Bodypaint 3D

UV 수정 데이터 적용에 관한 문제..도와주십시요 고수님 ^ ^

by hamaya posted Mar 19, 2009 Replies 4
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크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄
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maya -> bodyapint로 맵핑 작업중 있으면 좋겠다고 생각되는 기능이 있더군요..
store, remap 바로 이 기능입니다.
마야에서 작업한 uv를 피치못할 사정으로- -:: 맵핑과 함께 uv를 수정할 수 있다는...

헌데!!!...마야로 되 돌릴때 uv는 수정되어지지 않더군요..
원래 마야와 바디페인터 간의 작업시 uv 수정이 안되는 것인지
아니면 제가 아직 그러한 기능을 찾지 못한것인지 알려주시면 정말 고맙겠습니다.

그럼..수고하세요..꾸벅
  • ?
    P. 2009.03.20 00:23
    최신 버전은 어떤지 모르겠는데요. 마야에서 일단 시네마로 넘기면 UV태그가 "락"이 걸려 있습니다. 그것을 해제하시고
    바디페인터안에서 UV편집하고 다시 ㅁ야로 내보내면 됬습니다.
  • ?
    hamaya 2009.03.20 10:14
    답변 정말 고맙습니다.
    하지만 uv태그 락 해제는 이미 풀어놔서 바디페인터상에서 uv수정이 가능했었습니다.
    아직 해결되지는 못했지만 감사합니다..꾸벅 
  • ?
    hamaya 2009.03.20 16:54

    일련을 상황를 알아보는중 아래와 같은 내용이 있더군요..

    간단히 요약하면

    왜!!! 마야와 바디페인터간 uv 체인지가 안되느냐..
    마야툴의 예전부터 내려오는 전설적 버그다..안된다.
    그럼 어떡하냐.. 걍 야메로(융통성있게) 작업 해라

    이런내용들입니다.. 결국은 안된다는것인데..
    정말 안되나요? 


    newmain
    01-20-2008, 08:02 AM
    help please
    i installed today the new exchange plugins for maya 2008 with bodypaint

    -first i create a simple box in maya - then i send it to bodypaint with the exchange Plugins
    then i edit the uv as i like in bodypaint - and then send it back to maya
    - the problem that the uv still as it is - the bodypaint dosn't export the UVs -
    has export only the colors textures with the old uv !
    any idea - or i miss somthing i should do first !:rolleyes:
    thx

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    Srek
    01-20-2008, 02:20 PM
    This is a long standing bug in the Maya SDK. For this reason UV exchange with Maya is not a listed feature.

    Cheers
    Bj�rn

    Scott Ayers
    01-20-2008, 02:43 PM
    I don't use the exchange plug-in. And I'm using older versions of the software you're using.
    But a long time ago I was having problems with getting models from C4D into Maya7 with the materials and UV's intact.

    I discovered that you had to have at least one material for each UV tag. And that material had to contain at least one texture, in at least one of the channels, for everything to get transferred using .FBX format.
    Simply having a color in the color channel in the material wouldn't work. And the UV's and materials wouln't make it through into Maya7.

    I don't know if that will help you out at all.
    Sometimes you have to get really creative to get around pipeline issues.

    newmain
    01-20-2008, 03:56 PM
    This is a long standing bug in the Maya SDK. For this reason UV exchange with Maya is not a listed feature.

    Cheers
    Bj�rn
    im really :sad: to hear that i im really surprised i send an email to Sandro Wojcik
    hope he can tell me any thing new bevause i will cry soon for that:rolleyes:

    the 3dsmax connection then it is cool then maya becaue i can adjust my uvs and do any thing i want in uvs and send it back again to max :(

    Q: why maxon dosn't solve this until now ? is this will be the end for maya UV exchange with bodypaint?

    Per-Anders
    01-20-2008, 04:30 PM
    Q: why maxon dosn't solve this until now ? is this will be the end for maya UV exchange with bodypaint?

    srek already answered this - It's a bug in the Maya SDK/API, which means it's something that Autodesk must fix.

    newmain
    01-20-2008, 04:40 PM
    srek already answered this - It's a bug in the Maya SDK/API, which means it's something that Autodesk must fix.
    i hope that
    i solved this bug until fixied with " do not wait for bodypaint 3d (one way) checked
    and do any thing with bodypaint " uv editing , painting , etc " and then export the model as *.obj to maya again and now I have my bodypaint uv exported to maya

    CGTalk Moderation
    01-20-2008, 04:40 PM
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    길동아저씨~ 2009.03.21 00:16
    마야의 탓이네요.. 마야의 SDK의 버그.....바보들..

    정녕 마야는 마야문명처럼 사라질꺼냐?