Arnold for Cinema 4D (C4DtoA) 현재 진행형!

by 질풍노도아빠 posted Oct 27, 2014
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현재 개발중인 Arnold for Cinema 4D 소식입니다. 
Solidangle 제품 개발이 무척 느린데 올해 HtoA (Houdini to Arnold) 부터 C4DtoA는 눈부신속도로
개발중입니다. Cinema 4D 잘해서 Arnold와 잘써보는 목표로 열심히 노력해야겠습니다. ^^

0.5.0.dev

Release Date

October 16, 2014

This version uses the Arnold 4.2.1.2 core.

NEW FEATURES

  • Displacement workflow redesign
  • Volumetric object
  • Supporting C4D Subdivision Surface object
  • Support for animated textures

IMPROVEMENTS

  • IPR performance improvement
  • Change progressive refinement sampling levels, added level +1

FIXES

  • Crash when closing C4D on R16 OSX
  • 2D Bump Map in Arnold Material crashes C4D
  • IPR crash when removing Sky object
  • Wrong render when cloning instancer with nested objects
  • Arnold Material preview is not created when IPR is active
  • No motion blur render with Cloner and Effector
  • Arnold parameters tag on C4D environment object
  • Crash when cloning an Arnold Procedural object
  • IPR crash when copy an object with a standard shader
  • Deformation with a Cloner / Array rendered wrong
  • Glitches in IPR when changing color profile

NOTES

  • Rendering volumes is much slower in R15 than in R16, we're trying to find out why