C4D 소식
2012.08.02 13:17

CINEMA 4D R14 새로운 기능 소개

조회 수 13310 추천 수 0 댓글 10
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄

ALL NEW FEATURES OF CINEMA 4D RELEASE 14

Modeling, Workflow, Interface & Picture Viewer

  • Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. levels and object baking
  • Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images
  • New, totally reworked premium Snap functionality
  • Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag
  • With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters
  • New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling
  • Additional Workplane modes and new remarkable Workplane functions
  • Enhanced OpenGL viewport now with real-time soft shadows
  • New To Do function
  • New To Do tag
  • Task / To Do Manager
  • Focal length can be adjusted interactively with one click for each camera
  • The new Commander tool can be used to easily to call up any command
  • Gradient curves in the Picture Viewer filter
  • Gradient curves as a post effect
  • Raycast Selection (polygons, points, Objects, etc.) with RMB
  • Orthogonal views can be rotated around the orthographic axis
  • Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white; selected: orange)
  • The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly
  • Visibility of individual HUD element options can be switched.
  • Project preferences can also be saved and loaded as presets
  • Seamlessly switch from one camera to the next in the Viewport (animated switching)
  • Null object icons can be assigned custom colors
  • Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.)
  • Light source icons can assume the light’s color
  • Improved export of Cloner object animations
  • Right-click option menu for primary tools
  • New work mode for moving and rotating work planes directly
  • Right-click on axis moves elements in the direction of the camera
  • Display of sound wave shapes in the Timeline’s FCurve view
  • New Timeline marker options
  • Scroll wheel in the Timeline
  • Tracks for selected objects can be folded or unfolded in the Timeline
  • The Bump channel’s effect on the reflection can be disabled
  • New Displacement mode: RGB (XYZ Tangent)
  • New Brick shader parameter
  • Vertex Normal coordinates displayed in Structure Manager
  • Images can be scaled when saved using the Picture Viewer
  • Automatic selection of image size for optimized playback of animations in the Picture Viewer RAM, so every animation can be played in real-time
  • New transparency option for the sun
  • New MoSpline setting
  • New Multi-Shader parameter (for improved mosaic images)
  • Interactive, uniform modification of brush size and pressure for all brush tools
  • New brush size behavior
  • Displacement Baking
  • Enhanced MoGraph Multi Shader
  • Enhanced Brick shader
  • Enhanced Fresnel 2D preview
  • Specular Color + Specular channel unified
  • Gradient GUI: One-click even knot distribution
  • Enhanced Watermark
  • Displacement Baking
  • Picture Viewer enhancements (create stereoscopic images by loading two different pictures)
  • Highlighting of GUI elements
  • Bubble help enhancements
  • Add Point ID to pop-up dialog
  • Better preview quality for Specular Highlight in Material Editor
  • Rain Sampler shader: Texture map for rain intensity
  • Color light icon
  • Picture Viewer: Auto-sync AB
  • Create stereo images from AB-Compare
  • Picture Viewer: Save All loop
  • Watermark: Add placeholder for HDR threshold
  • Watermark: Placeholders for camera settings
  • Watermark: Create some sub-menus in placeholder pop-up menu Watermark: CINEMA 4D version placeholder
  • Gray out / disable focus dynamics when Focus Control is deactivated
  • Add additional morph tracks to Camera Morph tag, Multi-Shader improvement: Blend used shader with clone color
  • Sketch & Toon OMP support for CreateLines
  • Command for switching layout from right to left (Arabic language)
  • Arabic localization and interface

Rendering

  • New, improved GI sampling
  • New GI sampling method, Radiosity Maps
  • Radiosity Maps for significant acceleration of Q rendering and caching
  • New GI sampler: Universal
  • Caustics rendering speedup
  • Normal textures can now also be baked using high-res objects
  • Improved integration of objects in Projects illuminated using GI
  • The Physical Sky is much improved and is now even more realistic.
  • Complete new high-class 3D Wood shader
  • New Weathering shader
  • Brick shader: Add a groove to the gaps
  • The new Normalizer shader can calculate HQ Normal maps using Bump maps
  • New Subsurface Scattering mode: Direct
  • New Subsurface Scattering mode: Single
  • Global control of Subsurface Scattering subdivision
  • Enhanced SSS Shader (Direct Mode / Single Scattering)
  • Global option for disabling Subsurface Scattering for rendering
  • Combining sky and sun for physically correct rendering

