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뒷북이지만 네이버 리드미컬 카페에서 퍼왔습니다. ^^;
=========================================================================================================


TDT3D 사이트에 흥미로운 기사가 실려 가져와 봤습니다.

3dsMax, Maya, Cinama4D, Lightwave, SoftimageXSI, Blender 를 각각의 기능별및 특징별로 비교분석하여

어떠한 장점과 단점이 있으며 어떤 용도에 적합한 프로그램인지 분석해 놓은 자료입니다.

100% 정확한 분석이라고 할 수는 없겠지만 나름 괜찮은 분석자료인듯 하여 몰래 퍼왔습니다.

어느 프로그램이 더 뛰어나다 라고 말하는 것은 별로 의미없는 내용인 듯 하며 자신이 사용하는 프로그램이

어떤면에서 강점을 보이고 단점을 보이는지 살펴보는 것도 차후 다른 툴을 선택함에 있어 도움이 될 만한 자료인것 같습니다.

 

래의 테스트 테이블의 내용은 약 12개월간의 테스트를 통해 심도깊게 검토가 된 후 작성되었으며 본 테스트를 한 사람(아래)은

10년간의 3D 프로그램을 사용한 경험을 바탕으로 현재 CG 선생님을 하고 있는 사람이라고 합니다.

아래 본문내용은 어떤식으로 테스트를 하였는지 나오는데 특별히 볼만한 내용은 아래 표에 있으니 그 부분만 보셔도 괜찮을것

같습니다.

 

 

3D applications 2007 comparisons table.

Written by Benoît Saint-Moulin
Date : 2007-09-21 01:58:00

If you ever wanted starting in 3D creation today, you probably need to know with which 3D applications package with you will feel better and which is the most suitable for you and business ?

Many new CG artists try many softwares before really starting their 3D business, that's of courses the best solution to try out and know if you feel coMfortable with one than other, so after you can't know all specs of all 3D softwares when starting in 3D...

Here is a comparison table with cons. and pro. for the most know today top industries 3D applications. This table isn't intended to be complete with all softwares features available but try to surround the common today 3D cg artist tasks.


All softwares listed in this table was deeply tested during a total of about 12 months, during this 12 months,  I installed all releases and Service pack (EDU, PLE, full softwares,...) and try to use all of listed softwares to do the same work with when I created my students classroom projects like (Motion,  Realtime, Mag.Print, Architecture, Lowpoly, texturing,...)

I used all of this 3D applications in 10 past years, when I was working for companies in CG area, now it's relativly easy for me to switch from one to others and I have a good feeling with softwares interfaces...of courses that's always a long and a painfull tasks to switching but when you learned 2 or more package in 3D applications, technical features is always the same, the most difficult is to know where to found !

As I'm now CG Teacher / Educator, I will always say to my students the most important isn't the package, but technical understanding and that's a polygon with 3 vertice will always have... 3 vertice :-) as in Autodesk 3ds max, NewTek LightWave, Blender,...

Also switching from one applications to others often is bad because you lose you feeling and way of works. When you are ready with one just stay on, don't listen to the sirens ! Each 3D applications is good and no one can be better than an others, today all 3D package can do all your dreams, you just must have ideas to do...

 

 

3D DCC applications analyses from 12 last months :

First thanks to all 3D pro and geek who re read my work and give me a lot of feedback ! Artists who read this articles are from many CG area and differents countries (Beligum, France, Germany, Sweden,  USA, Vietnam,...) , all of this reader have used more than one 3D applications before jump into business.

I also was in contact (Phone call or emails) with peoples(2 or 3 usually) who working in each listed softwares company to avoid mistakes, I was requested functions knowledges, sometimes SDK, discussed about imports/exports common troubles, interface ergonomic, parameters finetune,...

The tested applications is base package with the low prices for starting in 3D, of courses many softwares listed have highend production version available ! Here is few how-to tested parts (in no order) :

  • Modeling Speacker using polygons and splines

  • Procedural and bitmaps materials, how applications can handle heavy materials scenes ?

  • How is easy to found / assign or to re-use datas ? Drag and Drop, libraries, assets,...

  • Fine tune lights parameters, using lights layers, IES data, include/Exclude, negative lights, softshadow, area shadow,...

