업데이트 내용은 아래와 같으니 참고하셔서 업데이트 하세요^^
Fixed an issue with Alembic assets wrong pivot import.
Fixed an issue with Alembic camera and stereoscopy.
Fixed an issue with Alembic and the smoothing deformer.
Fixed an issue with Alembic camera projection change.
Fixed an issue with Alembic camera white balance.
Fixed an issue with Alembic camera stereo parameters.
Fixed an issue with Alembic camera stereo render.
Fixed an issue with Alembic camera white balance in viewport
Fixed an issue with Alembic wrong camera angle on import
Fixed an issue with Matrix on cloned Alembic assets
Fixed an issue where Alembic animation and cloner.
Fixed an issue with no indication of missing Alembic reference.
Fixed an issue with FBX animation import from Motion builder.
Fixed an issue with FBX Muscle deformer export.
Fixed an issue with FBX animation import from Faceshift.
Fixed an FBX-issue with embed textures and ASCII.
Fixed an issue with Muscle object animation FBX-export.
Fixed an issue for constrain tags at FBX-export.
Fixed FBX-issues with joints and skinning.
Fixed an issue differnet shading and normals FBX-import.
Fixed an issue with Normals to phong breaks on FBX-import.
Improved and optimised Alembic regarding speed for PSR data.
Extended/adapted Alembic export frame range to match render range.
FBX various improvements.
General fixes and improvements regarding Alembic import/export.
Modeling: Fixed an issue with tolerant selection and UV .
Modeling: Fixed an issue with kinfe tool and workplane snap.
Modeling: Fixed an issue with deleting points while knife tool is active.
Modeling: Fixed an issue with interactive point sliding.
Modeling: Fixed an issue with slide offset slider.
Modeling: Improved align normals algorithm.
Modeling: Fixed an issue with slide preserve curvature on mesh borders.
Modeling: Fixed an issue with bevel tool handles update.
Modeling: Fixed an issue with slide tool causing slowdown.
Modeling: Fixed an issue with slide and solo layer function.
Modeling: Fixed an issue with joint snapping.
Modeling: Fixed an issue with bevel tool distortion.
Modeling: Fixed an issue with slide tool handles update.
Modeling: Fixed an issue with slide tool sleection after sliding.
Modeling: Fixed an issue with bevel and subdivide.
Modeling: Fixed an issue with multiple edge beveling.
Modeling: Fixed an issue when snapping spline under primitive.
Modeling: Fixed an issue when beveling without dragging handle.
Modeling: Fixed an issue when beveling edges sharing more than two faces.
Modeling: Fixed an issue with bevel highlight artifact.
Modeling: Fixed an issue with splinewrap backward compatibility.
Modeling: Fixed an issue with cursor disappearing with correcction deformer.
Modeling: Fixed an issue with phong broken edge.
Modeling: Fixed an issue with path selection.
Modeling: Fixed an issue off correction deformer working only with points.
Sculpting: Fixed an issue with sculpt-baking of an object that is selected but hidden.
Sculpting: Fixed an issue with baking centered maps.
Sculpting: Fixed an issue with unhiding invisible sculpt object after baking.
Sculpting: Fixed an issue in connection with Sculpted Objects.
Sculpting: Fixed an issue Sculpting Layers: Undone Sculpting Re-Appears.
OpenGL, Interface, Picture Viewer
OpenGL: Fixed an issue with Filtershader.
OpenGL: Fixed an issue environment distortion of Surfaceshaders.
OpenGL: Fixed an issue with stacked materials.
OpenGL: Fixed an issue with Normalizershader.
OpenGL: Fixed an issue with Viewport Memory Management.
Interface: Fixed an issue with too large tick icon in effector list.
Interface: Fixed an issue with BP preview active channel colors.
Interface: Lightmapping unit type changed.
Interface: Fixed an issue with triangle buttons states.
Picture Viewer: Fixed an issue with to large buttons in Fullscreen Mode of Picture Viewer
Picture Viewer: Improved stability in general, and when playing animations in the new FPS-range of 1000-2500 FPS
TeamRender, Rendering, Render Queue
TeamRender: Dynamic created assets that can't be loaded by TR give a warning to the user so that he can create a workaround.
TeamRender: Reduced output of internal, non explaining messages to the console.
TeamRender: Fixed an issue with Out of Memory messages when using distributed caches.
TeamRender: Already via Render Queue TeamRendered frames are now reused if C4D is restarted on OS X too.