Dynamics

  • Aerodynamic functions for Rigid and Soft Bodies
  • Plastic deformation for most Soft Body Springs
  • Aerodynamic mode for particle modifiers Wind, Friction, Rotation, Gravity and Attractor
  • Torsion springs and linear springs can be modified or broken elastically
  • Fixed Connector type can be broken at certain Force or Torque values
  • Breaking detection
  • Breaking limits for constraints
  • Collision can be included or excluded for Dynamics baking
  • All Dynamics caches can now be baked directly from the Dynamics Body tag
  • Global air density for aerodynamic Dynamics effects

Exchange

  • Positions Pass for 3D-compatible compositing applications (The Foundry Nuke)
  • Position Pass: Added Support for different spaces
  • Position Pass: Added scaling parameter
  • Position Pass: Added RGB flip options
  • Position Pass: Change strings
  • Position Pass: Added invert option for Z axis
  • Multi-Pass files, including the entire Project file, can now be ouput for The Foundry Nuke
  • Native CINEMA 4D files can be saved directly from After Effects
  • Native CINEMA 4D files can be exported from After Effects
  • CINEMA 4D files can be opened directly in Photoshop
  • Support for 3D export format Alembic
  • FBX now also supports splines
  • Command for saving a Project directly for Melange
  • Camera options for After Effects export
  • Light source options After Effects export
  • Rename AFX plugin files
  • Photoshop: default camera

XPresso

  • Completely new (GUI) XPresso design
  • New Node connection: Curved
  • Antialiasing of XPresso Nodes
  • Performance View for XPresso Nodes
  • Parameters controlled by XPresso are marked in the Attribute Manager
  • Determine in XPresso whether or not dynamics has been triggered in a specific object / tag
  • XPresso ports can be created via drag & drop
  • New XPresso Node: Track Operator
  • Dynamics can now be triggered using XPresso
  • New Dynamics XPresso Node: Dynamics Connector State
  • New Dynamic Spring State mode in XPresso
  • 'Trigger By XPresso’for Dynamics Body
  • Enhanced Attribute Manager (new animation dots show if a parameter is controlled by XPresso)
  • Bubble help for parameters controlled by XPresso
  • New ports for the Dynamic Body State Node
  • Drag DescID to ObjectNode

Character and XRefs

  • The XRef object can function as a Generator
  • Reference Container Active Object List
  • The timing of animated referenced objects (XRefs) can be influenced in the master Project
  • Freely placeable XRef object pivot in master Project
  • Several new XRef Manager commands
  • Various new XRef options
  • XRef tag to define which object to display
  • In addition to other improvements, multiple bone inserts for the Character Component tag
  • Joint weights can now be applied via Save or Load command
  • New Clamp option, Fix Axis
  • New, additional priority for Pose Morph tag
  • Materials can be assigned to character components
  • Layers can be assigned to character components
  • Freeze coordinates in the Character Component tag
  • Character Component tag Handles can be colored individually
  • Character enhancements (Flexible Builder)
  • Elements on layers can be exempted from an XRef master Project when it is loaded
  • Numerous additional settings for loading characters as well as new template files
  • Tag to set default state in XRef
  • XRef Point Modify
  • Offset for keyframes in XRefs
  • XRef Manager Include check boxes
  • XRef Modify options: Points, Mode
  • Auto proxy switch on render
  • XRef layer shows icon
  • XRef Manager menus as commands
  • Xref: Flush and Object parameter
  • Project settings for XRef import
  • Next/Previous Key also jumps to Child objects’ keys
  • Merge Poses
  • Pose Morph Symmetry function
  • Insect Builder - Add Antenna, Add Mandibles
  • CMotion - Change order in Action List
  • Builder object naming
  • Builder layers optional
  • Export Weights to a file
  • Character object: Control which components to which a mesh gets bound
  • Character Builder update dialog
  • Character Builder bone insert controllers
  • Character Object / Component tag Handle color now uses object color
  • P2P Manager / Library
  • Copy muscle shapes between states
  • CA / additions to mocap mixamo builder template
  • ?
    당근주스 2012.08.02 13:38

    Xpresso쪽이 은근 눈에 띄네요! =ㅂ=

  • ?
    곰댕이 2012.08.02 16:12

    글자가 잘 안보여요 


  • ?
    종현 2012.08.02 17:02

    글자가 보이는데 안보여요(?)