  • Backward compatibilities with old softwares releases import and getting back maximum datas

  • Stability when modeling and manipulating (vertex, polygons, edges,...) high polygons datas (Maximum in this test was 2 millions polygons scenes)

  • Rendering quality using default render

  • Speed of rendering for web (550x450 antialiased pictures), broadcast (720x576, motion blur 5, motion AA), print (A3 200 DPI) render quality

  • Imports Silo3D 2.0 and Zbrush 2.5 Objetcs with high SubD sculpted meshes

  • Assign default bones and wire quick IK setup

  • N-Sided Quidam models import with ready rig and materials

  • Get back motion capture data from FBX and Point Oven, cleanup motion key datas (Datas are from friends in film productions / motion capture / motion builder)

  • Fcurves and motion mixer testing with datas I get back from animator

  • Working with OpenEXR and HDRI import/export pictures

  • Use env. with xStream from Vue 6

  • Imports OBJ, 3DS, Collada and FBX scenes and try getting back importants datas (lights, cameras, materials,...)

  • Imports Moi3D IGES nurbs models

  • CAD DXF and DWG (when possible)  imports with layers

  • Texture backing and re-apply it to projects before realtime exports

  • Exports scenes to 3D realtime VRML and X3D

  • Unwrap toolset and PeltMapping on human head and organic models

  • Datas exchange between xStream Vue 6 ! (OpenGL feedback and rendering quality/time)

  • Flash SWF exports for the web with and/or without plugins

  • Basic meshes scripting to do some rotation/translate, move along path and camera targetting

  • ...




Autodesk 3ds max 9 SP2

Autodesk Maya complete 8.5

Maxon Cinema4D
R 10.1

Newtek Lightwave 9.2

Softimage XSI Foundation 6.2

Blender 3D 2.45

First market

Games - VIZ

Games - Film

Motion - Design

VIZ - VFX

Animation - Film

VIZ / Realtime

End user prices
04/07
(base package)

5.083 €

2.510 €

819 €

824 €

449 €

FREE

Platforms

Win

Win - OS X - Linux

Win - OS X

Win - OS X

Win - Linux

Win - OS X - Linux

Languages

FR or EN

EN

CZ EN FR GE IT
JP PL SP

EN

EN JP

All around but best is EN

Languages Switch

None

None

All include

None

None

All include

Industries populated

High

High

Middle

Middle

Low

Low

Technologies Core Aged

Old

Old

Middle

Old / Re-new

Modern

Old / Re-new

Learning path to be productive

< 3 months

< 3 months

< 1 month

< 3 months

< 3 months

< 3 months

Company support for single users

Low / Good

Good

Very good

Very good

Bad

Users communities

Supports reactivities for single users

Good

Good

Excellent !

Very good

Low

Users communities

Interface

Clean and powerful

Like a Forge, but robust !

Clean and fast

A bit old

Logical, good !

Not for beginner !

documentations

Very good

Excellent !

Very good

Very good (excellent Shaders manual !)

Good

Good

DVD training

A lot

Amazing !

Low

A lot

Low

Poor / Coming better

TOP Import / Export needed by industries.

3DS

Robust

Robust

Robust

Good

Low

Good

COLLADA

Robust

Robust

Not yet

Not yet

Poor

Robust

FBX

Robust

Robust

Robust

Good

Good

Robust

OBJ

Robust

Robust

Robust

Robust

Good

Low

VRML / X3D

Robust / R.97

Low / R.2

Low / R.2

Robust / R.97

None

Good (1.0, VRML97)

Point Oven

Plugin

Plugin

None

Plugin

Robust

90% working

DXF

Robust

Good

Good

Good

Good

Low ~ Good

IGES

Good

Low

Plugin

Plugin

Good

None

STL

Robust

Robust

Robust

Robust

None

Good

Output compositing

RPF RLA EXR

RPF RLA EXR

RPF RLA EXR

RPF RLA

EXR

EXR

Rendering

Rendering

Internal, Mentalray

Internal, Mentalray

Internal

Internal

Mentalray

Internal

Rendering quality

Very good

Very good

good

Very good

Very good

Good

Must to have render plugin

Vray

Vray

Adv.Render

Fprime

none

Yafray / Indigo

Rendering Quality w/plugin

Excellent !

Excellent !

Very good

Excellent !

none

Very good

Textures Baker

Robust !

Good

Very Good

Good

Robust (a bit hard)

Good

Top base package for industries need ! (Base package without plugins!)

Animation tools

Very Good

Robust

Good

Good

Excellent !

Low

UV tools

Robust, a bit confuse

Very good

Excellent ! (Bodypaint)

Good

Very good

Excellent !