TeamRender: Fixed an issue with render-bucket artefacts results with large textures and WLAN.
TeamRender: Fixed an issue with remaining .tmp-files after the rendering finished.
TeamRender: Introduced a warning in the console now if plugins on client side are missing.
TeamRender: IGES Plugin is now available in Team Render Clients.
TeamRender: Improved the transmission of large Alembic files.
TeamRender: Fixed an issue with banding / low bit depth of multipasses.
TeamRender: Fixed an issue with no Sketch & Toon lines if "Post Render" is activated in Sketch&Toon Render Settings.
TeamRender: Fixed an issue with data distribution problems of huge projects.
TeamRender: Fixed an issue with GI render-bucket artefacts.
TeamRender: Fixed an issue with Clients not participating the Rendering.
TeamRender: Fixed an issue with particles using a glow material.
TeamRender: Fixed an issue with network pressure in TeamRender for better distribution.
TeamRender: Machines re-participate the rendering now if disabling and enabling "Share Machine Via Network".
TeamRender: Fixed an issue of not updated icon color in machine list for unshared machines that were added manually.
TeamRender: Fixed an issue with overwriting rendered frames after reordering jobs in the Render Queue.
TeamRender: Fixed an issue with Xref Materialchange in TeamRender.
TeamRender: Fixed an issue of remaining temp files if a TeamRender Animation to Picture Viewer is cancelled.
TeamRender: Improved stability of TeamRender and Clients.
TeamRender: Improved connection and transmission quality.
TeamRender: Fixed several smaller specific issues of the render-result (GI, Multipasses, Sketch and Toon...).
TeamRender: Improved functionality with exchange and object linking (Alembic, IGES, XRefs).
Rendering: Physical Renderer (Embree(faster)) now renders all geometry in ortho views too.
Rendering: Improved speed and quality for Light Mapping with Render Instances.
Rendering: Fixed an Issue with rendering Alembic in Physical Render.
Rendering: Fixed an issue with too large AO-Cache Files and improved quality.
Rendering: Fixed an issue with sub surface scattering material preview when choosing SAT texture sampling.
Rendering: Fixed an issue with Inheritance Effector Scale.
Rendering: Fixed an Issue with Renderartifacts of Sub Poygon Displacement.
Rendering: Standard Render renders Sub Surface Scatterin on perfect spheres too now.
Rendering: Fixen an issue with CD Effect of Spectral shader and Physical Render.
Rendering: Improved rendering system in general and espescially with Sub Surface Scattering combined with visible light.
Render Queue: Intruduced a warning when deleting unfinished Jobs from the RenderQueue.
Render Queue: Fixed an issue with Team checked but Render unchecked in the joblist interfering TeamRender.
Render Queue: RenderQueue renders now the correct Frame Range after restarting, even if First Frame is not 0.
Render Queue: Fixed an issue with Delete Job Command in Render queue during rendering.
Render Queue: Fixed an issue with job progress indication after job is finished.
Render Queue: Introduced a warning if Diskspace get's low (below 10% - espescially for TeamRender).
Render Queue: Fixed an issue with an irrelevant Error-Message that came up in combination with QuickTime Format.
Bake Texture now uses a texture's assigned UV with multiple UV tags.
Fixed an issue with Bake Object and non-planar polygons.
Fixed an issue with UV Point movement.
Fixed issue with multiple UV tags and hidden UV Polygons.
Fixed island selection on some triangle cases.
Optimized application of UV-Transform.
Fixed issue with multiple UV tags and hidden UV Polygons.
Added Zoom to Mousepointer in Texture View.
Fixed an issue with Remap and low-resolution textures.
Fixed an issue with Relax UV and unselected UV's.
Fixed an issue with Navigation in the UV Editor.
Fixed an issue with UV selection in Viewport / Texture View.
Fixed an issue with Move Up/Down and Flip Sequence with multiple polygonselections.
Fixed an issue with UV Points selection not shown.
Fixed an issue with Texture View missing a refresh when opened for the first time.
Fixed an issue with first UV Tag always being used after selecting object in Object Manager.
MoGraph, XPresso, Python
MoGraph: Fixed an issue with animated plain effector.
MoGraph: Displacer viewport performance increased.
MoGraph: Overall performance and stability increased.
MoGraph: Fixed an issue with clones not being rendered.
MoGraph: Fixed an issue with Displacer.
MoGraph: Fixed an issue with Effector polygon deformations.
MoGraph: Fixed an issue with loading spline into Spline effector.
