed
  • Character object Fish: Issue with IK has been fixed
  • Character object Fish: Tail IK now fully visible
  • Character Wings: Bat digits offset problem fixed
  • Character Reptile: Tail controls are now protected
  • Character object Spine IK transformations now initialy frozen

 

C++ Api, MoGraph, Python, XPresso

  • C++ API: Fixed issues with the simple Sculp tool example from the C++ SDK
  • C++ API: Fixed issues with BaseBitmap::Arc()
  • MoGraph: Source splines of an editable Spline Mask will no longer remain as Child objects of the converted spline
  • MoGraph: Issues with Insert Vertex Mask on WIN 64 have been solved
  • MoGraph: Selection now also acknowledges layers
  • MoGraph: No more crashes when puting point selections into the Object field of an Matrix object
  • MoGraph: Sample Effector node with Delay Effector will no longer use incorrect matrix
  • MoGraph: Step Effector now works with Cloner and Joint
  • MoGraph: Scaling and Bend deformer will no longer change clone count
  • MoGraph: Empty Polygon Selection tag will no longer output incorrect result
  • MoGraph: Issues with clone cache producing an incorrect offset have been fixed
  • MoGraph: Issues with lofting, cloner refresh of MoSpline, MoText, Matrix and Broken Extrude deformers have been fixed
  • MoGraph: MoGraph / MoSpline refreshing issues
  • MoGraph: Incorrect function of Spline Wrap causing flat objects has been fixed
  • MoGraph: Fixed issue with disabled Apply button in Linear Clone tool
  • MoGraph: MoInstance problem with missing Viewport update has been fixed
  • Python: Calling BaseTag::Message in a Python script will no longer be problematic
  • XPresso: New function in XPresso Editor: Zoom to Cursor
  • XPresso: Now shortcuts S and H can be used in XPresso window
  • XPresso: New Shortcut in XPresso Window for Show All
  • XPresso: Nodes display Performance Intensity value
  • XPresso: Now Curved Connections can be selected without issues
  • XPresso: addressed several minor issues such as typos, incorrect color schemes, and display coloring

 

Exchange, Fbx, Melange

  • Alembic importer and exporter now included
  • Alembic importer now has an option for selecting the start frame for the import
  • Alembic Particle Geometry baking
  • Alembic: Cyrillic characters can now be used in the file path
  • Alembic: Overall stability and functionality enhanced
  • Alembic: Particles now import as particle geometry
  • Alembic: Generator command in plug-ins menu
  • Alembic: Several issues with imported geometry, Array clones, Feather & Fur and particles have been solved
  • Alembic: Issues with exported render instances, HyperNURBS, Symmetry objects and geometry have been fixed
  • NUKE: Fixed file sequence numbering for NUKE
  • NUKE: NUKE Script now matchES multi-layer EXR rules
  • After Effects Import: Cloner problem has been fixed
  • FBX: Now multiple UVW-Tags with uniqe names can be in FBX Files
  • Melange: Enhanced stability in Melange exports
  • Melange: No more incorrectly-shaped objects after saving as Melange

 

Hair

  • Issues with the Hair UI have been solved
  • Increased overall stability

 

Interface, Highlighting/Outline, Navigation, Installer, Online Updater

  • Interface: Issues regarding layout and appearence have been fixed
  • Interface: Overall stability and usability have been enhanced
  • Interface: Copying keyframes in the Power Slider doesn't refresh Attribute Manager
  • Highlighting: Joints highlighting now works correctly
  • Navigation: When moving points of an animation path, points will no longer jump
  • Cursor Navigation: Fracture object + Deformer will no longer affect navigation
  • Installer: Application installation can no longer be unchecked upon installation
  • Installer: Issue with date over restricted runtime has been fixed
  • Online Updater: Download size is displayed correctly

 