3D painting

No

Very Good

Excellent ! (Bodypaint)

No

No

Low / coming better

Modeling

All set

All set

All set

All set, a bit confuse interface

All set

All set (bad curves setup)

Modifiers

Excellent !

Very good

Good

Good

Very good

Good

NURBS

Poor

Robust

Very Good (HyperNurbs)

Good

Robust

Very poor, a nightmare !

Dynamics / Rigid bodies

Excellent !

Very good

No

Good

Excellent !

Very Good

Hairs

Very good

No

No

No

No

Good

Cloths / Soft bodies

Good

No

No

No

Very good

Good

Particles

Excellent !

Very good

Good

Very good

Excellent !

Very good

Fluids

No

No

No

No

Very good

Good

Compositing

No

No

No

No

No

Yes

Nodals Shading

No

Yes

No

Yes

Yes

Yes

CG shader for Games dev.

Yes

Yes

No

No

Yes, Excellent !

Yes

Top unique feature

Biped & PFlow

PaintFX / Artisan

Bodypaint

Hypervoxel

Gigapolygone

Game engine / Video Editing

Scripting

Good

Excellent !

Good

Good

Excellent !

Robust

Scripting languages

Maxscript

MEL, Python

EXPRESSO (nodals scripting), COFFEE

LW script

Vb, Python, Jscript

Python

SDK

Robust

Robust

Very good

Very Good

Robust

Very Good (opensource)

Vue 6 xStream plugin

Good

Good

Excellent !

Good

Poor

None

The dark side !

Price !

Learning curve

Default render

Interface

Imports / Exports

Interface / documentations

All you need for Film / Production Ready ?

Package

Standard

Unlimited

Bundle

Standard + FPrime + SasQuatch + Dynamite

Essential

Standard + a lots of Python scripts

Prices (on 04/07)

5.083 €

9.088 €

2800 €

1800 €

1461 €

Free

All you need for Freelance / Designer Ready ?

Package

Standard

Complete

Standard W/Bodypaint+ Adv Render 2 W/Pyrocluster + Mocca 3 W/Clothtilde

Standard + FPrime

Foundation

Standard

Prices (on 04/07)

5.083 €

2.510 €

1525 €

1174 €

450 €

Free

All you need for EDU / Student ready ?

Package

Standard

Ulimited

Bundle

Standard

Advanced

Standard

Prices (on 04/07)

131 €

250 € ?

185 €

235 €

216 €

Free

Can I Found a jobs with ?

VIZ / Design

Excellent !

Poor

Excellent !

Good

Poor

Good

Film

Low

Excellent !

Low

Good

Excellent !

Poor

VFX / Motion

Good

Excellent !

Good

Excellent !

Excellent !

Good

Game

Excellent !

Very good

Low

Low

Very Good

Low

Web designer

Good

Poor

Excellent !

Poor

Poor

Good

3D Realtime / VR

Excellent !

Very Good

Low

Low

Low

Very Good

Users communities and popularity ?

Nord America

Very Good

Excellent !

Good

Very good

Excellent !

Good

Europe

Excellent !

Very good

Good

Low

Low

Very good

Asia

Very Good

Good

Low

Very good

Good

Low

Few words ?

The lasts words

By far the most well know and used 3D dcc applications in the industries all around the world, so the prices for freelance is too much expenssive and old core.

One of the most know by popularity in the Film and VFX industries, the lake is on learning curve and on unlimited prices !

Very good all around application suitable for freelance/designer best quality tools for the price ! Not enough popular yet !

An old but very powerful suitable first for VFX and VIZ market, the lake is an old and slow interface and a bit confuse menu / parameters.

No doubt for the prices Foundation is the best all around, so Imports/Exports and communication is the bad part !

A good all around application
for hoobies and freelance , the interface and lake of structured documentations
is the bad part of this
application,
so it's the best free all arround solution.



Conclusions :

As you view each softwares have their strong and weaks parts !

Of courses he is always users who are defending their favourite applications opposed to others,  this comparison table isn't writed in this way, I don't wont here to push an application more than others and had try to stay independant / free from softwares editors, of courses each softwares editor naturally prefer to be the best, so for now there is not, all is bad and good, that's depend on what's you want to do and your working area.

I already know this articles bring me head Fireball and Thunder from softwares editors :) but I hope they read this article to improve their softwares or fix the wrong !

I also hope my goal is reach with this table and a long hard work, I hope you get more ideas on what's solutions is the most suitable for you !


 

If you want discsuss or give your comments about this articles, feel free to do on this forum thread.

 

http://www.eyecg.com/ 아즈텍님이 올리신 자료입니다.