MoGraph: Fixed an issue with cloning onto correction deformer.
MoGraph: MoInstances are now generated correctly from deformed objects.
MoGraph: Fixed an issue with multiple disabled effectors in cloner.
MoGraph: Fracture object performance imrpoved.
MoGraph: Fixed an issue with loading MoGraph scene.
MoGraph: MoGraph objects and Lightmapping don't cause artifacts anymore.
MoGraph: Splinewrap improved with bounding box.
MoGraph: Layer shader in displacer correctly sampled now.
XPresso: Node readability and header colors improved.
XPresso: Fixed issue with Formula node seed value.
Python: CustomGUI Elements are now accessible via Python.
Python: Fixed an issue with Full Control Mode in Python Effector.
Python: Fixed an issue with BitmapButtonCustomGUI and GetDEnabling.
Python: Fixed an issue with the Link Port of Python Node.
Python: Fixed an issue with utilization of the multiprocessing module.
Python: Fixed an issue with Source Protector and Filenames.
Character Animation, XRef
Character Animation: Fixed an issue with muscle deformer jittering.
Character Animation: Fixed an issue with conversion command.
XRef: Fixed an issue with animating Xref enabled parameter.
XRef: Fixed an issue with asset saving path.
XRef: Fixed issue with encapsulated generator.
Texture Manager: Replace With now works with empty field
Fixed an issue with Hair Preparation time in animations
Fixed an issue with combine command making scene unstable.
Fixed and issue with memory leak in animation.
Fracture object got improved.
Layer thumbnail is displayed properly.
Point extrude value change now works correct with the arrow buttons.
Issues in the modeling tools related to the Undo command are resolved.
Issues involving Axis Workplane and parametric objects are now resolved.
Spline tangent editing in Viewport follows cursor correctly.
All points in imported splines can now be deleted.
Bevel operation doesn't produce unexpected distortion anymore.
Wrong sliding with preserve curvature for Slide tool is fixed.
Bevel error with small offsets is now resolved.
Bevel tool can handle all offsets properly now.
Bevel sub-selection and hidden faces issue is resolved.
Slide tool is not exhibiting any display issues anymore.
Project Info Structure: Issues with the N-gon selection is resolved.
Quantize and guides work properly now.
Bevel tool works correctly with boundary geometry.
Fit to parent is now working correctly with spherify deformer.
Bevel tool producing holes when working on quads has been fixed.
Bevel now always produces consistent corners.
Slide tool with Shift key modifier when in proportional mode issue is resolved.
Issue with random erratic "jumping" bevel edges has been sorted out.
Bevel in solid mode doesn't produce unwanted geometry in open meshes.
Slide tool in proportional mode has been corrected.
Issues with selecting loops after beveling points got resolved.
Issue with Bevel when in proportional mode have been sorted out.
Artifacts appearing while baking RGB displacement maps have been resolved.
Issue with the steady stroke in brushes is solved.
Brush Falloff Preview after using smooth now behaves correctly.
Sculpt layers auto naming problem has been sorted out.
Stencils now don't exhibit additional angular movement after mouse click release.
Stencil now works properly with images containing Alpha channel.
The function of the Texture Projection tag got enhanced.
Falloff Reset button: Now the stamp preview gets updated accordingly.
Resym now works correctly.
Flatten brush with rectangle fill issue is resolved.
Lines in Line mode not show anymore if brush is disabled.
Inflate brush with flood option now updates and undo works as expected.
Inflate interactive flood is more precise now.
Stencil removal is refreshed correctly in Viewport.
Amplify brush pressure works properly now.
Undo now also resets the mask color for Sculpt tag.
Mask color can now be changed through the HUD.
Brush falloff function with certain sculpting tools doesn't lead to incorrect results anymore.
Separate Spline GUI for brush falloff is now refreshing as expected.
Smoothing the mask using fill mode now works properly.
Kerning GUI orients correctly with plane orientation now.
SplineWrap now uses the full range of the spline.
All points in a spline can now be deleted.
Performance of MoGraph Fracture object has been greatly increased.
Correction Deformer now works with MoGraph.
Multi-shader colors are now properly refreshed in viewport during playback.
Fracture now works correctly with Multi-shader.
Spline wrap works with MoInstances now.
Fracture now works properly after manipulating hierarchies.
Kerning and effector falloff issues have been addressed.
MoGraph problem not rendering first frame has been solved.
MoExtrude per step mode works correctly now.
