C4D 소식

R18의 새로운 기능들

by [길동] posted Sep 07, 2016
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What’s new in Cinema 4D R18

  • The Voronoi Fracture object breaks objects down into fragments. 
  • The Thin Film shader can render soap bubble and oil film effects. 
  • The Parallax effect is the same as displacement but requires less render time. 
  • Cinema 4D can now load Substance Designer software’s Substance assets (textures). 
  • The Motion Tracker can now track the movement of objects in live footage. 
  • New Line Cut tool. 
  • New Plane Cut tool. 
  • New Loop/Path Cut tool. 
  • The new Push Apart Effector prevents clones from intersecting. 
  • The new ReEffector can cancel the effect of other Effectors. 
  • Texture baking (for sculpting as well as with the Bake Texture tag) was improved using Raycast technology and other features. 
  • The reflectance preview makes it possible to show a simulated sky reflection in the Viewport. 
  • Viewport Tessellation subdivides the objects in real-time, allowing displacement to be shown in the Viewport. 
  • SSAO rendered using the graphics card is a quick way of displaying an approximation of ambient occlusion 
  • Cinema 4D now supports vertex colors. 
  • New Priority Shift tag for more precise shifing of priorities of entire hierarchies. 
  • Cinema 4D can now display vertex normals. 
  • The Viewport settings’ menu has a new Enhanced OpenGL tab (tessellation, SSAO, reflectance and more can be displayed in the Viewport. 
  • OpenGL can now run on either CPU or graphics card. 
  • Several new preference settings for the Color Chooser. 
  • In addition to Vertex Maps and Vertex Colors, Alembic can now import and export Subdivision Surface weighting. 
  • The Alembic and FBX exporters can now be aborted at any time. 
  • The Alembic object now displays tags (e.g., Polygon Selection tag). 
  • FBX can now import (and export) Subdivision Surfaces (incl. weighting), Vertex Colors and substances. 
  • Object Import and Export functions can now save and load different presets. 
  • OBJ Import can assign a mix mode. 
  • The Quaternion function is integrated directly into each object. 
  • OpenSubdiv support for Subdivision Surfaces. 
  • Vertex Maps can be converted to Vertex Colors and vice-versa. 
  • Polygon Shift now works independently of the selected component mode. 
  • Keyframes can be highlighted in color. 
  • Alembic objects can be baked via PLA. 
  • Quaternions also for animation layers. 
  • Software OpenGL can be defined as render output. 
  • Tessellation, SSAO and can be rendered using Hardware OpenGL. 
  • The Paint tool can now be used to apply vertex colors. 
  • New and improved workflow for Parent object constraints. 
  • Identical UV maps are no longer required when baking Normal maps using the Bake Texture tag.. 
  • New Metaball function. 
  • Simplified creation of UVW tags. 
  • Simultaneous modification of multiple materials with similar Reflectance settings. 
  • New Attribute Manager command for selecting materials with similar Reflectance channel settings. 
  • Ambient Occlusion can be used to create interesting effects when inverted. 
  • The Variation shader can now load an entire directory of images and distribute these randomly. 
  • The Variation shader can now also scale UVW coordinates. 
  • The Vertex Map shader can now also render vertex colors. 
  • lor and color fields can be dragged directly into a color gradient. 
  • The Structure Manager has new modes for displaying Vertex Colors and SDS Weighting. 
  • New compact mode (and several other functions) for the Color Chooser. 
  • New image format DDS can be loaded. 
  • The Shadow Catcher shader helps when inserting shadow casting objects into photos/videos. 
  • The Cloth Engine’s priority can now be defined freely. 
  • The Cloth Cache tool now works somewhat differently. 
  • New command for swapping Cloner and Matrix objects. 
  • New command for hiding selected clones. 
  • New Distribution mode for Cloner objects in Object mode. 
  • Clones can be scaled depending on polygon size. 
  • New method for defining the size of a Cloner object in Grid Array mode (incl. honeycomb arrays). 
  • New way of creating basic Cloner object shapes. 
  • New option for displaying clone index numbers in the HUD. 
  • The MoGraph Cache Tag now also saves its cache externally. 
  • Multiple MoGragh Cache tags can be used per clone-generating object and mixed steplessly. 
  • Weighting can be brushed onto clones, which is then evaluated by Effectors. 
  • Vertices scaled according to depth will be added to clones to underscore the impression of depth. 
  • The new clone weighting can also be read and set using an XPresso node. 
  • If Team Render Server quits unexpectedly, jobs can be continued automatically when the server is restarted. 
  • Various minor modifications to the Team Render Server browser interface. 
  • New FAQ page for Team Render Server. 
  • New Track functions. 
  • Objekt Tracker tracks can be listed by name. 
  • New Motion Tracker option. 
  • New Motion Tracker command. 
  • Improved Houdini crash behavior. 
  • Houdini assets now have tags. 
  • Houdin Assets can now process Vertex Colors and any number of UVW tags. 
  • Multiple Morph Deformers can now be used to affect the same object. 
  • As always, numerous useful Content Browser items.

 

 

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