원문보기 : http://www.tdt3d.com/articles_viewer.php?art_id=99

  • ?
    SONYSTYLER 2008.07.18 20:57

    읔!  영어 울렁증 있는데   이렇게나 엄청난 잉글리쉬 어택을 가하시다니......;;;emoticon삐질;;;

  • ?
    KOS 2008.07.18 21:18

    몇군데 문제있는거 같네요...   (위 보기의 모든 프로그램을 심도있게 사용해본 분은 아닌듯 합니다...)

  • ?
    BB90020 2008.07.18 21:41
    시네마도 그저 "구경만" 한 사람이군요.
  • ?
    송온민 2008.07.18 23:13
    다이나믹, 헤어 ,클로스가 노이네?-_-;;

    시네마에 다 있는거 아닌가?-_-;;

    렌더떗깔이 왜 맥스와 마야에 밀리는건지...-_-;;
  • ?
    P. 2008.07.19 00:33

    의미가 없는 글입니다~

  • ?
    좋은생각 2008.07.19 05:12

     별로 공감이 안되는 글인가 보네요. 흥미 있게 읽었었는데 ㅎㅎ

  • ?
    해피걸밍쓰 2008.07.19 10:37

    영어에 켁;;  흠.. 패쓰~ ㅋ

  • ?
    BB90020 2008.07.19 13:09
    평가한넘이 아무리봐도 오토데스크 알바같다는 생각이들더군요.emoticon
  • ?
    자카레 2008.07.20 01:25

    이거 엉망이네요~ ㅎㅎㅎ 저도 갸우뚱하면서 쭈욱 보다가 그냥 찌라시로 결론;

  • profile
    byjin 2008.07.21 01:45
    전 진지하게 읽었는데.. 부정확한부분도 보이네요..
    헤어나.. 다이나믹 같은경우엔 의아 하네요.. 왜 없다하징..ㅋ
    그래도 시네마의 부족한부분에 대한 생각은 같네요..  유저생산!!!! 유저분들을 클론 오브젝트로 늘려줄테양
  • ?
    존재와당위 2008.07.21 10:05
    일단은 마야 또는 맥스를 기준으로 삼고 있는 분 같고요. 다른 툴들은 단편적인 면만을 볼 수 밖에 없지 않았나 생각됩니다.
    아마도 12개월에 다 사용해 봤다고도 볼 수 없는 것이니까요.
  • ?
    마른시간 2008.07.22 02:29
    어떤 프로그램이 우수하다? 그런건 없습니다. 어떤 툴이건 가장 우수한것은 유저의 몫이기 때문입니다. 각각의 프로그램마다 장단점이 있기에 어떤 프로그램이 우수하다고 말할수는 없습니다. 경력10년이라는 부분을 무시하지는 못하지만 하나의 프로그램을 10년 공부를 하더라도 모자라 항상 공부하고 있는 사람도 많습니다. 어떤 프로그램이 잘났다 못났다 라고 결정하고 떠들기 이전에 자신의 프로그램을 이해하고 자부심을 느낀다면 타 프로그램이 부럽지 않을것입니다. 다만 한가지 어떤 편리한 기능때문에 다른프로그램에서 도움을 받기 이전에 "유저"라는 말이 부끄럽지 않게 자신의 프로그램에서 만들어보고 이해해보고 물론 시간과 노력이 많이 걸리겠지만 그런부분을
    완벽하게 이해했을때 다른프로그램의 장점을 이용하여 원하는 부분의 결과를 빠른시간내에 얻어내는것이 정석이라 하겠습니다.
    그것이 진정한 쓰리디유저 이겠지요...
  • ?
    디오네22 2008.09.19 09:04

    저런폰트로 쓰는사람이 젤싫어여..눈이너무아픔 좀 보다 말았음

  • ?
    디오네22 2008.09.19 09:07
    인상깊엇던건 마야유저는 취업에서 poor 시네마4d유전는 엑셀런트를 받앗네여..맥스유저가 회사에서 가장많이쓰이긴 하고 마야유저도 가끔 보이긴 하는데 근데 시네4d는 주로 어느회사에서 쓰지여? 프로덕션인가여? 프로덕션에선 주로 마야나 소이를 쓰는걸로 알고있는데
  • profile
    시로코 2009.07.04 07:18

    음.... 취업같은 건 사실 구미쪽 기준 아닌가요?  일본이라면 라잇웨이브 게임취업이 low로 나올 리가 없는데 말이죠. 


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