CINEMA 4D R10 new features list

by 길동 posted Jan 26, 2007
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CINEMA 4D R10 new features list

Please note: The new features list contains items included in the CINEMA 4D core application and the optional modules.


Reworked Interface
Improved GUI elements, including better sliders that support quantization and display for overshoot
Enhanced customization for Schemes
Viewport colors can be stored with Schemes
Font smoothing on MacOS, new system fonts
New Icon symbols
Integrated Icon Maps for Schemes
Better Menu and Tag organization
Improved 'Add User Data' dialog
Attribute Manager lock mode function
New "Close Physical Window" command (Cmd-W on Macintosh)
Collapsing of managers
GUI improvement - multiple values can be adjusted at once with Ctrl
Better display of Tristates
Tinted areas for Safe Frame
Integrated HTML help system
Context sensitive HTML help available in managers, menus and palettes
Print function for help pages
Search for key words
Selectable level of detail for search results
Enhanced OpenGL with Vertex/PixelShader
Display of:
Normal Maps
Real Transparencies
Bump Mapping
Environment Mapping
Volumetric Clouds
Shadows
Various shaders, including Fresnel
Post effects
Display of OpenGL capabilities in Preferences
Speed
Dozens of speedups throughout the application including:
OpenGL Display
Animation system
Timeline and F-Curve editor
Character Animation
Program startup and caching
BVH import
Mounting libraries and browsing directories
New Object Manager
Multiple Object Managers (up to 4 individual managers)
Optional search bar (for Realtime filtering)
Optional path bar (Browsing a hierarchy like with Firefox or Explorer)
Filter Manager, to filter certain types of objects
Vertical Display of Tags (shows tags within object hierarchy)
Choose between different object icon size
Choose object icon alignment (left/right)
Set as Root / Goto Main Level / One Level Up functionality like in Explorer
Explorer compatible keyboard behaviour
Multiselection of ranges with SHIFT
Bookmarks to recall Object Manager filters
Direct switching of cameras
Enabling/Disabling of lights
Grab & Drag for painting object display modes
Layered view (shows objects grouped by layers)
Flat view (shows objects without hierarchy)
Optional sorting by name
New Layer System
Hierarchical organization possible
Lock / protect layers
Merge layers
Select objects from layer
Add objects to layer
New layer from selection
Save layer set
Remove unused layers
Multiple switches per layer for Animation, Manager, Solo, View, Render...
Grab & Drag for painting layer options
BodyPaint 3D included
Complete BodyPaint 3D functionality (3D Painting and UV Editing) integrated in CINEMA 4D R10
Full 32 bit (per channel) painting and image manipulation, including layers
New unwrapping method (LSCM algorithm)
Interactive Render Region
Easy to use automatic rendering region
Can be fixed to any viewport
Detail reduction for performance / speed balancing
Alpha mode
Uses alpha channel from rendered image in the viewport to mask out background
Gadget overlay
Overlay viewport gadgets such as handles, bounding box, axis, over the rendered image for improved interactivity.
Ability to save result
Powerslider for easy animation control
Only system around to allow recording of keyframes with a single click in slider, on a different frame than the current
Allows selection and manipulation of keys
Supports ripple editing
Supports key coloring (by layer color)
Multiple sliders in interface
Realtime interaction between power bar and keys area
Interactive setting for preview region or animation length without opening a prefs dialog
Completely new animation system / Timeline
Completely new workflow for Keys and F-Curves
No longer need for sequences, master keys are more flexible and easier to handle
Disable animation tracks
F-curve offset/scale
Track display color
Multiple Timelines (up to 4)
F-Curve directly integrated in the Timeline
Master tracks and master keys represent a summery of all child tracks/keys in the object/tag/scene etc.
Vector tracks shows the summery for the x/y/z pos/rot/scale tracks
Integration of the new path/search function
Integration of the new filter system
Integration of the new layer system
Integration of the new bookmark system
New snapping options (Project in/out,Snap to Marker, Snap to Key, Snap to Key Value,Snap to Y Grid Value)
New marker options
New selection options
New preference settings (highlighting, cursor indicator, minimum key size, different track colors, show the start/end of the track, show min/max in the F-Curve mode)
New frame options (frame next/prev/last/first key, frame first/last/prev/nmext marker and a lot more )
New delete functions(delete unused tracks, delete from to,delete every nth frame)
New view (icon size) and grid options
Advanced filter options (hide,unhide commands,show branches,show vector tracks,show animated,link view with Object Manager)
Ascii animation import and the key reducer is included in the TL
Track trim functions
Windows selection (crtl,shift) included in all parts (obj-area,key-area and f-curve-area)
The key/f-curve area can be linked with the preview range
Track values at the current time can be displayed directly in the TL
Highlighting (e.g. it shows the key values during the mouse over)
New Key symbols which represent the interlopation methods
Advanced key movement
Crtl+click in empty area add key
Crtl+click+move at key copy key
Shift+move vertical movement
Interactive curve mirroring with Region Tool,Top Selection Area and Min Max movement in the FC area
Move/copy(crtl) tracks from one object via drag and drop in the object area
If the user switch between fc and tl mode via the icon in the menu bar holding the crtl button the selection is
Create a new marker with crtl in the Time area of the TL
Double click at a key changes the key value
Alt enable/disable the selection during D&D
Top Selection area can be created with shift
Alt-Selection
