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Cinema 4D S26 출시

by 스펜서 posted Apr 21, 2022
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크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄

Cinema 4D S26이 출시되었습니다.

Maxon App을 3.0으로 업데이트하시면 Cinema 4D S26을 다운로드하실 수 있습니다.

 

새로 추가된 기능들은 아래와 같습니다.

 

Redshift CPU

  • All Cinema 4D users can now work with Redshift Materials, Lighting and Rendering on any hardware with Redshift CPU support
  • Redshift CPU includes all features of Redshift GPU except Rounded Corners
  • Hybrid Rendering Support has been added (GPU+CPU)
  • Team Render / Command Line Entitlements can now utilize Redshift CPU

Redshift Materials

  • RS Standard Surface Material offers intuitive material definition and compatibility with industry-standard workflows
  • New Energy Conservation for Micro-facet BRDF/BSDF
  • D'Eon Lambert-Spheres use a new Diffuse Roughness model
  • Thin Film BRDF
  • More intuitive Metalness workflow

Redshift Integration

  • Viewport Preview

    • Improved Viewport Preview with Node-based Redshift materials, including:
      • Diffuse color and weight
      • Reflection color and weight, roughness, IOR and BRDF (Beckmann/GGX)
      • Overall bump, tint and opacity
      • Overall emission and weight
      • Transmission color and weight
      • Metalness, metal edge tint and reflectivity
      • Sheen color, roughness and weight
      • Coat color, weight, roughness, BRDF, IOR, reflectivity and bump
      • Normal Maps
      • Maxon Noises
      • MoGraph Color User Data
      • UV Scaling on Texture Nodes
      • Texture Layer Weights
    • Redshift Dome Light overrides default reflection map for viewport previews
    • Node Material SDK enhanced to allow third-parties more control over viewport previews
       
  • Exchange

    • Basic material properties and textures export for Node-Based Redshift Materials to FBX and to USD
    • Basic Node-Based Redshift material constructed on import from FBX and from USD
    • Node Material SDK enhanced to all third-parties more control over material import/export
       
  • Other Improvements

    • Node Materials now support OSL
    • Improved Colorization/Categorization of Redshift Nodes within Node Materials
    • Improved performance / interaction within Redshift Node Materials
    • Layout updates cameras and lights based on active render engine (Redshift Cameras and Lights in default layout)
    • Show in Node Editor exposes port

Simulation

  • Simulation Scene

    • Provides settings for new unified simulation framework (currently Cloth and Splines)
    • Multiple Simulation Scene objects allow split systems with optimized iterations and different forces
    • Calculate simulations via CPU or GPU
       
  • Cloth Simulation

    • Cloth Simulation based on new Simulation framework
    • Calculate simulations via CPU or GPU
    • Multiple cloth objects can be simulated together in a unified simulation
    • Apply Cloth to Children
    • Control Cloth attributes via Vertex Maps
    • Accurate tearing creates new points and doesn't require a cloth surface
    • Balloon option maintains the volume of closed surfaces
    • Plastic Deformation
    • Automatic Connections
       
  • Rope Simulation

    • Rope (Spline) Simulation based on new Simulation framework
    • Rope/Cloth interactions
    • Rope Simulation uses tessellated points

Modeling

  • ZRemesher

    • Remesh Object now includes ZRemesher for high-quality procedural automatic retopology
    • Quad Remesh Node offers procedural remeshing within Capsules / Scene Nodes
       
  • Modeling Tools

    • Bridge

      • New, incredibly-powerful Bridge tool

      • Surface and curvature interpolation
      • Intelligently defines normals direction for bridging
      • Preserves UVs, Vertex Colors and other surface attributes in most cases
         
    • Close Polygon Hole - Grid

      • Close polygon holes with a quad-dominant grid topology
      • Preserves curvature and topology, including UVs, Vertex Colors and other surface attributes
         
    • Equal Spacing

      • Evenly distribute selected edge loops to equalize spacing between neighboring loops
      • Preserves curvature of the original mesh
      • Available as an interactive tool and Geometry Modifier node
         
    • Fit Circle

      • Transform selected geometry components to a circular shape

      • Interactive controls to affect scaling and rotation of circle

      • Available as an interactive tool and Geometry Modifier node
         

    • Flatten

      • Flatten selected geometry based on a specified axis, normals or the view angle
      • Interactive controls to affect the strength and flatten plane
      • Available as an interactive tool and Geometry Modifier node
         