Bevel sub-selection issue and operation restart is resolved.
Matrix is now produced correctly on Bezier object with PolyFX.
Fracture object mode Explode Segments issue is fixed.
Fracture R14/R15 visual results inconsistency got addressed.
Fracture and polygon objects work properly now.
Issue with gradient mapping creating different results in R14 and R15 has been fixed.
Wrong behavior with Fracture has been fixed.
Fracture performance increased with Atom Array and Matrix.
Increased interoperability for Matrix with Connect and Fracture.
Fracture will not cause unwanted offsets on objects anymore.
Animated matrix will not slow down anymore.
Fracture and Shader effector received significant performance increase.
CMotion: Wrong behavior of tangent alignment has been fixed.
Weight Brush: No more problems with painting stopping without obvious reasons.
VAMP now transfers UVs correctly.
Issues when weighting joints to a sculpted mesh resolved.
Advanced biped: No more stability issues with Team Render because of Python fails.
Problems with too large icons in visual selector has been sorted out.
Clearing caches doesn't induce crashes anymore.
Grass tag now shown correctly in scenes that use XRefs.
Overall stability improved.
Alembic: Fixed issues with offset of objects in complex scenes.
Alembic limitations with splines in array resolved.
Alembic now exports splines correctly in conjunction with symmetry object.
Alembic crash on quit resolved.
Alembic: Exporting deformed subdivision surfaces will not cause object offsets anymore.
Morphs can now be imported and exported with FBX correctly.
FBX exports now supports light decay/falloff.
FBX export now supports Area lights.
FBX export now supports a shadows’ on/off setting.
FBX export now supports colored shadows.
Maya FBX keyframes are imported properly without offsets now.
FBX import dialog will now show correct frame rates.
Memory error related to installation path and typing space corrected.
"Maxon" folder now gets removed on uninstall.
Installer R15: Empty preference folder now gets removed on uninstall.
Windows OS now correctly displays size of CINEMA 4D executable file.
Render resolution limitations in demo splash screen is correct now.
Preferences-related crash is resolved.
Memory limit issue for rendering Sub-polygon displacement is fixed.
Wrongly spelled product name got corrected.
On 32-bit system the 4 Gb limit of the displayed updater progress bar now works correctly.
Issues with the Python loader and UTF 8 have been fixed.
Command "splinehelp.GetVertexMatrix()" now does accept correct index.
Issues with the command for SplineData::SetKnot() causing impossible loops have been addressed and solved.
CINEMA 4D SDK
Issues with the memory allocation have been fixed.
The function "MemoryTo String" now works also with less than 1 GiB (Gibibyte).
Make IpAddr and IpAddrPort streamlined to be compatible with future SDKs.
Material: Vertex maps work properly in Displacement channel now.
Material: Material previews are not producing huge file sizes anymore.
Material: Copying in Layer shader issues are resolved.
Material: Animated material on a Background object is now showing the animation.
Material: Spline shader is now rendered correctly in material preview.No more issues with motion blur and scaled objects.
RPF formats now includes Z depth when rendered with Physical Renderer.
No more issues with the physical MotionBlur because of the object's axis.
Threading issue when rendering is resolved.
Performance issues with Irradiance cache 2.0 and motion vector has been sorted out.
Physical renderer not rendering issue resolved.
Embree and invalid coordinates crash is resolved.
Compositing Background: Shadow is not in the Blend channel anymore.
TP and Physical Render engine don't halt on rendering anymore.
Pre-rendered IC cache now gets used correctly.
AO and SSS caches used with QMC now work faster.
Hard shadows work with Light Mapping now.
Issues with Light Mapping in orthogonal views got addressed.
Render Region with an active brush tool now works.
Problem with memory when rendering caustics has been fixed.
Using motion blur will not break animations anymore.
Unwanted line appearing in Picture Viewer rendering has been fixed.
Ambient Occlusion rendering performance in the Picture Viewer has been sorted out.
PNG: Rendering issues with an object buffer in the Multi-Pass and images not being saved have been solved.
Activating a motion vector pass will not cause increased render times and texture shifting anymore.
Status bar information for Sky Maps got addressed.
When SSS is inactive, its caches are not computed by render engines anymore.
Wrong naming in Render Settings has been fixed.
Light Mapping works with axonometric views properly now.
Light Mapping pre-pass is shown correctly now when rendering parallel view.
Light Mapping world sample size accepts only valid inputs now.
SSS shader now works with render instances as expected.