  • ?
    돌돌이 2012.08.02 18:35

    와~ 영어다!

  • ?
    .피. 2012.08.02 19:44

    P2P Manager / Library

    이것 11버전에서 없어진것 다시 업데이트되서 나오는 것인가요?

    완전 필요했었는데. 말이죠.

  • ?
    시부야 2012.08.05 03:08

    새버젼 나올때마다 챙겨보는데 이번에도 파티클쪽은 무소식이네요.. 언제즘 업데이트 될런지요 ㅜ

  • ?
    다와봐 2012.08.10 10:40

    R 13도 제대로쓰지도 못했는데 또 나오네요. 좋은건지 나쁘건지 ^^;;

  • ?
    로멘틱코메디 2012.08.14 10:14

    난 왜 전치사만  보이는거지? ㅜㅜ

  • ?
    엘라스틱마인드 2012.08.15 15:49

    xpresso SDK 좀  열어 주지...

     

    R14 에는 열려 있기를...

  • ?
    테두리 2012.11.06 09:09

    R14 사고싶다...


새소식

news

List of Articles
번호 분류 제목 글쓴이 날짜 조회 수
공지 IT 소식 [window]SMB 취약점을 이용한 랜섬웨어 공격 주의 권고 [길동] 2017.05.13 9183
공지 C4D 소식 nVidia 그래픽 카드 관련 Windows에서의 Cinema 4D 안정성 관련 패치 8 스펜서 2015.07.30 12431
478 Free Plugin for C4D - Magic Preview. 29 와니 2012.10.16 10635
477 C4D 소식 CINEMA 4D Countdown Special Promotion 9 file 스펜서 2012.10.10 8739
476 CG 소식 HDR Light Studio 4 가 출시되었습니다. 11 file 길동 2012.10.03 9433
475 C4D 소식 Cinema 4D 모션그래픽 세미나 9 스펜서 2012.10.03 8485
474 C4D 소식 R14.025 업데이트를 하세요 4 스펜서 2012.09.18 13006
473 C4D 소식 R14 한글 도움말 11 file 스펜서 2012.09.07 12547
472 C4D 소식 CINEMA 4D R14 Demo를 다운 받으세요! 18 스펜서 2012.08.08 11982
471 C4D 소식 CINEMA 4D in Siggraph 2012 7 file 스펜서 2012.08.07 8708
470 MAXON 홈페이지 한국어 버전 오픈! 11 file 스펜서 2012.08.07 55274
469 C4D 소식 MAXON 홈페이지 한국어 지원 예정 17 file 스펜서 2012.08.03 9327
468 C4D 소식 BodyPaint 3D 매뉴얼 (한글) E-Book 한정 무료 배포 - 8/31 마감 40 file 스펜서 2012.08.02 10491
» C4D 소식 CINEMA 4D R14 새로운 기능 소개 10 스펜서 2012.08.02 13310
466 C4D 소식 R14 아는대로 끄적거리기.. 20 길동 2012.08.02 9222
465 MAXON CINEMA 4D Release 14 발표 38 file 스펜서 2012.08.01 45677
464 IT 소식 VideoCopilot - Element 3D 간단한 체험기.... 13 file 비머 2012.07.16 10163
463 CG 소식 4th Open Movie, Mango Project, "Tears of Steel" Teaser. 4 카이젤블루 2012.07.16 8282
462 CG 소식 VideoCopilot Element 3D 추가동영상 17 루시드폴 2012.07.10 8847
461 CG 소식 [제3회] 10초 국제애니메이션 페스티벌 4 file 길동 2012.06.28 5245
460 CG 소식 비디오코파일럿의 엘리먼트가 7월 10일에 나오네요. 16 file 현기훈 2012.06.27 7009
459 CG 소식 V-Ray Anniversary Challenge: A Decisive Moment file 길동 2012.06.20 5058
목록
Board Pagination Prev 1 ... 13 14 15 16 17 18 19 20 21 22 ... 41 Next
/ 41
닫기

마이페이지

로그인을 해주세요