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Krakatoa SR 출시된 듯 하네요.

by 스펜서 posted Mar 14, 2013
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크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄

CG뉴스 게시판에 적으려고 했는데 권한이 없다고 해서^^


최강 파티클 볼륨 렌더러로 불리는 Krakatoa 스탠드 얼론 버전 나온다고 작년부터 사람 기다리게 하더니 드디어 출시된 모양입니다.


Cinema 4D랑 어떻게 연동시켜서 작업하면 될지 파이프라인이 궁금해지네요.


가격은 또 얼마일까요? 

http://www.thinkboxsoftware.com/krakatoa-sr-overview/


Krakatoa SR Overview

Krakatoa SR is a stand-alone version of Thinkbox Software's production-proven high-volume particle renderer for Microsoft Windows and Linux operating systems that can be integrated with any 3D content creation application. 

Krakatoa is CPU-based, highly optimized, heavily multi-threaded, and can be used successfully on most hardware running Windows or Linux operating systems, including laptops and render nodes, without dedicated high-end graphics accelerators.

Krakatoa SR exposes both a Python-based interface and a C++ API to integrate into existing pipelines and to connect to various professional 3D applications such as The Foundry’s Nuke or Side Effects Software’s Houdini. 

The Krakatoa SR C++ API was successfully employed in the implementation of Krakatoa MY for Autodesk Maya. Customers participating in the Beta test program of Krakatoa SR have also successfully itegrated the renderer with various other applications including Eyeon Fusion and Maxon Cinema 4D. 

Key features of Krakatoa SR include: 

  • Point or voxel representation of particle data, with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files
  • Support for both additive and volumetric shading models at the same time, with per-particle control over color, emission, absorption, density and more
  • Support for various light scattering algorithms, high-quality self-shadowing and occlusions from both geometry and DTEX maps
  • Particle loading of Krakatoa .PRT file sequences, RealFlow .BIN file sequences and .CSV file sequences, with the ability to offset, retime, combine and modify already cached particles
  • Procedural particle creation from polygon mesh volumes and mathematical algorithms
  • Particle repopulation for render-time conversion of low-count simulations into high-count particle clouds  

Separate packages for Python and C++ API integration can be downloaded from the Krakatoa SR Downloads page.

Krakatoa SR is compatible with the network rendering licenses used by the other Krakatoa implementations. If you have purchased either Standard or Professional Bundles of Krakatoa MX or Krakatoa MY, or additional network rendering licenses for these versions, you can render with Krakatoa SR using your existing network rendering licenses.

Please visit www.thinkboxsoftware.com/sales or call 1-866-419-0283 to request a 15-day evaluation license.