Alt select all elements (tracks,keys e.g. if you select a key of PositionX at frame 10 then all positionX keys of the children at frame 10 will be selected) of this type (and this time by keys) in all children
Alt + crtl add to selection
Alt + shift select all elements in the TL of this type (and this time by keys), not only children
New track properties:
Solo
Mute
Pre- and post- behaviour, including off, constant, continue, repeat, offset repeat, oscillate
New key properties:
Lock Time
Lock Value
New tangent properties:
AutoTangents
Clamp
AutoAngle
Zero Length
Break Tangents
Lock Tangent Angle
Lock Tangent Length
New interpolation methods:
Spline
Linear
Step
Region Tool:
Create a Region (+shift add region,+crtl subtract regions)
Move single or all regions (alt)
Move signle/all regions (alt) without keys (shift)
Copy region (crtl)
Create a region + CTRL außerhalb eines Bereichs: Entfernen von Bereichen oder Teilen von diesen.
Can be modified at the region handles
Works with the cut/copy/paste commands and the roll/ripple mode
Roll/Ripple modus:
Works with the normal selection mode, the Region Tool, AddKey Command and the Cut/Copy/Paste commands
New viewport options in F-Curve mode
Snapshot functionality
Min/max movement for global curve scaling
Curve movement and curve selection
New keys can be added with crtl to all selected curves
The different tangent representation shows the tangent key values
The tangents of all selected keys can be modified at the same time
New Character Animation (Core Version)
Joint Bones:
Joint (child/parent based bone) or axis aligned (standard bone)
Optional polygon based that can be rendered
Skin Object:
Skin Deformer: has the ability to use other transformation spaces so mesh can transform with joints, or in the meshes space, or deformers space
Linear or spherical blending with mixing
Constraint Tag:
PSR, Aim, Up-Vector, Parent, Clamp (including Surface clamping), Spring
IK Tag:
2D or 3D solver
Stretching
FK/IK blending
Spline IK Tag
Weight Tag:
Compressed weight maps for reduced memory use and faster skinning
Draw Joint Tool
Mirror Tool
CA Naming Tool:
For easily naming and renaming hierarchies using customizable presets
Weight Tool
4 Autoweighting algorithms, choices allow for the best fit
Automated handle creation and linking built right into the spline IK, no clustering needed
Joint hierarchy PSR copy/map and mirror commands
Quick IK chain setup command including setting up multiple IK tags down a hierarchy
Conversion commands:
To/From Bones
Spline To/From Joints
Object To Null/Joint
Creation of joints based on centroid of polygon selections including multiple joints
New Character Animation (MOCCA 3 Module)
Weight Effector:
Allows weighting an object without a single brush stroke
Muscle Object and Deformer:
Muscles bulges the skin based on the skeleton position
Shrinkwrap Deformer
Visual Selector (MOCCA 3 Module)
Visual Selector Manager:
Select and setup hotspots
Use images as backgrounds
Drag & Drop images, commands or objects into the window to create hotspot
Prepare complex interactive layouts which can improve your workflow
Hotspots:
Create hotspots which give you instant selection as well as various command features
Select Objects
Select content of Selection Objects
Activate Cameras
Execute Commands
Visual Selector Tag to create complex multi tag controllers
Morphing (MOCCA 3 Module)
Morph Tag:
Rotational morphs
Absolute morphs
Relative morphs
Externally referenced morphs
Non seperate object storage, smaller footprint, faster
Works with modeling tools (i.e. knife, extrude etc on an existing morph non-destructively)
Edit in place mode, allows editing of morph targets while other morph targets are blended up to see full final interaction
Bone driven morphs
Shrinkwrap Deformer:
Allows use of falloffs
Tension Tag
Driver Tag:
Absolute/Relative driver
Morph deformer:
Allowing use of falloffs on morphs, of compounding of morphs in a totally non destructive manner
Support for absolute or relative morphs and External morphs (external files)
Morph Brush Tool
VAMP (MOCCA 3 Module)
Allows asset map transfers:
Transfer and Mirror UV, Vertexmap, Bone Weights, Selections etc between different topologies in local or global space using several algorithms
Content Browser
Use favorites for better access and organization of your project
A history function (Forward/Back/Up buttons with mouse support)
Browser filter settings (Movies/Images/Scene files/Other formats)
New Multiselection
New Command Manager
Realtime filtering of commands
Display of various command categories
Direct drag & drop of commands into the Console and Script Manager
Direct drag & drop of commands into Visual Selector
Execution of commands
Easy assignment of shortcuts, more than 2 shortcuts can be assigned, existing conflicts are shown
Local/Global assignment of shortcuts
New "Info Manager" Mode in Attribute Manager
Shows all used textures in a scene
Allows to replace a texture in the whole scene
Open the texture for editing
Reload texture
Provides scene & selection object, point, polygon counts & memory usage info
MoGraph Module
Vertex mode in Spline Object Clone
UpVector for Spline Wrap
Cloner: Extended support of object color properties
to allow showing of the clone color even when a texture tag is applied
Improved spline mapping algorithm
XPresso
New XPresso Presets with:
String functions
Matrix calculations
Various helpers
Other
Assignment button in C.O.F.F.E.E. Script Manager (C.O.F.F.E.E. optional)
FBX for Win64
Material preview size of 4K x 4K
Improved Sky Shader with new cloud types, faster volumetric cloud rendering
User Data allows to individually specify global min/max and slider min/max
Connect Object:
Allows connecting two separate objects nondestructively + allowing them to subdivide and share materials and deformation
Included Axis Center
Improved Defaults throughout the Application
Fur Object (HAIR Module)
Support for QuickTime in Browser libraries
Hundreds of SDK enhancments
Improved Keyframe Selection (for Record)
Pasting of Serial Numbers from clipboard
Edge Selection Tool / Phong Break Selection Tool

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