    • Poke Polygons

      • Create a new point in the center of each selected polygon
      • Automatically offset created point based on the polygon normal direction
      • Available as an interactive tool and Geometry Modifier node
         
    • Set Flow

      • Transform edge loops to follow the curvature of neighboring geometry
      • Available as an interactive tool and Geometry Modifier node
         
    • Smooth Edges

      • Smooth selected edges while preserving edge length and volume
      • Interactive Controls to adjust smoothing amount
      • Available as an interactive tool and Geometry Modifier node
         
    • Straighten Edges

      • Straighten selected edges
      • Interactive Controls to adjust straightening amount
      • Available as an interactive tool and Geometry Modifier node
    • Vector Import

      • SVG now supported in Vector Import Object
      • Improved SVG Import
      • Clipping Paths supported in Adobe Illustrator files

Task Manager

  • Expandable and dockable progress bar to show the progress of multiple processes, including:
    • Loading/Saving Projects
    • Crash Reports
    • Loading Assets Databases, Downloading Assets and Generating Previews
    • Rendering via Picture Viewer and Render Queue, Clearing the Picture Viewer Cache
    • Generating Fractures
  • Many processes are now asynchronous (run in the background)
  • Network saves are now predominately asynchronous

Scene Nodes

  • Component Access
  • Data Inspector shows Geometry contents
  • Variable Font Support in Text Spline
  • Segment support in Assemble Spline Node
  • Add Control Point along Spline
  • Split Spline Node
  • Automatic UV Geometry Modifier Node - automatically generates a UV map based on the Automatic Packed UVs algorithm
  • Quad Remesh Geometry Modifier Node - performs automatic retopology via ZRemesher algorithm
  • Geometry Modifiers: Equal Spacing, Fit Circle, Flatten, Poke Polygons, Set Flow, Smooth Edges, Straighten Edges
  • Spline Distributions - Control Points, Even, Line Center, Random, Solidify, Step
  • Bias added to Blue Noise distribution - The bias moves between [-1, 1] to favor more small clones or more big ones. In the negatives it will overscale.
  • Improved Asset Browser filtering
  • Conversion command between op and base node
  • Show in Node Editor / Ctrl-Click Connector dot exposes port

General Enhancements

  • Animation

    • Hammer Weights - Define weights based on the average of surrounding points
    • Colorize by Prefix command colorizes joints and other objects based on prefix or suffix.
       
  • Asset Browser
    • Performance Enhancement - Asynchronous Database Indexing
    • Option to generate Database Index for improved speed and publishing online
       
  • Performance

    • Improved Memory Management for better overall performance after many renders
       

  • UI Refinement

    • Font list can be filtered by name
    • Preference to choose the "Default" resolution used for Texture Previews
    • Embedded Webview / HTMLViewerCustomGUI uses Edge / WebKit on Windows
    • User Layouts denoted by Italic rather than (User) to save space
    • Menus and Palettes dynamically change their content by checking what the Renderer in use is.
    • Layout tabs can be reordered by drag and drop
    • The Open Recent list has been added to document tab context menu
    • Document tabs expand to contain more of the filename
    • Categorization within menus
    • Green Checkmarks are back
    • Many Added Icons
    • Faster and more precise sliders based on code rather than bitmaps
    • Size of numeric inputs consistent on both OS's
    • Folder icon to replace "..." in file loaders
    • Refinements to Gradient UI (alpha mode)
    • Shorter Mixed text (in Italic) to replace <<Multiple Values>> in AM
    • Null types can now be identified by new icons
    • Additional precision - 4 decimals instead of 3 for numeric inputs
    • Scroll wheel in Attribute Manager only changes values when the specific attribute is focused
    • Color Chooser refinements: color sliders refinement, alpha is always visible, the color wheel ui is a bit more compact horizontally
    • Script Word Wrap support for the Python Console
    • Refinement of CTRL+Left/Right key behavior in multi-line text. (They correctly jump to words beginning/ending) 
    • File chooser supports multiple file selection
    • Directory chooser on Windows updated to modern style
    • C4D Objects removed from Asset Browser to avoid duplication
       
  • SDK

    • Visual Studio Code Integration
      • Use Visual Studio Code as an external script editor
      • Syntax highlighting for C4D Python, Res and String files
      • C4D Python Autocompletion
      • Debugging
    • New Background Job API
    • Improved Node Material SDK (C++ and Python)
    • Asset API in Python
    • Improved ease of use of frameworks for the Python Maxon API

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