Material, Material Manager

  • Copy/Paste Materials on save will now a request if absolute or relative path should be used
  • Show Sub-Channels missing
  • Physical Renderer & Stick Texture tag lead to incorrect values of VolumeData::back_delta
  • Material editor locked with incorrect icon
  • Lumas shader: Intensity & reversed Normals.
  • No more issues with materials not rendering in Material Manager

 

Motion Camera

  • Camera Morph: Readability of obstructed camera names has been enhanced
  • Motion Camera: A parametric spline can now be used as a target
  • Motion Camera: Focus control will not affect aperture and shutterspeed and render them uneditable

 

Physical Sky, Global Illumination

  • Physical Sky: Volumetric Clouds option "Sample Size" now works fine
  • Physical Sky: Details Tab > "Generate GI" switch now works
  • Physical Sky: viewport issues have been fixed
  • Physical Sky: Certain materials now render correctly
  • Physical Sky: Project info > Path texture > now works with Physical Sky object
  • GI: Enabled "Discrete Sky Sampling" now produces a difference in GI intensity
  • GI: Compositing Background for HDR Maps: Diffusion and specular issues fixed

 

Renderer, Physical Renderer, Picture Viewer, Video Posteffects, Net

  • Renderer: Dynamicly-controlled target distance now renders correctly
  • Renderer: Moving the Live Selection tool around will no longer stop rendering
  • Renderer: No more strange camera values in the Timeline window
  • Renderer: Differences in reflections between Viewport and Picture Viewer have been fixed
  • Renderer: Stability while rendering with displacement maps has been enhanced
  • Renderer: Stacked materials no longer break transparency
  • Renderer: QMC AREA FORCE + refraciton no longer causes faulty depth pass with standard renderer
  • Renderer: SSS & render now work with instances
  • Picture viewer: Picture Viewer filter now works even when currently rendering
  • Video post effects: Watermark, conversion of logo image color profile now work
  • Net: Large files can now be rendered over NET Render without problems
  • Physical renderer: Issue with render artefacts and incorrect render results have been sorted out
  • Physical renderer: Motion blur-producing artifacts and incorrect-looking motion blur have been fixed
  • Physical renderer: Displacement will no longer affect the shadow of transparent objects

 

Viewport, OpenGl, Stereo

  • Viewport: Pressing O key resets the orthoganal Viewport rotation
  • Viewport: New Gradient (R14): Option to switch it on / off in orthoganal views
  • Viewport: Specular color display incorrect in Viewport
  • Viewport: Content Lib (R14): Camera Matching > Parkhouse animation scene > Viewport visuals have been fixed
  • Viewport: world axis mis-match
  • Viewport: Textures won't disable Sky material
  • Viewport: Hair brush tool: Aspect and Strength light don't fit together
  • OpenGL: Alpha textures get displayed with OpenGL
  • OpenGL: No more dark Viewports due to changing of layouts
  • OpenGL: Visual feedback When creating a polygon
  • OpenGL: Light display now reflects the light's scale
  • OpenGL: Light scale no longer ruins the OpenGL soft shadow display
  • OpenGL: Objects in Viewport will no longer be hidden
  • OpenGL: Images will no longer aquire transparency during camera calibration
  • Stereo: Move in stereoscopic scene will no longer freeze CINEMA 4D

 

XRef

  • Addressed several interface display issues
  • Enhanced overall stability when working with XRefs

 

Other

  • Problem with Rain and Spline shader fixed
  • Physical tab in camera: Strange behavior of animated shutter has been fixed
  • Spline Wrap does no longer causes faulty motion blur
  • Fixed several issues with Renderator
  • De-selection with right click issue has been fixed
  • Issues with student version have been fixed
  • Displacer now updates with the Proximal shader
  • Browser presets: Pop-up dialog now calculates correct grid coordinatess
  • Quitting CINEMA 4D now terminates thread properly
  • Issues with updates on Mac have been addressed
  • Command Manager: Issues with Commander on dual monitor sytems have been fixed
  • Distribution Content: Some issues with libraries and content have been fixed


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