Lumas shader (Oren Nayar) is working correctly with Physical Sky.
Glow pass renders properly now.
Physical Renderer: Hair and Multi-Pass issue resolved.
Team Render client console shows feedback messages for improved interaction.
Render queue now tells how much of a project has been rendered when stopped.
Team Render works with nested XRefs.
Team Render: Speed of distributed Irradiance caches increased.
Team Render will not display wrong or useless Picture Viewer information.
Team Render in Render queue now opens images correctly in Picture Viewer.
Abort rendering on client now works.
Team Render filtering clients works properly.
No more missing frames after resuming the render in render queue via Team Render.
Issue with Team Render not starting next job got solved.
Issue starting the next render job after successful render is resolved.
Team Render / Render Queue, after rendering the Picture Viewer now displays correct pictures.
Unwanted light effects in Team Render when using QMC and Light Mapping has been fixed.
Team Render now always uses all available computers in the network.
Discrepancy of grass renders in Team Render animation has been fixed.
Issue with interrupted rendering in Team Render jobs got solved.
Issue with computers not detected by Team Render got solved.
Team Render issue with not redistributing last frame has been fixed.
Problems with Team Render not rendering scenes complete with CINEMA 4D as Client got solved.
Team Render list of available computers now has scroll bar.
Render queue now opens entire rendered sequence in Picture Viewer.
Watermark for Team Render animation now displays correct project name.
Issues with Team Render calculating lens flares wrong got solved.
Some network issues and incorrect status bar messages got solved.
Team Render issue with rendering animations got solved.
Team Render now displays correct render time.
Numbers of possible Team Render clients for Visualize and Broadcast now gets displayed correctly.
Issue with Team Render and Render Region sorted out.
Issue in Team Render when rendering grass got solved.
Team Render with region render now renders correctly.
Team Render and non-rendered frames in PV don't lead to crash anymore.
Typo in the interface of Team Render got corrected.
No more issues with assets of animated textures not getting transferred to clients.
Rendered frame count in conjunction with Team Render is displayed properly now.
OpenGL now shows dirt function of Brick shader properly.
Viewport Isoparms mode is faster.
No more unexpected error messages when leaving CINEMA 4D.
Outline and OpenGL stability issues are now resolved.
Framing selected objects now works well for groups.
Vertex maps are not slowing down viewport anymore.
Display issue with invisible wireframe models when using linear workflow got addressed.
Issue with framed display of layers switched to solo mode got solved.
Issue with a garbled display has been fixed.
Issue with the drawing order of handles involving MoGraph selections got solved.
Viewport navigation will not reverse anymore when banking reaches 359 degrees.
Parallel Viewport dolly works correctly again.
Interface, Attribute Manager
Copy/paste operations in managers resolved.
Selection/de-selection related crashes fixed.
Display of wrong icons in the Mesh Deformer dialogue box has been fixed.
No more stability issues upon displaying project info.se URL in the serial collision warning window can now be clicked for additional info.
Color of axis bands got corrected.
Spline GUI is displayed correctly now when using Arabic layout.
Effectors list layout got cleaned up.
Kerning viewport interaction discrepancy resolved.
BodyPaint 3D setup wizard Icons got adjusted.
Icon for Motion Layer got adjusted.
Separate spline GUI window issue for bevel tool fixed.
Simple edge loop selection and double-click issues on certain meshes are solved now.
Issues with too large HUD object name is fixed.
HUD: Display issue with missing animation dots for parameter groups got solved.
Issue with missing spotlight icon got solved.
Texture Manager now shows material previews correctly.
Problems with "film move" navigation is now resolved.
Date-time GUI now accepts only valid inputs.
User interface issues of the Texture Manager are now fixed.
Texture Manager window contents upon layout switch issue is resolved.
Kerning being very verbose in console window is addressed.
Texture Manager window not showing GUI on CINEMA 4D start up got solved.
Issues with Asian text input displaying strange behavior has been sorted out.
Camera shader now also works with higher resolutions.
Simultaneous Playback in PV and rendering are stable now.
Coordinate Manager: Size now takes the Workplane into account.
Maximum frame rate increased to 2500.
Keyframes within materials now appear properly in the Timeline ruler.
Help popup issue resolved.
Naming of the "Hair Points" node adjusted according to the manual.
“Replace with” function now works as expected.
Invoking texture manager via commander is stable now.
Texture Manager replace function using wildcards is now working as expected.
Texture Manager digit replacing now works without issues.
Texture Manager is refreshing properly now.